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resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. In this Innovations and Development project, Child Trends, in collaboration with Ivanhoe Broadcast News, will expand the reach of the Child Trends News Service, and rigorously evaluate its impact on viewers. The News Service aims to build the public's knowledge of, and appreciation for, social science research and to encourage adoption of research-informed parenting practices associated with positive child development--particularly among Latino parents. First produced in 2017 through a NSF proof of concept grant, the Child Trends News Service covers actionable, child-focused, social science research. By featuring this research on local TV news, the project expands access to evidence-based parenting recommendations. As of February 2018, 89 stations had subscribed to the News Service, including eight stations in the top 25 Latino-serving TV markets that reach 38% of all Hispanic TV Households in those 25 markets. This project is a response to the challenges faced by U.S. children, of whom more than one in five live in poverty. The focus on Latino parents is in response Latinos' increasing share of all children, and that Latino children are disproportionately poor, in comparison to their peers. The project will examine the impact of the News Service on parents who view the news reports in their homes, as well as Latino parents viewing the News Service as part of their participation in the Abriendo Puertas (Opening Doors) community-based parenting program. This research will contribute to the knowledge base of what we know about how people access and use science, technology, engineering and math (STEM) information across settings.

The overarching aim of this project is to leverage commercial television news to reach populations who have historically been underrepresented in STEM education and careers. The goals of the project are to:

1. Build and manage an interdisciplinary collaborative, including news media professionals, researchers, practitioners in organizations serving at-risk families, and experts in STEM communications and Latino studies.

2. Leverage mass media news outlets to deliver social science research on children to at-risk populations, with a focus on reaching Latino parents.

3. Advance the field of informal STEM learning by exploring how the public interacts with actionable research on child development to inform their knowledge, attitudes and behaviors.

4. Expand the reach and application of the news products through strategic outreach to other stakeholders in the child development field including programs serving under-served families.

To accomplish these goals, the project will further strengthen an Advisory Panel to inform content development, study design, interpretation of findings, dissemination of study results, and the transition of the project after the NSF grant period. The project will continue to provide eight (both in English and Spanish) stories each month to TV stations and strategically grow the reach in top Latino markets. The editorial process will be informed by surveys of Latino parents to identify topics of interest. Through a random-assignment impact study with local TV news audiences from diverse racial/ethnic groups, the project will evaluate the impact of the News Service. The project will use formative research methods to refine messaging and examine the potential for repurposing the videos through a parenting program for Latino parents.

The Child Trends News Service seeks broader impacts in three areas: increasing the public's scientific literacy and engagement with science and technology; increasing partnerships between academia, industry, and others; and improving the well-being of individuals in society.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Alicia Torres
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This project will build and test a new model for co-created public engagement with science activities in partnership with civic, community, and scientist partners. The innovation to be tested is deliberative dialogues in science museums that help reduce the polarization about socio-scientific issues, giving people a greater voice in science, and addressing barriers that disconnect scientists from the public. The project will engage four target audiences (informal science education/ISE professionals, civic, community and scientist partners). Science museum partners include Museum of Science (MOS) Boston, Oregon Museum of Science, the Michigan Science Center, and the North Carolina Museum of Life and Science. The project is designed to have a strategic impact on how ISE institutions choose topics of STEM engagement and build public Forum programs.

