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resource project Public Programs
The "Mentored Youth Building Employable Skills in Technology (MyBEST)" project, a collaboration of the Youth Science Center (YSC) and Learning Technology Center (LTC) at the Science Museum of Minnesota, is a three-year, youth-based proposal that seeks to engage 200 inner-city youngsters in learning experiences involving information and design technologies. The goal of the project is to develop participants' IT fluency coupled with work- and academic-related skills. The program will serve students in grades 7 through 12 with special emphasis on three underrepresented groups: girls, youngsters of color, and the economically disadvantaged. Project participants will receive 130 contact hours and 70% will receive at least 160 hours. Each project year, including summers, students participate in three seasons consisting of five two-week cycles. Project activities will center on an annual technology theme: design, engineering and invention; social and environmental systems; and networks and communication. The activities that constitute project seasons include guest presenter workshops; open labs facilitated by guest presenters, mentors and adult staff; presentations of student projects; career workshops and field trips. The project cycles feature programming (e.g., Logo computer language; Cricketalk), engineering and multi-media production (e.g., digital video; non-linear editing software). Each cycle will interface with an existing museum-related program (e.g., the NSF-funded traveling Cyborg exhibit). Mentors will work alongside participants in all technology-based activities. These mentors will be recruited from university, business, community partners and participant families. Leadership development is addressed through teamwork and in the form of internships and externships. Participants obtain work experience related to technology in the internship and externship component. The "MyBEST" project will serve as a prototype for the Museum to test the introduction of technology as central to the design and learning outcomes of its youth-based programs. An advisory board reflecting expertise in youth development, technology and informal science education will guide the program's development and plans for sustainability. Core elements of the "MyBEST" program will be integrated into the Museum's youth-based projects sponsored by the YSC and LTC departments. The Museum has a strong record of integrating prototype initiatives into long-standing programs.
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TEAM MEMBERS: Keith Braafladt Kristen Murray Mary Ann Steiner
resource evaluation Exhibitions
This report presents the findings of the summative evaluation of the Science Museum of Minnesota’s Big Back Yard (BBY), with a specific focus on Earthscapes Miniature Golf. Mary McEathron, Amy Grack, and Stacey Grimes, graduate students in the Evaluation Studies program at the University of Minnesota, carried out the evaluation during the summer of 2004. The purposes of the evaluation were to understand visitors’ experiences in the Big Back Yard and the quality of awareness or understanding acquired as a result of that experience. The evaluation was conducted to answer the following evaluation
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TEAM MEMBERS: Mary McEathron Amy Grack Nelson
resource research Public Programs
Designed learning environments embody conjectures about learning and instruction, and the empirical study of learning environments allows such conjectures to be refined over time. The construct of embodied conjecture is introduced as a way to demonstrate the theoretical nature of learning environment design and to frame methodological issues in studying such conjectures. An example of embodied conjecture and its history of empirical refinement are presented to provide a concrete example of how the effort to design instructional change can lead to a productive shift in view of the underlying
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TEAM MEMBERS: William Sandoval
resource research Media and Technology
The “deficit model” of public attitudes towards science has led to controversy over the role of scientific knowledge in explaining lay people’s attitudes towards science. In this paper we challenge the de facto orthodoxy that has connected the deficit model and contextualist perspectives with quantitative and qualitative research methods respectively. We simultaneously test hypotheses from both theoretical approaches using quantitative methodology. The results point to the clear importance of knowledge as a determinant of attitudes toward science. However, in contrast to the rather simplistic
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TEAM MEMBERS: Patrick Sturgis Nick Allum
resource research Public Programs
Harvard Family Research Project's (HFRP) Issues and Opportunities in Out-of-School Time Evaluation briefs highlight current research and evaluation work in the out-of-school time field. These documents draw on HFRP's research work in out-of-school time to provide practitioners, funders, evaluators, and policymakers with information to help them in their work. Recognizing the critical role that staff play in promoting quality out-of-school time (OST) programs, in this brief we examine OST professional development efforts and offer a framework for their evaluation.
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TEAM MEMBERS: Harvard Family Research Project
resource research Media and Technology
This paper is the keynote address given at the Web–Wise 2004 Conference on Wednesday, 3 March 2004 in Chicago at The Field Museum.
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TEAM MEMBERS: John McCarter
resource research Media and Technology
This article reports on a study which used results from 119 scenario–based evaluations of 36 museum Web sites to develop a conceptual framework for analyzing the usability flaws of museum Web sites. It identifies 15 unique dimensions, grouped into five categories, that exemplify usability problems common to many museum Web sites. Each dimension is discussed in detail, and typical examples are provided, based on actual usability flaws observed during the evaluations. The availability of this conceptual framework will help the designers of museum Web sites improve the overall usability of museum
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TEAM MEMBERS: Paul Marty Michael Twidale
resource research Public Programs
This paper examines learning among museum staff involved in exhibition development in four European natural history museums. It draws upon a larger body of research undertaken for the Mirror project, a European Commission Framework Programme 5 Information Society Technologies (FT5 IST) project aimed at enhancing and improving co-operative practices through the use of new technologies. The aim of this paper is to characterize learning and co-operative practices derived from the interactions of highly heterogeneous teams involved in constructing museum exhibitions, and particularly to
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TEAM MEMBERS: Anders Hog Hansen Theano Moussouri
resource research Public Programs
The Eden Project is a major tourist attraction and learning environment. Three quarters of its visitors are on holiday travelling to Cornwall from beyond the South West region. The informal learning experiences fashioned for them are intended to offer pleasure, meaning and ecological significance. It strives to reach people by connecting and resonating with their everyday lives in a range of complementary and experimental ways. It is an exercise in edutainment. This paper examines the intentions, perceptions and expectations of the education and design team at Eden whose work since 2000 has
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TEAM MEMBERS: John Blewitt
resource research Informal/Formal Connections
This article examines the construction of identity among African American adolescents. Narrative theories of personality help elucidate the complexity of success.
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TEAM MEMBERS: Cynthia Winston David Wall Rice Brandi Bradshaw Lloyd Derek Lasana Harris Tanisha Burford Gerard Clodimir Karmen Kizzie Kristin Joy Carothers Vetisha McClair Jennifer Burrell
resource research Media and Technology
Mobile technologies are a familiar part of the lives of most teachers and students in the UK today. We take it for granted that we can talk to other people at any time, from wherever we may be; we are beginning to see it as normal that we can access information, take photographs, record our thoughts with one device, and that we can share these with our friends, colleagues or the wider world. Newer developments in mobile phone technology are also beginning to offer the potential for rich multimedia experiences and for location-specific resources. The challenge for educators and designers
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TEAM MEMBERS: Laura Naismith Peter Lonsdale Giasemi Vavoula Mike Sharples
resource research Media and Technology
This study demonstrates that a medical crisis is a strong motivator for adult free choice learning online.
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TEAM MEMBERS: Suzanne Dickerson Amber Reinhart Thomas Feeley Rakesh Bidani Ellen Rich Vinod Garg Charles Hershey