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resource evaluation Exhibitions
The Expanding the Reach: Creating Capacity for Understanding RACE project developed site-specific programming to complement the installation of three small footprint exhibitions of RACE: Are We So Different? in three communities in Minnesota. The goal of the project was to prompt community conversations around topics of race, racism, equity, and the nation’s history, as well as local histories concerning race. Our evaluation questions were: 1) What impact did having the RACE exhibit and associated program have on prompting conversation about race and racism, (a) within institutions and (b)
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resource project Media and Technology
This Smart and Connected Community (SCC) project will partner with two rural communities to develop STEMports, an innovative Science, Technology, Engineering and Mathematics (STEM) learning game for workforce development. The game's activities will take players on localized Augmented Reality (AR) missions to both engage in STEM learning challenges and discover emerging STEM careers in their community, specifically highlighting innovations in the fields of sustainable agriculture and aquaculture, forest products, and renewable energy. Community Advisory Teams (CATs) and co-design teams, including youth, representatives from the targeted emerging STEM economies, and decision-makers will partner with project staff to co-design STEMports that reflect the interests, cultural contexts, and envisioned STEM industries of the future for each community.

The project will: (a) design and pilot an AR game for community STEM workforce development; (b) develop and adapt a community engagement process that optimizes community networking for co-designing the gaming application and online community; and (c) advance a scalable process for wider applications of STEMports. This project is a collaboration between the Maine Mathematics and Science Alliance and the Field Day Lab at the University of Wisconsin-Madison to both build and research the co-designing of a SCC based within an AR environment. The project will contribute knowledge to the informal STEM learning, community development, and education technology fields in four major ways:


Deepening the understanding of how innovative technological tools support rural community STEM knowledge building as well as STEM identity and workforce interest.
Identifying design principles for co-designing the STEMports community related to the technological design process.
Developing social network approaches and analytics to better understand the social dimensions and community connections fostered by the STEMport community.
Understanding how participants' online and offline interactions with individuals and experiences builds networks and knowledge within a SCC.


With the scaling of use by an ever-growing community of players, STEMports will provide a new AR-based genre of public participation in STEM and collective decision making. The research findings will add to the emerging literature on community-wide education, innovative education technologies, informal STEM learning (especially place-based learning and STEM ecosystems), and participatory design research.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Scott Byrd Sue Allen Gary Lewis Ruth Kermish-Allen David Gagnon
resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource evaluation Professional Development, Conferences, and Networks
The National Science Foundation (NSF) funded the Research+Practice Collaboratory in 2012 to develop strategies for (1) making educational research more usable for educators, and (2) helping educators and researchers productively collaborate to advance research on educational effectiveness. The Collaboratory comprised four partnering teams. Three of these teams were researchpractice partnerships (RPPs) that functioned as demonstration sites or “local labs.” Together, they pursued a shared commitment to improving quality and equity in STEM education while respectively, they selected different
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TEAM MEMBERS: Kea Anderson Tim Podkul Corinne Singleton Cynthia D'Angelo
resource project Professional Development, Conferences, and Networks
The University of Washington, the Exploratorium, the Education Development Center, Inverness Research, and the University of Colorado - Boulder have come together to form a Research+Practice (R+P) Collaboratory. The Collaboratory seeks to address and reframe the gap between research and practice in K-12 STEM education. This gap persists despite decades of work by many leading organizations, associations, and individuals. Attempts to close the gap have generally focused on creating resources and mechanisms that first explain or illustrate "what research says" and then invite educators to access and integrate findings into practice. Recently, however, attention has turned to the ways in which the medical sciences are addressing the gap between research and clinical practice through the developing field of "translational research." In medicine, the strategy has been to shift the focus from adoption to adaptation of research into practice. Implicit in the notion of adaptation is a bi-directional process of cultural exchange in which both researchers and practitioners come to understand how the knowledge products of each field can strengthen the professional activities in the other. Along these lines, the R+P Collaboratory is working with leading professional associations and STEM improvement efforts to leverage their existing knowledge and experience and to build sustainable strategies for closing the gap. Activities include:


Collecting, creating and synthesizing translational research resources to expand STEM educators' and educational leaders' access and awareness to current relevant research.
Supporting multiple opportunities for cross-sector (research and practice; education and social sciences; formal and informal) meetings to foster critical engagement and cultural exchange.
Testing, documenting and innovating new resources and mechanisms at Adaptation Sites and disseminating both products and results through the R+P Resource Center.


The R+P Collaboratory is developing an online 'Go-To' Resource Center website that houses the resources collected, created, and curated by the Collaboratory. The Resource Center also has significant 'Take-Out' features, with all materials meta-tagged so that they can be automatically uploaded, reformatted, and integrated into the existing communication and professional development mechanisms (e.g., newsletters, digests, conferences, and websites) of a dozen leading professional associations within a Professional Association Partner Network.

In light of new and emerging standards in the STEM disciplines, the Collaboratory is focusing its work on four salient and timely bodies of research: (a) STEM Practices, (b) Formative Assessment, (c) Cyberlearning, and (d) Learning as a Cross-Setting Phenomenon. Special emphasis is being placed on research and practice that focuses on the learning of children and youth from communities historically underrepresented in STEM fields.