There will be two evaluation teams for the project. MOS Research and Evaluation will act as formative evaluation mentors for the four partner sites as they co-create their forums. They will provide evaluation capacity building for the sites using team-based inquiry as they create and understand the potential impacts and outcomes of the model. Data collection will include panel surveys and focus groups. The evaluation will explore how the forums can decrease 1) public polarization around STEM topics and (2) the disconnect between scientists, civic organization, and the public. The external summative evaluation will be conducted by Rockman et al (REA). They will conduct a study of the project's process to help the team identify challenges and strategies for overcoming them as they work through the phases of public engagement. The summative study will focus on the project goals taking a qualitative approach. Early interviews with partner participants will explore their strengths and weaknesses in taking on this type of public engagement model including the extent of their previous work with civic partners. Later interviews will investigate what factors have enabled or hindered this project. Summative evaluation questions will also address changes in attitudes toward public engagement with science. REA will collect feedback from summit attendees through intercept interviews and post-surveys administered within a week at the event's conclusion to explore the any changes in knowledge or confidence in undertaking this type of model. REA will present findings from the external evaluation during the annual meeting of the Association of Science-Technology Centers and publish reports to Informalscience.org. Once the model has been developed and tested it will be disseminated to an initial group of 25-30 science museums and eventually to the entire ISE museum field.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This exploratory Pilot study project brings together a diverse set of partners that include the Watertown Children's Theatre (WCT) which is west of Boston, and, from Boston College a team of science educators, learning science researchers, and positive youth development experts. The goal is to design and develop a project for middle school-aged youth. The pilot project, which integrates hands-on science learning experiences, experiments, and field trips with the student-led production of short plays, will engage youth in expressing their beliefs, passions, and their own identities about STEM by examining how the intersection of skills and practices used in both domains (science and theatre) can enable them to learn about science concepts, principles and methods as well as to develop science-focused identities. Middle-school youth will be engaged in a three-week summer program where they will be led by science teachers, playwrights, and high school students to conduct hands-on investigations in science in conjunction with developing original, ten-minute plays around a specific scientific theme relevant to their life experience, for example, the potential impact on their lives of heavy metals in water and poor air quality. After a science theme is chosen, the principal investigators will identify the big ideas that are important for youth to understand and be able to explain. Upon identification of the key science ideas, youth will then engage in pertinent science activities, visits to local sites, reading current news articles and then in identifying the local impacts and how the underlying science relates to those local impacts. The youth will perform their ten-minute plays at the end of the summer program. Following this showcase event, they will engage in additional science learning experiences and also revise their productions throughout the academic year in preparation for a youth science festival, where their creations will be performed by professional adult actors as a part of the Cambridge Science Festival taking place in the spring. The broader impact of the work focuses on broadening participation in STEM, specifically, the engagement of youth from under-represented populations in the sciences, such as African-Americans, Latinxs, and women with partner Boston Public Schools. The Pilot study will investigate the student learning and organizational dimensions of the model being developed.

The Boston College researchers will study youth's sense of purpose and identity toward science, particularly how youth's identity discrepancy changes through participation in the project. The work places youth voice at the center of the creation of STEM-based theatre plays. The theoretical foundation of the work is grounded in part in the concept of "path to purpose." The major research questions are: How do youth perceptions (interest, science anxiety, identity) toward science shift as they participate in the project? What is the residual impact on parents (family members) and youth on their discussions about science, and how does participation in the project impact those discussions? Research methods include surveys, interviews and observations. The external evaluation study will focus on understanding project implementation and progress toward meeting the project goals, in particular, how well the initiative works to establish a model for the informal STEM learning field that the team and others can apply beyond the Pilot study.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Meghan Hill
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The team of Associated Universities Inc. (AUI), Michigan State University (MSU), California Academy of Science (the Academy), Astronomical Society of the Pacific (ASP), and Association of Universities for Research in Astronomy (AURA), will bring together experts in astronomy, STEM education, and planetarium show production. This work will tell the story of the people and places that make "big astronomy" possible, particularly the search for exoplanets and understanding of how planets form. The show and related materials will be presented in dozens of venues around the USA and internationally. Through a planetarium show and learning experiences that extend beyond the theater, the team will take visitors to extreme sites of the NSF ground-based observatories on the mountains of Chile and meet the diverse people who enable amazing discoveries in astronomy. In addition, the project develops the Dome+ model, which ensures engagement does not end with the planetarium. Dome+ will include additional content, weekly virtual sessions with STEM professionals, and a suite of closely linked outreach activities. Dome+ will serve as a model to extend engagement and increase the impact of future planetarium shows. Project goals include 1) increasing awareness of the research in astronomy being made at the NSF-funded observatories in Chile, 2) increasing awareness and interest in diverse STEM career opportunities at large observatories and related institutions in the USA, 3) increasing knowledge of science enabled by big observatories, 4) increasing Latinx perceptions as someone who can have a career at a major observatory, and 5) developing the Dome+ model and identify best practices for implementation. Iterative and summative evaluation of the project by collaborators at MSU will address four main questions: How does the Dome+ model affect visitors' perceptions of diversity of careers in STEM? How does the Dome+ model affect visitors' interest and understanding of Chile as an ideal observing location for astronomy? How does the Dome+ model support visitors' interest and understanding of the science of exoplanets? How do planetariums implement Dome+, and how does implementation affect the outcomes for visitors? The impact assessment component of this project takes places in four phases. The goals of the first phase are to leverage the expertise of the research team to inform the creation of the planetarium show and to set up a robust research agenda to be achieved in Years 2-4 of the project. The goals of the second phase are to collect preliminary data from visitors on their responses to planetarium show content and to use this information to advise on edits to the show and to develop the content and format of the web-portal and educational materials. The goal of the third phase is to then collect data on how effectively the technology-rich environments of the three components of the Dome+ model (planetarium show, web-portal, educational materials) work in concert to reach the intended goals of changing visitors' perceptions of diversity in STEM, engaging visitors with astronomy content on exoplanets, and exposing visitors to the wonders of astronomy research in Chile. The goal of the fourth phase is to perform data analysis, synthesize findings and make recommendations for future implementations of the Dome+ model for practitioners. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Timothy Spuck Vivian White Ryan Wyatt Shannon Schmoll National Radio Astronomy Observatory
resource project Public Programs
This project explores augmented reality (AR) technology as a way to make STEM content accessible to Deaf and Hard-of-Hearing (DHH) learners in "live" presentation settings found within science centers and museums. The current ways of providing communication and information access to DHH museum visitors require DHH learners to split their attention between the visual focus of the experience and the interpreter or captioning display. As a result, DHH learners are forced to decide which information to miss during live presentations, thus presentations may not be fully comprehended by the DHH learner. Furthermore, this issue perpetuates a lack of inclusivity and accessibility in informal STEM learning environments. The work focuses on investigating approaches to develop an AR platform with a near-eye display that will allow DHH visitors to receive signed or captioned instruction while still looking at and interacting with the intended exhibits. The new platform will allow for transmission of live and spontaneous instruction. Researchers will evaluate and recommend efficient ways to make information at science centers and museums accessible to the DHH population based on data collected from DHH learners. This project is funded by the Advancing Informal STEM Learning program's Pilot and Feasibility Studies which seek new approaches to design and development of STEM learning to be accessible to all learners including underrepresented groups in informal environments.

