Skip to main content

Community Repository Search Results

resource project Media and Technology
The National Oceanic and Atmospheric Administration (NOAA) and the Exploratorium began an exciting long-term alliance in 2009 to present climate and ocean sciences to the public. NOAA’s mission is to understand and predict changes in climate, weather, and coasts using cutting-edge research and high-tech instrumentation, and to share its knowledge with others. Teaming up with the Exploratorium enables NOAA to explore new methods of communicating its work using the creativity and educational expertise of the museum. The partnership involves codeveloping exhibits, online media, public programs, and research about learning, and it also provides professional development opportunities for NOAA scientists. Some examples of partnership projects include the Scientists-in-Residence Program, the Wired Pier Project, the Deep-Water Dock at the Piers, and the Okeanos Explorer exhibit.
DATE:
TEAM MEMBERS: Exploratorium Michelle Mileham
resource research Media and Technology
Today educational activities take place not only in school but also in after-school programs, community centers, museums, and online communities and forums. The success and expansion of these out-of-school initiatives depends on our ability to document and assess what works and what doesn’t in informal learning, but learning outcomes in these settings are often unpredictable. Goals are open-ended; participation is voluntary; and relationships, means, and ends are complex. This report charts the state of the art for learning assessment in informal settings, offering an extensive review of the
DATE:
TEAM MEMBERS: Jay Lemke Robert Lecusay Michael Cole Vera Michalchik
resource project Media and Technology
The IRIS Education and Public Outreach program draws upon the seismological expertise of Consortium members and combines it with the staff expertise to create products and activities that advance awareness and understanding of seismology and geophysics while inspiring careers in Earth science. These products and activities are designed to impact 6th grade students to adults in diverse settings: self-directed exploration over the Web, interactive museum exhibits, major public lectures, and in-depth exploration of the Earth’s interior in formal classrooms. Each year, a select group of undergraduates spends the summer conducting research under the expert guidance of Consortium members and affiliates. Other highlights include the widely distributed Teachable Moment slide sets for use in college and school classrooms within a day of major earthquakes, new animations and videos, new content for the Active Earth Monitor, and expanded use of social media.
DATE: -
TEAM MEMBERS: Joe Taber
resource project Media and Technology
"Ongoing collaboration-wide IceCube Neutrino Observatory Education and Outreach efforts include: (1) Reaching motivated high school students and teachers through IceCube Masterclasses; (2) Providing intensive research experiences for teachers (in collaboration with PolarTREC) and for undergraduate students (NSF science grants, International Research Experience for Students (IRES), and Research Experiences for Undergraduates (REU) funding); and (3) Supporting the IceCube Collaboration’s communications needs through social media, science news, web resources, webcasts, print materials, and displays (icecube.wisc.edu). The 2014 pilot IceCube Masterclass had 100 participating students in total at five institutions. Students met researchers, learned about IceCube hardware, software, and science, and reproduced the analysis that led to the discovery of the first high-energy astrophysical neutrinos. Ten IceCube institutions will participate in the 2015 Masterclass. PolarTREC teacher Armando Caussade, who deployed to the South Pole with IceCube in January 2015, kept journals and did webcasts in English and Spanish. NSF IRES funding was approved in 2014, enabling us to send 18 US undergraduates for 10-week research experiences over the next three years to work with European IceCube collaborators. An additional NSF REU grant will provide support for 18 more students to do astrophysics research over the next three summers. At least one-third of the participants for both programs will be from two-year colleges and/or underrepresented groups. "
DATE: -
TEAM MEMBERS: Jim Madsen Silvia Bravo Gallart
resource research Media and Technology
This paper describes a platform for sharing programmable media on the web called ScratchR. As the backbone of an on-line community of creative learners, ScratchR will give members access to an audience and inspirational ideas from each other. ScratchR seeks to support different states of participation: from passive consumption to active creation. This platform is being evaluated with a group of middle-school students and a larger community of beta testers.
DATE:
TEAM MEMBERS: Andres Monroy-Hernandez
resource research Media and Technology
The focus of this paper is to turn our attention to the arts as an understudied area within the computer-supported collaborative learning community and examine how studying the learning of arts and programming can open new avenues of research. We document, describe, and analyze urban youths’ media arts practices within the context of the design studio, particularly by focusing on how collaboration, computation, and creativity play out within this context. We utilize a mixed methods design that draws upon three approaches: (1) participant observations; (2) media arts object analyses; and (3)
DATE:
TEAM MEMBERS: Kylie Peppler Yasmin Kafai
resource evaluation Media and Technology
Rockman et al (REA), in partnership with Marti Louw and the University of Pittsburgh Center for Learning in Out-of-School Environments (UPCLOSE) conducted a summative evaluation in Summer 2014 of an aquatic macroinvertebrate digital teaching collection (macroinvertebrates.org) containing voucher specimens from the Carnegie Museum of Natural History (CMNH) in Pittsburgh, PA. The digital teaching collection groups three orders of aquatic insects (stoneflies, caddisflies, and mayflies), and users can click on a specific insect and get information on its genus, habitat, behaviors, size, abundance
DATE:
TEAM MEMBERS: University of Pittsburgh Center for Learning in Out-of-School-Environments (UPCLOSE) Camellia Sanford-Dolly
resource project Media and Technology
The Pocumtuck Valley Memorial Association (PVMA), a nationally recognized history museum and library, in collaboration with institutional partners, is a grant for an ambitious Interpreting America’s Historic Places Planning Project focused on the compelling story of the early 19th century discovery of three-toed dinosaur tracks along a sixty-mile stretch of the Connecticut River Valley in Massachusetts and Connecticut, and the deep impression these earliest American dinosaur discoveries made on ideas, art, religion, and culture in the United States. The broad public appeal of dinosaurs will engage a wide audience in the stories of the tracks’ discoverers and the first public reactions to these finds.
DATE: -
TEAM MEMBERS: Timothy Neumann
resource evaluation Media and Technology
Overview of the Local Voices, Clever Choices Project: As part of the National Science Foundation funded "Sustainability: Promoting Sustainable Decision Making in Informal Education" project, the Oregon Museum of Science and Industry (OMSI) and its partners developed a bilingual (Spanish/English) outreach campaign- Local Voices, Clever Choices/Nuestras voces, nuestras decisiones. The goal of this and other deliverables was to promote sustainable decision making by building skills that allow participants to weigh the tradeoffs of their choices and thereby choose more sustainable practices. The
DATE:
TEAM MEMBERS: Oregon Museum of Science and Industry Renee B. Curtis Kyrié Thompson Kellett