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resource project Public Programs
LIGO's Science Education Center is in charge of Education and Public Outreach Component for the LIGO Livingston Observatory. The three prime efforts are: (1) Professional development for teachers utilizing lab facilities and cross-institute collaborations. (2) Outreach to students K-16 (targeting 5- 9th grade), with on-site field trips to the LIGO Lab and Science Education Center, as well as off-site visits & presentations. (3) Outreach to the general public and community groups with on-site tours and Science Education Center Experience, as well as off=site visits and presentations. LIGO's Science Education Center is located at the LIGO Observatory, and has an auditorium, a classroom and a 5000 square foot exhibit hall with interactive exhibits at its disposal to complete its mission. In addition LIGO-SEC staff serve to help press and documentary film makers complete their missions in telling the "LIGO story" and encouraging budding scientists.
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TEAM MEMBERS: William Katzman
resource project Public Programs
The integration of research with education and outreach is an essential aspect of our Center's mission. In order to assure the most effective use of our expertise and resources, we have developed a multi-faceted approach with activities that focus on coherent themes that address our three primary audiences: research community, our neighborhood, and the general public. These activities include research internships, enrichment programs for students & teachers, and informal science opportunities.
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TEAM MEMBERS: Eileen Sheu
resource project Media and Technology
The IRIS Education and Public Outreach program draws upon the seismological expertise of Consortium members and combines it with the staff expertise to create products and activities that advance awareness and understanding of seismology and geophysics while inspiring careers in Earth science. These products and activities are designed to impact 6th grade students to adults in diverse settings: self-directed exploration over the Web, interactive museum exhibits, major public lectures, and in-depth exploration of the Earth’s interior in formal classrooms. Each year, a select group of undergraduates spends the summer conducting research under the expert guidance of Consortium members and affiliates. Other highlights include the widely distributed Teachable Moment slide sets for use in college and school classrooms within a day of major earthquakes, new animations and videos, new content for the Active Earth Monitor, and expanded use of social media.
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TEAM MEMBERS: Joe Taber
resource project Public Programs
Wyoming EPSCoR's education, outreach and diversity programs include undergraduate and graduate research and student achievement support, K-12 educational programs and teacher trainings, diversity programs targeted at increasing the representation of URGs in the sciences, and research infrastructural improvements on the community college level. Our current Track-1 Award through NSF EPSCoR is related to understanding the water balance through hydrology, ecology, and geophysics; and most of our programs include a heavy emphasis in that area.
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TEAM MEMBERS: Liz Nysson
resource project Public Programs
The UMN MRSEC conducts an ambitious and multi-faceted education and outreach program to extend the impact of the Center beyond the university, providing undergraduates, college faculty, high school teachers, and K-12 students with opportunities that augment their traditional curriculum and increase their appreciation of materials science and engineering (MS&E). Our summer research program provides high-quality research and educational experiences in MS&E to students and faculty, drawn primarily from undergraduate institutions with limited research opportunities, while placing a strong emphasis on inclusion of women and members of underrepresented groups.
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TEAM MEMBERS: Phil Engen
resource project Public Programs
The Education and Outreach (EO) program is an essential part of the CRISP MRSEC located at Yale and SCSU. CRISP offers activities that promote the interdisciplinary and innovative aspects of materials science to a diverse group of participants. The objective of the program is to enhance the education of future scientists, science teachers, K-12 students, parents, and the general public. CRISP’s primary informal science activities include public lectures, family science nights, New Haven Science Fair and museum partnerships.
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TEAM MEMBERS: Yale University Connecticut State University Christine Broadbridge
resource project Public Programs
We a have full slate of programs including science academies for underrepresented high school and middle school students; Large programs for the public including holiday lectures, stars of materials science lectures, materials science and nano days for the public; Teacher development programs including Research Experience for Teachers and Teachers as Scholars; Research Experience for Undergraduates; Graduate Summer School on Condensed Matter; and many other programs.
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TEAM MEMBERS: Daniel Steinberg
resource project Public Programs
The Center for Sustainable Polymers implements and fosters a wide range of educational and public outreach activities. Our faculty, researchers, students, and staff work together to engage the public and educate the citizenry and policy makers on the societal importance of sustainable polymers and technologies. An important aspect of the CSP’s work is to broaden the participation of underrepresented groups in science, technology, engineering, and math (STEM) fields by relying on key community partners.