The researchers will investigate the following research question: how can the use of Augmented Reality (AR) as a method of support service delivery improve the engagement of Deaf and Hard-of-Hearing (DHH) adolescent learners in semi-structured learning environments? Both formative and summative evaluations will be conducted from two different angles: (1) an engineering-centric evaluation focused on technical development and (2) an educational-research centric evaluation focused on pilot studies on user experiences, attitudes, and learning outcomes. Both qualitative and quantitative data on the use of this technology will be collected. The evaluation methods include attitudinal surveys (pre/post), ethnographic observations, pre/post tests of content knowledge, and semi-structured group and individual interviews. This project will be conducted by researchers in the Center on Access Technology at National Technical Institute for the Deaf, one of the colleges of Rochester Institute of Technology, in partnership with the Rochester Museum & Science Center, which includes the Rochester Challenger Learning Center. This project represents a first step in setting future directions for research & development and to make educational materials more accessible to the DHH community.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Wendy Dannels Sara Schley Brian Trager Mel Chua
resource project Exhibitions
The Antarctic Dinosaurs project aims to leverage the popularity and charisma of dinosaurs to inspire a new generation of polar scientists and a more STEM (Science, Technology, Engineering, Mathematics)-literate citizenry. The project, centered on a giant screen film that will reach millions of theatrical viewers across the U.S., will convey polar science knowledge through appealing, entertaining media experiences and informal learning programs. Taking advantage of the scope of research currently taking place in Antarctica, this project will incorporate new perspectives into a story featuring dinosaurs and journey beyond the bones to reveal a more nuanced, multi-disciplinary interpretation of paleontology and the profound changes the Antarctic continent has endured. The goals of the project are to encourage young people to learn about Antarctica and its connection to the rest of the globe; to challenge stereotypes of what it means to participate in science; to build interest in STEM pursuits; and to enhance STEM identity.

