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resource evaluation Public Programs
This by the project external evaluation partner presents findings from the first phase of the Co-Created Public Engagement with Science project (CC-PES). The CC-PES project has sought to bring together informal science education institutions, civic partners, and community partners to create forums that address socio-scientific issues that are important to audience being served. The project is designed to lead these collaborative teams through three key steps of public engagement with science: agenda setting (identifying the topic of interest and designing a forum to address it), decision
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TEAM MEMBERS: Claire Quimby
resource evaluation Media and Technology
PocketMacro is a mobile app designed by The Human-Computer Interaction Institute at Carnegie Mellon University to help users better identify benthic macroinvertebrates commonly found in streams and other waterways. In Summer 2021, the app and other supplemental materials were highlighted during trainings for educators held at the Stroud Water Research Center. The evaluation team from Rockman et al Cooperative (REA) surveyed and interviewed educators who participated in the summer trainings to determine what they took away from the experience and to gather feedback about the PocketMacro app
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resource evaluation Media and Technology
Engaging Faith-based Communities in Citizen Science through Zooniverse was an 18-month pilot initiative funded by the Alfred P. Sloan Foundation. Any opinions, findings, or recommendations expressed are those of the authors and do not necessarily reflect the views of the Sloan Foundation. The goals of this initiative were to broaden participation in citizen science (aka people-powered research) among religious and interfaith communities by establishing pathways for them to engage with science using the online Zooniverse platform, and to build positive, long-term relationships with these
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TEAM MEMBERS: Grace Wolf-Chase Katy Hinman Laura Trouille
resource evaluation Public Programs
NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other informal education institutions interested in developing this type of experience. Individual sections discuss our particular, three-phased project, theatrical gaming as a technique, storytelling, gaming, technology, and evaluation.
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TEAM MEMBERS: Liza Pryor Zdanna King Stephanie Long Trygve Nordberg
resource evaluation Media and Technology
The Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a series of seven Fossil Festival events at museums and other sites around the United States. This report presents findings from a set of external evaluation studies that examined impacts on families who participated in Fossil Festival events as well
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TEAM MEMBERS: Jennifer Borland
resource evaluation Public Programs
This worksheet helps practitioners break down over-arching skill-based outcomes in their citizen science project.
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TEAM MEMBERS: Cathlyn Merrit Davis Karen Peterman Rachel Becker-Klein Tina Phillips VERONICA DEL BIANCO Andrea Grover Cathlyn Merritt Davis Jenna Linhart
resource evaluation Public Programs
This worksheet is used to help practitioners identify and rank skills in their citizen science programs in order to priortize them for evaluation or training.
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resource evaluation Public Programs
ChemAttitudes: Using Design-Based Research to Develop and Disseminate Strategies and Materials to Support Chemistry Interest, Relevance, and Self-Efficacy (ChemAttitudes, NSF DRL-1612482) is a collaborative project between the Museum of Science, Boston (MOS), the National Informal STEM Education Network (NISE Net), and the American Chemical Society (ACS) among others. As a part of this project, researchers and educators from MOS and the Science Museum of Minnesota (SMM) used design-based research to create chemistry hands-on activities meant to positively impact visitors’ attitudes towards
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resource research Public Programs
This report summarizes the project work and research findings for a project designed to address racial justice through a STEM lens, in Minnesota communities, in the wake of George Floyd's murder. The project was rooted in principles of power sharing and co-creation. Though ultimately challenging, and not entirely successful according to the original goals, this report provides an overview of research findings and lessons learned. Appendices include instruments.
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resource research Public Programs
This practitioner guide summarizes lessons learned from a three-year design-based research project focused on using elements of narrative (such as characters, settings, and problem frames) to evoke empathy and support girls' engagement in engineering design practices. The guide includes a summary of the driving concepts and key research findings from this work, as well as design principles for creating narrative-based engineering activities. Six activity case studies illustrate the design principles in action, and facilitation tips and observation tools offer practical guidance in developing
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TEAM MEMBERS: Dorothy Bennett Susan Letourneau Katherine McMillan Culp
resource research Public Programs
Framing: Broadening participation and achieving equitable outcomes has been a core goal of the science museum field for over two decades. However, how to make progress has proven an intractable problem. Methods: Focusing on five organizations who officially committed to diversity, equity, access, and inclusion (DEAI) by participating in a national professional development program, the researchers investigate how science museums attempt to enact internally-focused change via a mixed methods case study. Findings: While these organizations considered a variety of structurally focused change
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resource evaluation Media and Technology
With funding from the NASA Science Activation program, the Space Science Institute (SSI) launched NASA@ My Library in 2016. The vision of NASA@ My Library was to help public libraries and state library agencies increase NASA and STEM learning opportunities for library patrons throughout the U.S., including those in geographic areas and populations currently underserved in STEM education. SSI worked closely with its partners, including the American Library Association (ALA), Cornerstones of Science (CoS), the Lunar and Planetary Institute (LPI), and the Pacific Science Center’s Portal to the
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