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resource project Public Programs
BioTrails is a project of the MDI Biological Laboratory in collaboration with the National Park Service and the Schoodic Education and Research Center Institute, and is supported by an award from the National Science Foundation (DRL-1223210). The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes. Once established through this project, the BioTrails team will expand the model to other national parks and long-distance trails, paving the way for engaging more citizen scientists in more places to understand, monitor, and manage biodiversity in a changing world.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James Bill Zoellick Abraham Miller-Rushing
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource research Public Programs
This poster shows the development of the project Scientists for Tomorrow during the three years of its implementation: two first years under the full funding of the NSF and the third year as a no-cost extension. Also the poster describes how the project was incorporating more community centers and with it more participants through the development of the "self-sustained" mode of implementation. The poster introduces also the next step of the project - the Scientists for Tomorrow - National Alliance.
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TEAM MEMBERS: Science Institute - Department of Science and Mathematics - Columbia College Chicago Marcelo Caplan Constantin Rasinariu
resource research Public Programs
This poster presented at the 2014 AISL PI Meeting describes an outdoor informal science learning project that trains volunteer naturalists to lead environmental programs for middle school students.
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TEAM MEMBERS: University of Southern Mississippi Kristy Daniel (Halverson)
resource research Media and Technology
The Jackprot is a didactic slot machine simulation that illustrates how mutation rate coupled with natural selection can interact to generate highly specialized proteins. Conceptualized by Guillermo Paz-y-Miño C., Avelina Espinosa, and Chunyan Y. Bai (New England Center for the Public Understanding of Science, Roger Williams University and the University of Massachusetts, Dartmouth), the Jackprot uses simplified slot-machine probability principles to demonstrate how mutation rate coupled with natural selection suffice to explain the origin and evolution of highly specialized proteins. The
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TEAM MEMBERS: New England Center for the Public Understanding of Science Avelina Espinosa Guillermo Paz-y-Mino-C
resource evaluation Public Programs
In 2012, with funding from the National Science Foundation’s Advancing in Informal STEM Learning (AISL) division, a one-year study was conducted to focus specifically on evaluating participant learning outcomes and impacts from the beached bird data module. COASSTNET: Scaling Up COASSTal Citizen Science (NSF-DRL – 2224734) is an initial exploration of the effectiveness of the COASST beached bird module to sustain outcomes at individual, research and community levels, with a specific focus on the degree to which participants understand various scales of data, from the individual bird
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TEAM MEMBERS: University of Washington College of the Environment Cynthia Char Julia Parrish Julie Friesner Jane Dolliver
resource evaluation Media and Technology
Produced by National Geographic Television and funded in part by the National Science Foundation (NSF), Alien Deep is a multi-platform media project designed to increase public literacy about: the fundamental principles and concepts underlying ocean systems and functions, the importance and challenges of oceanographic research and exploration, and the impact of the ocean on humanity and humanity’s impact on the ocean. The centerpiece of the project is a five-part mini-series that premiered on the National Geographic Channel in 2012. In addition to the five episodes, which were also made
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TEAM MEMBERS: Knight Williams Inc. Valerie Knight-Williams Divan Williams Rachel Teel Eric Anderson Gabriel Simmons
resource research Public Programs
Although schools traditionally take their pupils to Natural History Museums, little has been elicited about either the overall content of the conversations generated by such groups or of the effect on content in the presence of an adult. Transcripts were coded using a systemic network which had been designed based on pilot studies. A range of variables was created from the coded data. The number of conversations that contained at least one reference to the designated categories were ascertained overall and those of the three sub-groups, pupils and teacher, pupils and chaperone and pupils alone
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TEAM MEMBERS: Sue Tunnicliffe
resource evaluation Public Programs
This is a summary of results and evaluations of the first citizen science project awarded by the National Science Foundation to the Cornell Lab of Ornithology in 1992 (before the term "citizen science" was used to define public participation in scientific research and before the Internet or even computers were in widespread use). The report lists several publications and evaluation reports, none of which are available electronically as of April, 2014. For more information about these reports and the data they contain please contact Rick Bonney (RickBonney@cornell.edu).
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TEAM MEMBERS: Cornell Lab of Ornithology Rick Bonney
resource research Public Programs
America's adult populace has failed to keep pace with the rapid inundation of science-centric knowledge affecting nearly every facet of personal, familial, and communal life. With three out of eveiy four American adults considered scientifically illiterate, adult civic science literacy (CSL) has reached alarmingly low levels. The purpose of this research is to determine if the CSL of adults can be elevated through a renewed citizen science paradigm (RCSP)-incorporating nonformal outdoor adult education and structured experiential learning-in which volunteers conduct scientific research in an
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TEAM MEMBERS: David Cronin Jonathan Messemer
resource evaluation Exhibitions
The United States Botanic Garden (USBG) contracted Randi Korn & Associates, Inc. (RK&A) to study visitors’ experiences in the current West Gallery exhibition. However, after an initial meeting, USBG recognized that any changes to the West Gallery should be intentional and done in the context of staff’s aspirations for the whole Garden experience; thus, the study evolved into a more holistic endeavor with two main goals: (1) collect data about visitors’ experiences in the West Gallery exhibition to inform redesign of the Gallery; and (2) study visitors’ experiences in the whole Garden in the
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TEAM MEMBERS: United States Botanic Garden Randi Korn Emily Skidmore Emily Craig Roslyn Esperon