This initiative, aimed particularly at middle school age youth (ages 11-14), will develop a giant screen film in 2D and 3D formats; a 3-episode television series; an "educational toolkit" of flexible, multi-media resources and experiences for informal use; a "Field Camp" Antarctic science intervention for middle school students (including girls and minorities); fictional content and presentations by author G. Neri dealing with Antarctic science produced for young people of color (including non-readers and at-risk youth who typically lack access to science and nature); and presentations by scientists featured in the film. The film will be produced as a companion experience for the synonymous Antarctic Dinosaurs museum exhibition (developed by the Field Museum, Chicago, in partnership with the Natural History Museum of Los Angeles County, Discovery Place, Charlotte, NC, and the Natural History Museum of Utah). Project partner The Franklin Institute will undertake a knowledge-building study to examine the learning outcomes resulting from exposure to the film with and without additional experiences provided by the Antarctic Dinosaurs exhibition and film-related educational outreach. The study will assess the strategies employed by practitioners to make connections between film and other exhibits, programs, and resources to improve understanding of the ways film content may complement and inspire learning within the framework of the science center ecosystem. The project's summative evaluation will address the process of collaboration and the learning impacts of the film and outreach, and provide best practices and new models for content producers and STEM educators. Project partners include film producers Giant Screen Films and Dave Clark Inc.; television producer Natural History New Zealand (NHNZ); Discovery Place (Charlotte, NC); The Franklin Institute; The Field Museum; The Natural History Museum of Utah (The University of Utah); author G. Neri; and a team of scientists and diversity advisers. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project has co-funding support from the Antarctic section of the Office of Polar Programs.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Deborah Raksany Karen Elinich Andrew Wood
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understanding of deeper learning by participants. This pilot study, Akeakamai (Hawaiian, literally lover of wisdom, scientist, scholar), will explore the convergence of contemporary Western science topics with indigenous Hawaiian culture-based science experiences as a mechanism to strengthen STEM perceptions, cross-cultural science collaboration, and multi-generational community engagement with STEM. The work is grounded in the notion that STEM learning within the context of local informal indigenous community settings should be culturally responsive and culturally sustaining, and should privilege indigenous epistemologies. If successful, the results of this pilot could provide valuable insights on effective approaches to developing and implementing culturally consistent and sustainable multigenerational STEM engagement among Native Hawaiians and Pacific Islanders, and across the Pacific region.

Over a two-year duration, the study will address three research questions. (1) To what extent does inclusion of culture into curriculum designed for informal Culture-Science Explorations mitigate perceived barriers to participation in science? (2) What barriers do community members perceive to limit their participation in science? (3) What are the areas of consonance between Native Hawaiian and Western scientific approaches to knowledge and learning? Approximately 200 predominantly Native Hawaiian and Pacific Islanders, ranging in age from 8 - 85 years old, will participate in the pilot. The research team will collect participant data during all phases of the social intervention, a suite of culture-science exploration experiences held at the Halau Inana, a Native Hawaiian community collaboration space. The intervention will employ pedagogical methods that are responsive to Hawaiian cultural norms to deliver content that integrates across the interfaces of Western science and technology and indigenous knowledge, and incorporates Hawaiian language. A rigorous external evaluation will also be conducted. The results of the research and evaluation will be broadly disseminated. Ultimately, the project aims to develop a conceptual and practical cross-cultural, multi-generational framework for community-based science learning in Hawai'i that can serve as a model for future research and programs that extend into and beyond indigenous communities of the Pacific region.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Helen Turner Jonathan Baker Chrystie Naeole
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for STEM learning in a variety of settings. Many military veterans who seek to transition to higher education or workforce pathways find it challenging to translate the skills they acquired during service to civilian STEM settings and the modern day workforce. Yet many returning veterans have significant experience with STEM fields, including mapping and geospatial technologies, because of their unique functions and service assignments. Such geospatial skills are useful for location-aware industries, citizen science and public services. At the same time, military and veteran families have been largely overlooked as an important public audience for focused informal STEM learning. Informal learning events called "mapathons" which enlists participants to mapping exercises and create geospatial data on open platforms that address authentic needs in their communities and the broader society at large. When seeking to further their education upon returning from service, veterans' typical options have included some form of formal higher education. Mapathons may be a feasible bridging activity that (a) recognizes veterans' unique, valuable, and in-demand STEM skills and (b) supports lifelong learning.

This pilot research seeks to understand how informal learning experiences such as mapathons are viable pathways for veterans to transition to the civilian workforce. The conceptual approach pays attention to the realities of the life course of military and veteran families, especially building upon theories of change related to transitions to include a spatial component. The foundation of the project's intellectual merit is its explicit inclusion and sensitivity to place, scale, and spatial behavior, building directly from findings of prior NSF-funded projects and the evidence base for informal learning pathways. The research will contribute to knowledge about workforce development by addressing the questions: (1) To what extent do veterans recognize that their extant skills acquired, in military settings, are translatable to civilian STEM settings?; (2) How can informal learning experiences help a diverse veteran population increase awareness of the translatability of geospatial workforce competencies, build confidence in technology skills, and motivate interest to pursue formal studies in STEM fields in general?; and (3) What pathways do which veterans favor when they could pursue formal STEM higher education learning among an array of choices online or at regional sites, and why? The study will engage 320 participants at 8 sites across Texas; employ in-depth surveys and interviews; and use spatial analysis to elicit insights about the research questions.