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TEAM MEMBERS: Jennifer Henderson
resource project Media and Technology
The mission of QESST public outreach is to provide a platform for engaging the community; students, parents, teachers, and the general public; in discussions about solar energy. Although there is a growing interest in advances of solar energy, many misconceptions prevail amongst the general community. Community outreach serves as a mechanism for engaging people and drawing them in. It is often the hook that creates interest in parents who pass that interest onto their children, or lures young students into more formalized QESST programs. Our outreach events range in scale from small workshops, large university wide open houses, and participation in educational television.
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TEAM MEMBERS: Tiffany Rowlands
resource project Media and Technology
Xraise provides experiences that empower individuals by making science familiar and accessible. Immersed with scientists themselves, we facilitate hands-on, minds-on activities that involve the direct exploration of physics phenomena. Our relationship with K12 students, educators and community partners provides us with a platform for exploring personal intuitions, developing understandings and fostering excitement in science.
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TEAM MEMBERS: Lora Hine Erik Herman
resource project Exhibitions
In May 2012, the Penn Museum will present the traveling exhibition, Lords of Time, the Maya and 2012 – an innovative exploration of the ancient and modern Maya and their conceptions of time. The exhibition will include over 75 archaeological artifacts and groups, stone sculpture, historical materials, modern reproductions, digital media components, and interactive displays to actively engage visitors in the discovery of an ancient culture, as well as its legacy to the modern world. Themes of the exhibition will span the fields of astronomy, history, archaeology, anthropology, and comparative culture studies. The exhibition is a formal collaboration between the Penn Museum, the Honduran government’s Instituto Hondureño de Antropología e Historia (IHAH), and Harvard University’s Peabody Museum of Archaeology and Ethnology (Peabody). After its debut at the Penn Museum, the core of the exhibition will travel to other US venues through 2014.
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TEAM MEMBERS: Julian Siggers Loa Traxler
resource project Media and Technology
This Cyberlearning Integration and Deployment (INDP) project brings together an interdisciplinary research team from the MIT Media Lab, the Digital Media and Learning Hub at University of California Irvine, and Harvard University's Berkman Center for Internet and Society to explore development and use of new types of online tools, activities, and gatherings to engage more young people in developing computational fluency, particularly youth from groups currently underrepresented in computing. The project builds on the success of the NSF-funded Scratch programming language and online community (http://scratch.mit.edu), where more than 1.5 million young people have created interactive stories, games, animations, and simulations based on their interests. The Coding for All project aims to provide new pathways into Scratch for youth from populations that are not currently drawn in easily to technological and scientific discourse and activities. The PIs are designing and refining a variety of interest-based microworlds -- introductory programming environments that are customized to particular interests of youngsters in those populations -- to provide easier and more inviting entry points for getting started with coding, and they aim to develop guidelines for designing microworlds that are simple enough not to be overwhelming, engaging enough to draw youngsters in, rich enough to allow creative expression, and tuned well enough to the interests and prior knowledge of new participants to foster curiosity and learning. In addition, the team is exploring how to use personnel in libraries and other spaces where low-income youth congregate to support initial introduction to and engagement with these microworlds and developing and refining tools to support interest-based on-line hangouts and unconferences, where young people who become engaged through these microworlds can meet peers and mentors to share ideas, form collaborations, and increase their programming and expressive capabilities. The PIs are collecting much data about the engagement and participation of youngsters, the development of their skills and understanding, and the development of their interests, and their analysis will contribute to deeper understanding of needed supports, pathways, and outcomes related to computational fluency. This project addresses the need to draw in and promote learning among those in populations not served well by current educational practices and important national priorities in workforce development, equity, and the need for a technologically fluent public. The project's tools and activities will provide alternative pathways into coding, increasing opportunities for young people in non-dominant communities to develop computational fluency. The focus on public libraries explores how to use public educational institutions most geared towards serving the technology needs and diverse interests of non-dominant communities in taking advantage of new online learning opportunities. The findings from this research will inform researchers and practitioners concerned with STEM-related learning, online educational resources, equity in education, and cyberlaw.
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TEAM MEMBERS: Mizuko Ito Mitchel Resnick Natalie Rusk Urs Gasser