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resource project Professional Development and Workshops
The Lemelson Center for the Study of Invention in cooperation with the Playful Invention and Exploration Network (a consortium of six museums) will develop "Invention at Play." This will be a traveling exhibit in two sizes (3,500 sq. ft. & 1,500 sq. ft.) exploring the value of play and its critical role in the development of creative human beings. Audiences will a) learn how play fosters creative talents among children as well as adults; b) experience their own playful and inventive abilities; and c) understand how children's play parallels processes used by innovators in science and technology. The exhibit will be divided into three sections: 1) the "Invention Playhouse" where visitors will be offered a variety of creative play activities to help them understand how playing builds creative and inventive skills; 2) "Case Study Clusters" where visitors will learn about the playful habits of five inventors, and 3) "Issues in Invention and Play" where visitors learn about ideas and debates among theorists who have linked inventive processes to children's play. This exhibit is based on documentation collected by the Lemelson Center since 1995 from and about inventors of the past and present, and symposia they have organized to examine the characteristics of innovative processes. This research has led to new insights into remarkable parallels between children's play and the way inventors approach their work. A series of complementary educational activities and programs will be developed and documented in an Educational Manual. These programs will be aimed at diverse audiences including families, parents, teachers and other groups in science and children's museums nationwide and will help extend the impact of the exhibit theme beyond the exhibit itself. Teacher workshops will be developed and arranged for each venue along with a special teacher's manual that will be distributed during exhibit-related school events offering a variety of activities on the themes of inventive play, creative model of problem solving, and exemplary tales of playful events and habits in the lives of interesting American inventors. RK & Associates have done the front-end audience surveys for this project and will do the summative and remedial evaluation work. The exhibit prototyping will be done by the Science Museum of Minnesota exhibit contractors.
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TEAM MEMBERS: Monica Smith
resource project Public Programs
Family Science: Expanding Community Support for Inquiry-based Science is the University of Washington's innovative five-year plan for reaching youth and families in the Seattle school district. This program represents an enhancement of the NSF-funded Family Science program targeting grades K-5 and expansion of this successful program to include middle and high school students. The proposed activities, Science Explorations, Inquiry Science Conferences and Community Celebrations, are designed to help parents understand inquiry-based science instruction while heightening students' confidence in their ability to understand science processes. The hands-on activities also support and complement Seattle's Local Systemic Change project by enlisting teachers, parents and community members to champion science education outside of the formal school setting. The implementation strategy includes workshops to train Family Science Lead Teachers and Parent/Community Leaders to coordinate Family Science programs. Subsequent partnerships between teachers and community organizations are designed to establish regional clusters of community networks to support programmatic activities during and beyond the funding period. It is estimated that Family Science will result in the presentation of nearly 300 school and community-based events impacting 10,000 individuals.
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TEAM MEMBERS: Leroy Hood Ethan Allen Dana Riley Patrick Ehrman
resource project Professional Development, Conferences, and Networks
The purpose of this project is to enhance African American parental involvement with high school student children by developing skills and strategies for effectively managing the educational careers of their children. It would create a capacity for collaborations with the schools that service African American children by developing the social and organizational infrastructure for continued parental involvement in educational careers. It seeks to increase enrollment and success of Black students in higher-level mathematics and science courses to diminish the race gap in math and science track placements. It uses a quasi-experimental design to implement a series of community workshops designed to enhance knowledge, skills, and strategies for managing placements of children in science and math tracks. The research would create an intervention designed to change the outcome of students. It would conduct ethnographic work to map successful pathways to enrollment in higher-level math courses. It would use findings from these studies to implement workships within the Black communities, and conduct statistical analysis of the growth in achievement as a result of the reduction in course taking.
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TEAM MEMBERS: Roslyn Mickelson Linwood Cousins
resource project Media and Technology
The Tech Museum of Innovation is producing a 3,000 square-foot permanent exhibition, complementary online acitivities, and a Design Challenge curriculum to engage visitors in the exploration of Internet techologies. The goals of the project are to enhance the technological literacy of middle school students, provide the general public with tools, experience, and confidence to participate in shaping the future of the internet, and advance the informal science education community through applied research in networked exhibit technology. Two distinct features of the exhibit are: 1) The Smart Museum, a computer network linking gallery and online expereinces, and 2) "dynamic content," a set of strategies for rapid exhibit updates that will mirror the changing Internet for the life of the exhibition. The Design Challenge curriculum will be used at the museum, in outreach to classrooms and community centers, and in training sessions for science educators. The summative research will be shared with the science education community via The Tech's web site as well as professional seminars, publications and conferences.