Military and veteran families include a significant number of people from group typically underrepresented in STEM fields. Supporting more veterans to transition successfully to higher education pathways or careers in STEM is a vital service to the nation. This study on informal to formal pathways for veterans will include an innovative understanding of the importance of place in meaning-making and in the reality of choices they consider during the transitions of their life course.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Patricia Solis Melanie Hart Dennis Patterson
resource project Exhibitions
With snow providing water for about 2 billion people worldwide and playing a major role in the Earth's climate through its high albedo and insulation properties, on-going alterations in global snow resources pose real and extremely expensive societal adaptation/mitigation problems. The project goals are to:


Create opportunities for the public to learn about the vital role that snow plays in climate, water resources, and human lives.
Produce a better understanding of how culture affects informal Science, Technology, Engineering, Mathematics (STEM) learning.


The deliverables include:


An outreach program in Alaska that will visit 33 remote native villages;
A 2,000 square foot traveling exhibition on snow produced by the Oregon Museum of Science and Industry (OMSI) and exhibited at two additional museums during the life of the award;
Learning research, which will examine how the wide variation of cultural relationships to snow impacts learning in museum exhibitions. Each of these components will be evaluated over the course of the project. The travelling exhibition will tour to three museums per year for eight years, with an anticipated cumulative audience of over one million.


The focus on snow will highlight a fascinating yet under-appreciated part of the Earth system. The project aims to educate the public about snow and to produce a more informed and thoughtful public in the face of potential expensive and difficult snow-related societal decisions. Through informative displays, graphics, models, and other material, the project will engage traditionally under-served communities (at Native/remote villages) in Alaska, where a strong cultural connection to snow exists, as well as communities across the U.S. where the connection to snow can range from strong to weak. Across this cultural gradient, the project will explore through oral interviews and surveys the public response to various types and designs of informal science learning (ISL) displays, attempting to isolate and control for the effect of cultural vs. individual response to the materials. Informal learning theory specifies using front-end exploration of individual visitor-content relationships to guide exhibit design. This project's research goal expands that approach to include the effects of cultural engagement with a topic to develop more general tools to guide and improve the design process. The project is led by the University of Alaska Fairbanks (UAF) in collaboration with OMSI researchers from the COSI (Center of Science and Industry), Center for Research and Evaluation (CRE), and evaluators at the Goldstream Group. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project has co-funding support from the Office of Polar Programs.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Victoria Coats Matthew Sturm Deborah Wasserman
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will research and produce science media based on the role that interest, motivations, identify, and values play in engaging diverse, millennial audiences in a dynamic media environment. Using a design-based research approach the project team will develop Millennial Science Media Engagement Profiles (a set of categories describing different audience types who engage with science media in different ways). It will design and test science media content (text, audio, graphics, video), placement and platform use for millennials; and make conclusions around science media storytelling and outreach tactics that spark interest and engagement, the precursors to learning. Broader impacts include contributing significant new knowledge about millennials interest and engagement in science while they are at a stage in life making critical career decisions. It will also provide a model for other science media producers providing new protocols for creating targeted digital media for this specific audience. And further impacts include reaching a large national audience through social media. The project is a collaboration between KQED and researchers at Texas Tech.