The work of the R+P Collaboratory includes research and evaluation of its own efforts through studies aimed at answering the following questions:


How are Collaboratory resources and engagement activities accessed, experienced and leveraged by participants?
What resources, mechanisms and learning contexts support cultural exchange among STEM education researchers and practitioners?
What new kinds of practices result when research-based evidence is adapted into evidence-based practices, and how does it change learning opportunities for K-12 aged children?
How can effective strategies, mechanisms and resources of the Collaboratory be scaled and adapted to new contexts?
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resource project Media and Technology
Production of a mobile-optimized website, a walking tour, and a museum exhibition exploring the history of underground and submerged sites in downtown San Francisco and the Bay.

The Exploratorium seeks support for the production and distribution of San Francisco's Buried History, a project that uses digital technology to engage the public in a physical and virtual exploration of the urban history of Downtown San Francisco. Specifically, Buried History uses a mobile-optimized web site, a walking tour, and accompanying museum exhibit to explore seventeen underground sites that provide fascinating clues as to how the landscape was used and altered over time, as well as to how past inhabitants of the area lived, worked and died. The project will prompt the public to become curious about the rich historical and cultural information right beneath their feet, and the story that information tells of how and why human activity transformed the landscape of San Francisco. In doing so, Buried History will engage users in adopting a more nuanced sense of place—encouraging its audience to learn from historical insights while developing perspectives on contemporary issues.
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TEAM MEMBERS: Robert Rothfarb
resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Media and Technology
Development of an online interactive exhibition of patient and medical practitioner testimonials from six to eight Central Texas communities.

Communities of Care: Documenting Voices of Healing and Endurance is a community-based multimedia storytelling project focusing on illness and healthcare narratives. This project will generate and curate its own archive by asking participants to produce narratives through writing, photography, video, and oral histories.
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TEAM MEMBERS: Pauline Strong
resource project Exhibitions
Implementation of a traveling exhibition, website, curriculum, and public programs exploring the history of the scrap industry in America.

The Jewish Museum of Maryland (JMM) is developing Scrap Yard: Innovators of Recycling, a temporary, traveling exhibit that will allow visitors to explore the evolution of the American scrap industry over 250 years through the stories of people who created it – immigrants, their descendants and their successors. In addition to the 2,000-sq ft, experiential exhibit exploring scrap recycling through the lenses of history, sociology and technology, JMM intends to publish a companion book and free interpretive brochure, create a website, plan public programs, collect and curate select oral histories, and develop educational curricula. The exhibit will feature historical objects, oral histories, texts, images, multimedia, and interactives. Resources will be drawn from JMM’s collections, the archives of the Institute of Scrap Recycling Industries (ISRI), and a variety of other sources. Scrap Yard opens at JMM in 2019 and begins a national tour in 2020.
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TEAM MEMBERS: Tracie Guy-Decker
resource project Exhibitions
BHS is requesting NEH funds to support its newest exhibition, Sick: Seven Diseases That Changed Brooklyn, which, along with complementary education programs, public programs, and a project website, aims to reveal to diverse audiences that conceptions of illness and health are a manifestation of not just biology, but beliefs, institutions, and identity. Sick will use Brooklyn’s rich history to show how concepts of illness and wellness have transformed over 400 years with a focus on seven different diseases. Topics range from smallpox and Native Americans in the seventeenth century; to devastating nineteenth-century outbreaks of cholera in the growing city of Brooklyn; to pharmaceutical innovations that would grow into global corporations; to local doctors and nurses, activists, and communities who fought disease and redefined caregiving; to the experiences of a diverse group of borough residents and their families during the earliest days of HIV/AIDS; and more.
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TEAM MEMBERS: Julie Golia
resource project Exhibitions
NYBG seeks an Implementation Grant for the exhibition, Roberto Burle Marx: Modern Nature of Brazil (June 8-September 29, 2019), the exhibition’s travel to two additional venues, and a two-year public humanities position. Burle Marx is one of the most significant Brazilian artists of the 20th century and his work has had a lasting impact on landscape design around the world. This project will explore the deep connections between Burle Marx’s fine art and landscape architecture practice and his commitment to the celebration and preservation of native Brazilian plants. It will be the first show to combine a large-scale horticultural tribute to Burle Marx’s Brazilian modernist landscape design work with a curated exhibition showcasing his significant fine art works. The exhibition will also include smaller exhibitions on Brazilian plants and the Sitio Burle Marx. It will be complemented by self-guided tours, a mobile guide, and public and children’s education programs.
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TEAM MEMBERS: Joanna Groarke
resource project Exhibitions
Planning for the reinterpretation of the museum’s Egyptian collection that would explore the intersection of human and natural histories in ancient Egypt.

Building on Carnegie Museum of Natural History’s (CMNH) current NEH Digital Projects for the Public Discovery Grant, this exhibition grant will allow CMNH to begin planning for its multi-phase exhibition, Egypt on the Nile. As part of the project, CMNH will: convene a team of expert scholars and scientists to refine current research themes and generate new humanities and scientific knowledge through which the public can connect their contemporary experiences with the human and natural history of ancient Egypt; form and consult a community focus group for audience input; identify anthropological and natural sciences collections for the exhibition; and evaluate CMNH exhibitions, conservation, and storage considerations and costs. To carry out these goals, the Project Director will lead committees in a series of meetings and two workshops held in Pittsburgh to produce exhibition designs and a draft script along with plans for outreach, marketing, and evaluation of the final exhibition.
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TEAM MEMBERS: Erin Peters