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resource research Media and Technology
In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game
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TEAM MEMBERS: Katie Salen
resource research Public Programs
MinnAqua, a program of the Minnesota Department of Natural Resources€™ (DNR) Division of Fish and Wildlife, educates the state's youth about angling and aquatic resources. In 2001, MinnAqua began developing a leaders' guide so educators could carry out MinnAqua activities in their own setting. As part of the development process, a formative evaluation was undertaken to answer two questions: (a) to what extent are MinnAqua'€™s rewrite guidelines addressed in individual lessons and the leaders'€™ guide as a whole?, and (b) to what extent does the leaders' guide meet the educational needs of
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TEAM MEMBERS: Amy Grack Nelson Jenifer Matthees