The research will focus on the distinctive experience and interest of "millennial" science consumers. It builds on a previously funded national survey and series of focus groups with millennials looking at their science media preferences versus other generations. With these survey results this project will build profiles of millennial audiences based on two factors: level of science curiosity and level of science media engagement. The researchers will use a previously validated Science Curiosity Scale. The Millennial Profiles will be validated in two ways: through performance-based survey questions and through internet audience behavior analysis using existing digital analysis tools. KQED will produce different science media content and send it to certain groups conducting A/B testing to validate profiles online. The profile assumptions will continue to be tested until the team can effectively predict the kinds of science content that different profile groups prefer. The research will use a study protocol used in other domains to bridge the gap between lab and real-world settings. The protocol involves four steps: initial hypothesis development; ante experimental simulation; real-world communication; and ex post experimental simulations. Following the profile validation, the protocol will be used to test the efficacy of new KQED Science content, testing the variables that contribute to millennial engagement.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Sue Ellen McCann Sevda Eris Jennifer Brady Asheley Landrum
resource project Exhibitions
Engagement is the cornerstone of learning in informal science education. During free-choice learning in museums and science centers, visitor engagement shapes how learners interact with exhibits, navigate through exhibit spaces, and form attitudes, interests, and understanding of science. Recent advances in multimodal learning analytics are creating novel opportunities for expanding the range and richness of measures of visitor engagement in free-choice settings. In particular, multimodal learning analytics offer significant potential for integrating multiple data sources to devise a composite picture of visitors' cognitive, affective, and behavioral engagement. The project will center on providing a rich empirical account of meaningful visitor engagement with interactive tabletop science exhibits among individual visitors and small groups, as well as uncovering broader tidal patterns in visitor engagement that unfold across exhibit spaces. A key objective of the project is creating models and practitioner-focused learning analytic tools that will inform the best practices of exhibit designers and museum educators. This project is funded by the Advancing Informal STEM Learning (AISL) program. As part of its overall strategy to enhance learning in informal environments, AISL funds research and innovative approaches and resources for use in a variety of settings. The research team will conduct data-rich investigations of visitors' learning experiences with multimodal learning analytics that fuse the rich multichannel data streams produced by fully-instrumented exhibit spaces with the data-driven modeling functionalities afforded by recent advances in machine learning and educational data mining. The research team will conduct a series of visitor studies of naturalistic engagement in solo, dyad, and group interactions as visitors explore interactive tabletop science exhibits. The studies will utilize eye trackers to capture visitors' moment-to-moment attention, facial expression analysis and quantitative field observations to track visitors' emotional states, trace logs generated by exhibit software, as well as motion-tracking sensors and coded video recordings to capture visitors' behavioral interactions. The studies will also use conversation recordings and pre-post assessment measures to capture visitors' science understanding and inquiry processes. With these multimodal data streams as training data, the research team will use probabilistic and neural machine learning techniques to devise learning analytic models of visitor engagement. The project will be conducted by a partnership between North Carolina State University and the North Carolina Museum of Natural Sciences. The research team will 1) design a data-rich multimodal visitor study methodology, 2) create the Visitor Informatics Platform, a suite of open source software tools for multimodal visitor analytics, and 3) launch the Multimodal Visitor Data Warehouse, a curated visitor experience data archive. Together, the multimodal visitor study methodology, the Visitor Informatics Platform, and the Multimodal Visitor Data Warehouse will enable researchers and practitioners in the informal science education community to utilize multimodal learning analytics in their own informal learning environments. It is anticipated that the project will advance the field of informal STEM learning by extending and enriching measures of meaningful visitor engagement, expanding the evidence base for visitor experience design principles, and providing learning analytic tools to support museum educators. By enhancing understanding of the cognitive, affective, and behavioral dynamics underlying visitor experiences in science museums, informal science educators will be well-positioned to design learning experiences that are more effective and engaging. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: James Lester James Minogue Jonathan Rowe North Carolina Museum of Natural Sciences
resource project Afterschool Programs
“Tinkering EU: Building Science Capital for All” aims to develop activities and resources that support a learner-centred culture, improve science education and develop 21st century skills - all of which are fundamental for active citizenship, employability, and social inclusion. To do this, it adopts ‘Tinkering’, an innovative pedagogy developed in the USA, which is used by museums, and has proven able to create a lifelong engagement with science for everyone. Tinkering works particularly well for people who argue that “they are not good at science” or are disaffected from any formal teaching and learning process. It can be a powerful tool to tackle disadvantage. The project integrates Tinkering into the school curriculum to develop the science capital of disadvantaged youth through the use of museums. It addresses students from 8 to 14 years old (primary and junior high schools).

Coordinator: National Museum of Science and Technology Leonardo da Vinci

Partners:
University of Cambridge – UK
NEMO Science Museum – The Netherlands
Science Gallery Dublin – Ireland
CosmoCaixa – Spain
Science Center Network – Austria
NOESIS – Greece
DATE: -
TEAM MEMBERS: MARIA XANTHOUDAKI