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TEAM MEMBERS: Peggy Monahan Rachel Hellenga Greg Brown Craig Baker
resource project Media and Technology
Massachusetts General Hospital, representing Partners HealthCare System, Inc., is producing a large format film on the brain that is designed to increase the popular understanding of brain biology and recent advances in neuroscience. Framed within the larger question of the unique abilities of the human mind, the project will take an interdisciplinary look at brain science and raise questions about the nature and biological basis of diverse aspects of human experience including consciousness. By following a rider in the Tour de France, the film will illustrate how the brain functions in both normal and stressful situations. Major sequences will explore vision, memory and emotion. Slightly shorter sequences will delve into imagination and creativity, language, dreams and pain. Brief "interludes" will allow the film to reflect on the brain as it is represented in a range of human capabilities. Finally, the film turns it attention to consciousness, self-awareness and the totality of experiencing life as a human. Outreach components of the project include: A weeklong national symposium for museum educators, teachers, and community organizations from all regions of the country. Follow up regional "Brain Workshops" designed to provide more focused project support. "The Brain: Exploratory Trips Into the Final Frontier" -- An Educator/Student Activity Guide Fun Facts Family Guide to "The Brain" An Educational Lobby Kiosk "Head Trip: A Voyage Through the Young Human Mind" -- An illustrated instructional brochure A Brain Website The film will be directed by Bayley Silleck whose prior large format films include "Cosmic Voyage" and "Lost Worlds: Life in the Balance." The lead scientific advisors are Dr. Dennis Selkow, Professor of Neurology and Neuroscience at Harvard Medical School, and Dr. Anne Young, Julieanne Dorn Professor of Neurology at Harvard Medical School. There also will be a seven-member advisory committee composed of neuroscientists, psychologists and philosophers.
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TEAM MEMBERS: JoAnna Baldwin-Mallory
resource project Professional Development, Conferences, and Networks
This CAREER grant interweaves research and teaching focused on understanding how social groups construct meaning during scientific conversations across different learning contexts, such as classrooms, museums and the home. This work will be translated into formal educational settings and used to inform teaching practices within pre-service University and in-service school district settings. The research and educational emphasis will be on creating conceptual links between social learning in diverse settings and the creation of corridors of opportunity between formal and informal learning institutions. To date there has been little research with families from cultural and linguistic minority populations, such as Latino families, at informal learning settings and virtually none that integrates formal and informal learning, or impacts teaching. The five-year project will: 1. Conduct Study 1, aimed at making fundamental cross-cultural comparisons of family conversational meaning making at the Monterey Bay Aquarium and linking this work with family interviews, reflective conversations and visits to family homes; 2. Review the theoretical framework and conduct Study 2, which will incorporate lessons learned from Study 1, and linking this research to formal classrooms; and 3. Use the findings (at each stage) to inform teaching practice with UCSC undergraduate (Science majors) and graduate (Science credential, MA and Ph.D.) students, and, in collaboration with teacher research groups for new and experienced teacher in schools that serve predominantly Latino students. This research plan provides an opportunity for viewing several inter-connected mechanisms, including family interactions and conversations, compelling science content, naturalistic learning in museum settings, and, finally, analyzing these factors in order to inform teaching practices that promote bilingual minority students to the rank of scientists.
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TEAM MEMBERS: Doris Ash
resource project Public Programs
This creative project pairs grandparents or other senior citizens with children in grades K-7 for an intergenerational hands-on SMT program. The OASIS institute, which has a large national membership of adults 55 and older with centers based in 25 cities across the US, is the source of adults. Twenty intergenerational modules will be developed which address the learning styles of both children and older adults, half of which will be linked with the NSF-funded "Find Out Why" materials. Master training sessions will be conducted for OASIS trainers, who would then train volunteers at their local centers. Anticipated outcomes include increased knowledge of standards-based SMT concepts, enhanced problem-solving skills and a better understanding of how science, math and technology apply to everyday life. In addition to the modules, the program would also result in the creation of a supplementary guide for volunteers, materials kits and a comprehensive training program. It is anticipated that this exciting program will be piloted in the following nine states: MO, IN, OR, MD, AZ, TX, CA, IL and OH. Over 100,000 individuals will be impacted during the three years of the project.
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TEAM MEMBERS: Russell Morgan Ann Benbow
resource project Professional Development, Conferences, and Networks
The Exploratorium will create the "Outdoor Exploratorium," a 10,000-square-foot, open-air exhibit environment comprising 20 to 25 original installations. Each exhibit will allow visitors to interact directly with a variety of elements, that is water, wind, sound, light, and living things, as they exist in the natural world. One of the key components of this project will be the use of "Noticing Tours." Led by staff scientists, artists, educators, exhibit developers, and other "expert noticers," the tours will initiate a dialogue with the visitors as a starting point for exhibit development. To augment visitor learning and unify the museum's entire collection, exhibit text will relate the "Outdoor Exploratorium" experiences to exhibits. The project will culminate in a workbook for the field and two workshops for museum professionals. The Exploratorium Teacher Institute staff will develop two-week institutes that make extensive use of the "Outdoor Exploratorium." Classroom activities and inquiry-based learning experiences will be developed based on the new exhibits.
