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resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
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resource project Media and Technology
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA s outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
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TEAM MEMBERS: Brian Tonner
resource project Media and Technology
AMNH will use NOAA weather satellite data to annotate 72 high definition (HD) video time-series global cloud cover visualizations using thermal infrared brightness temperature data acquired by five geostationary satellites and joined into global mosaics at half-hourly intervals. The HD visualizations will be used in informal and formal education activities and will be made available on the Web. These media pieces will be used for informal education activities at AMNH and 28 other informal science institutions (ISI) around the United States . The target population of visitors to subscribing ISIs is currently ten million and is projected to be over 15 million by the end of the grant. The HD visualizations will be used in formal settings, as well. Fifteen schools throughout New York City with large numbers of new English Language Learners will be targeted and professional development for teachers of ELL students will be provided through programs at AMNH as well. AMNH s effort focuses on weather and climate patterns that will be visible in the cloud-data visualizations. All viewers of the media will learn about general circulation patterns and changes in phase of water associated with the hydrologic cycle.
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TEAM MEMBERS: Rosamond Kinzler
resource project Media and Technology
McWane ScienceCenter (McWSC) is a non-profit, interactive science museum committed to showing the public how science and technology enrich their lives and help them solve problems. McWSC has a goal of extending the power of experiential learning to as many people as possible, particularly those who would otherwise not be able to do so on their own. McWane's environmental education initiative, the Envirosphere Educational Project, uses NOAA's Science on a Sphere (SOS) to provide environmental education and workforce development programs for an estimated 200,000 people. This number includes the general public, school groups from across the region, and 2,500 children in low-income communities from across the state of Alabama. All visitors have the opportunity to go to the SOS exhibit and participate in environmental education programs led by McWSC Education Staff. Each program corresponds to one of the SOS data sets and to the Alabama Course of Study Standards for elementary and secondary schools. The intended outcomes of the Project are to make complex environmental science concepts more accessible to people of all ages; to provide educational opportunities to children who would otherwise not have access to this type of information; to partner with local and state academic institutions, school boards and municipalities to improve environmental science curricula and awareness; and to increase the visitor s knowledge of and pique his/her interest in science and its related real-world applications.
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TEAM MEMBERS: Angela Turner
resource project Media and Technology
In 1999 The Ocean Project completed a comprehensive opinion research on public attitudes, perceptions, and knowledge of the ocean ever conducted. The research identified a broad vacuum in public understanding of the ocean; a fundamental issue of ocean literacy. To further increase effectiveness in building ocean literacy, this project updates and expands The Ocean Project's research to create a more highly detailed database of public awareness, knowledge, and attitudes about the ocean and the impact of climate change on the ocean. It develops recommendations to enable free-choice learning educators to improve the ocean and climate literacy of their visitors. The study includes a comprehensive review of existing literature, qualitative and quantitative research, analysis of the data, and publication and broad dissemination, including recommendations for programs and content that build ocean and climate literacy. The work done by The Ocean Project is helping the ocean education community better understand the motivations, psychology, and emotions behind segments of the public's attitudes toward the ocean. These data are essential as the institutions, agencies and organizations of the ocean community work together and independently to engage people, inform decision-makers, and enhance ocean and climate literacy throughout the Nation.
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TEAM MEMBERS: Bill Mott
resource research Media and Technology
NASA has decided to cut by 50% the next two-year budget for the Astrobiology Institute (NAI), and for all of the studies on life in outer space. This reduction follows an announcement made by Dr Michael Griffin, the Administrator of the space agency of the United States Government when, in addressing the Mars Society last summer, he clearly stated that xenobiology studies are marginal to the mission of NASA.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
The summer now gone has reported two episodes we would like to bring to the attention of the JCOM readers. Two minor pieces of news, unlikely to be in the limelight over the summer, when the media understandably focus on gossips and crime news. Even the experts – especially outside the Italian territory – would probably dismiss these events as minor, wouldn’t it be for the people involved. But let’s see the facts.
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TEAM MEMBERS: Nico Pitrelli
resource research Media and Technology
The Norwegian Nobel Committee has bestowed the 2007 Nobel Peace Price equally upon the scientists of the Intergovernmental Panel on Climate Change (IPCC) and Al Gore, former vice-President of the United States of America, with the same motivation: «for their efforts to build up and disseminate greater knowledge about man-made climate change, and to lay the foundations for the measures that are needed to counteract such change».
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
Within just a few months, new releases in the world of publishing have seen two books dealing with science and The Simpsons, one published in the US and the other in Italy: last spring, What's science ever done for us? by Paul Halpern (John Wiley & Sons, New York 2007) and, this autumn, La scienza dei Simpson by Marco Malaspina (Sironi Editore, Milano 2007).
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TEAM MEMBERS: Daniele Gouthier
resource research Media and Technology
Probably among the first to deal with it, nearly sixty years ago, Norbert Wiener, the founding father of cybernetics (The human use of human beings. Cybernetics and Society, Houghton Mifflin Company, London, 1950), prefigured its opportunities, as well as its limitations. Today, it is a quite common belief. We have entered (are entering) a new, great era in the history of human society: the age of information and knowledge.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
The digitalization process of historical archives, which has been taking place over the past few years, shows that the study of history of science is undergoing major changes. Easier access to online resources (manuscripts, catalogues of scientific machinery and tools that would otherwise be virtually impossible to consult) has spurred and created the preconditions for the development of new quantitative methodologies in the study of history of science as well as the creation of international research groups.
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TEAM MEMBERS: Francesca Riccioni
resource research Media and Technology
We live in a period where new media develops at amazing speed: the case of Youtube, becoming in few months one of the most visited website in the world, or the incredibly fast diffusion of audio and video podcasting, or the acquired relevance and authoritativeness of blogs in the dissemination of scientific information, are paradigmatic. Yet, there is little doubt that old media such as traditional television remain a reference for the largest sector of the population. Indeed, all surveys show that when dealing with scientific information, television remains the most relevant medium by a large
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TEAM MEMBERS: Matteo Merzagora