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resource evaluation Professional Development, Conferences, and Networks
The overall goal of the project was to convene a large-scale, open conference on public participation in scientific research, bringing together science researchers, project leaders, educators, technology specialists, evaluators, and others from across many disciplines to discuss advancing the field of PPSR. The conference included three sessions for posters and conversations, and five plenary sessions of presentations. The meeting culminated in an open meeting to explore strategies for large-scale collaborations to support and advance work across this field of practice, through the development
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TEAM MEMBERS: The Schoodic Education and Research Center Institute Joe E Heimlich
resource evaluation Public Programs
Living Laboratory® (developed at the Museum of Science, Boston in 2005) is a new model for partnerships between museums and cognitive scientists, bringing cognitive scientists to museums, where they conduct active research studies with museum visitors as their subjects. In 2011, the Museum of Science began scaling up Living Laboratory to create a National Living Lab network. In Year 1, the program expanded to three new Hub sites: Madison Children’s Museum, Maryland Science Center, and Oregon Museum of Science and Industry. This report summarizes all formative evaluation from Year 1 of the
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TEAM MEMBERS: Catherine Lussenhop Clara Cahill Becki Kipling
resource evaluation Media and Technology
PlanetMania is an iOS and Android mobile app game produced by Maryland Science Center and Eduweb, Inc. in 2012 to accompany the Center's latest permanent exhibit, entitled Life Beyond Earth. Multimedia Research carried out a summative evaluation of the PlanetMania app, focusing on the app's usage in the exhibit, appeal, value and learning outcomes. The evaluation is a pre-post quasi-experimental study in which a sample of 24 9-11 year olds were interviewed prior to and after experiencing the app and exhibit as well as observed during their exposure to the app and exhibit. The app game combines
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TEAM MEMBERS: Barbara Flagg Maryland Science Center
resource evaluation Exhibitions
During 2007, the Exhibits Department conducted a summative evaluation of Wild About Otters to document visitors' interest in and their responses to this temporary exhibition. This study was conducted in three parts to examine visitors' behaviors and responses to aspects of the exhibition, including conservation content, emotional reactions and bilingual graphic panels. Research questions 1. How are visitors using the exhibition? Which exhibits are they attending to and for how long? 2. What did visitors think Wild About Otters was about? 3. What conservation content did visitors remember
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TEAM MEMBERS: Jon Deuel Jaci Tomulonis
resource evaluation Media and Technology
In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This evaluation report summarizes the extent to which the Aquarium accomplished these goals over the 3-year project period. The five project components and their key associated evaluation findings follow. 1. Classroom-based activities
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TEAM MEMBERS: Christopher Horne Tennessee Aquarium
resource evaluation Public Programs
In October 2007, The Franklin Institute Science Museum (FI) in partnership with the Free Library of Philadelphia was awarded a 5-year National Science Foundation grant to build a model museum/library partnership. This partnership project, called LEAP into Science, integrates science content and inquiry into an existing afterschool program at the Library, called LEAP. More specifically, LEAP into Science has three overarching goals: 1) To increase the capacity of influential adults for science teaching and learning; 2) To increase the capacity of libraries for science teaching and learning; 3)
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TEAM MEMBERS: Jessica Luke Franklin Institute Jeanine E. Ancelet Claudia Figueiredo
resource evaluation Media and Technology
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS: Carey Tisdal The West Virginia High Technology Consortium Foundation
resource evaluation Media and Technology
User Experience Research Consulting (UXR) conducted a summative evaluation of the NSF-ISE funded project, STEPS (Science Theater Education Programming System). The STEPS project brought together a network of informal science educators and contractors to create an interactive museum theater authoring and presentation system to increase educational capacity for small and large museums across the country. The software package includes an authoring tool for the creation of multimedia science theater productions; a presentation player for displaying the shows to audiences in museum theaters
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TEAM MEMBERS: Jes A. Koepfler University of Colorado, Denver
resource evaluation Public Programs
Throughout the year, El Museo del Barrio hosts various cultural programs that are open to the public and often free. To explore the effectiveness of the Museum's cultural programs, Randi Korn & Associates, Inc. (RK&A) conducted case studies for three programs Day of the Dead, Three Kings Day, and Super Sabado - Carnival. RK&A conducted naturalistic observations of visitors to the three programs. Trained data collectors unobtrusively observed program attendees and took notes on select behaviors using observation guides specific to each program. RK&A interviewed program participants 18 years and
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TEAM MEMBERS: Randi Korn & Associates, Inc. El Museo del Barrio
resource evaluation Media and Technology
A research study was conducted to help inform UC Davis's Tahoe Environmental Research Center (TERC) about the greater Lake Tahoe area community's perceived value of the center and two 3D visualizations included as part of their guided tour of the center. Research questions focused on how various local groups perceived the center, how TERC can better engage locals and tourists alike, the potential for the current 3D visualizations (Lake Tahoe, Earthquakes) for impacting attitudes and behaviors about the Lake and how the Lake Tahoe 3D visualization impacted middle school students during a school
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TEAM MEMBERS: Steven Yalowitz University of California Davis
resource evaluation Media and Technology
The Understanding Race website is informative, varied, accessible, and appealing. It speaks to people with a wide range of ages and backgrounds. It is a clear, understandable treatment of a difficult topic. The site is a rich resource for teachers who can use the content with their classes at varying levels. There is also information for scholars who wish to delve more deeply. No educational resource can please everyone, but this one comes close.
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TEAM MEMBERS: Minda Borun S2N Media American Anthropological Association
resource evaluation Media and Technology
Planet Earth Television (PET) created Scientistic!, a television series that focuses on a young girl's scientific investigations of the world around her. The pilot episode, Sticks and Stones, explored bones and how they heal. A website and iPad app were also developed to supplement the program. REA evaluated the impact of the television program, website, and app on youth's knowledge about and interest in science and specific topics related to bone health and healing. REA recruited youth (grades 1-7) to participate either at home with their families or in a classroom with their teachers. REA
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TEAM MEMBERS: Planet Earth Television, Inc. Camellia Sanford-Dolly