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TEAM MEMBERS: Peter Richards Thomas Humphrey Thomas Rockwell Theodore Koterwas Joyce Ma
resource project Public Programs
The Developmental Studies Center (DSC) will implement "Home, School and Community: AfterSchool Math for Grades 3-5," a program that targets at-risk and low income children in afterschool programs. AfterSchool Math trains youth workers to help students in grades 3-5 better understand measurement and geometry concepts, building on the success of the NSF-funded Home, School and Community mathematics program for grades K-2 (ESI #97-05421). The project develops, field-tests and evaluates thirty math games and ten story guides, which support the social and mathematical development of children, while emphasizing cooperative learning. The content for all materials will be aligned with national standards in mathematics. A 12-hour professional development workshop for youth workers and an 18-hour workshop for facilitators or youth worker leaders are also planned. Two training videos and a facilitator manual will be produced to support this aspect of the project. Field testing will occur in Kansas, Louisiana and Missouri. This proposal has been augmented to include a special emphasis on rural communities which doubles the number of field test sites from 50 to 100. A Rural Outreach Specialist will conduct focus group meetings to determine needs unique to rural programs and lead the field testing in these communities. It is anticipated that over 3,200 youth workers will be trained and a national cadre of more than 300 youth worker leaders will be created.
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TEAM MEMBERS: Frank Snyder
resource project Professional Development, Conferences, and Networks
The Vermont Center for the Book is developing "Mother Goose Cares about Math and Science," an integrated curriculum of science process skills and standards-based mathematics concepts for preschool children. A college credit course will be developed for childcare providers based on this curriculum. The course increases science and math literacy and the ability to incorporate NCTM standards, and science process skills, into daily interactions with children. Participants are also provided with the tools to communicate the importance of these concepts to parents. The course will be delivered to 600 childcare workers in Vermont and inner-city Philadelphia over a three-year period. Recruitment will include providers in center-, home- and school-based settings in both urban and rural communities. Participants will be provided with books, Curriculum Guides, tools and manipulatives needed to implement the course pedagogy. Materials to be developed include a seven-segment training, which will be used to disseminate the project nationally. Participants will receive a comprehensive training package that can be used to train their peers.
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TEAM MEMBERS: Sally Anderson Gregory DeFrancis
resource project Media and Technology
The Natural History of Museum of Los Angeles County will mount and administer a five (5) year tour of an exhibition, "Dogs: Our Canine Companions," which explores the evolution, behavior, diversity and cultural significance of dogs. Visitors to the 6,000 sq. ft. exhibit will gain a better knowledge of these familiar animals through a variety of componenets including hands-on displays, videos, graphic panels, computer-generated images, dioramas, fossil skeletons and educational curriculum materials. The exhibit will be divided into eight (8) sections. Throughout the sections there are recurring themes to unify the educational messages of the adaptive diversity of canids, the relationship between wild and domestic dogs, and the relationship between dogs and humans -- especially service dogs. The dissemination of DOGS will include presentations to groups and conferences, with particular emphasis on the exhibit's treatment of accessibility issues. There will be an extensive web site with animation, movies, sound and interactive elements to further enhance the effectiveness of the exhibit and the availability of educational materials. the final ancillary materials to accompany the traveling exhibition will be a theater production, a free-standing, self-contained learning center, an exhibit guide, and a CD-Rom. Formal education providers will benefit from workshops, curriculum guides, and teaching kits.
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TEAM MEMBERS: Linda Abraham Blaire Van Valkenburgh Robert Wayne
resource project Media and Technology
WGBH is conducting preliminary work on an untested and novel idea for a new multimedia project, EGames. The target audience for the project is children ages 9-12. The project envisions a 13-part television series which combines the appeal of a game show with the drama of real-world challenges to engender enthusiasm and promote understanding of engineering in kids nationwide. The television programs will be complemented with materials and training for engineers to mount EGames events in public venues and run workshops in schools, afterschool programs and libraries, and an extensive companion website. During the research phase, WGBH will convene a Content Advisory Board which would include professional engineers, curriculum developers, classroom teachers, professors of engineering and informal educators, and a Funding Advisory Board. They will also write the series curriculum, design the game, develop outreach, Web, and evaluation plans, and develop and test a sample engineering challenge with a group of contestants to work out logistic and production questions. This will inform the next stage of project development. Note: This project led to the series "FETCH! With Ruff Ruffman."
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TEAM MEMBERS: Kate Taylor