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resource evaluation Public Programs
This is the final evaluation report on the Laurel Clark Earth Camp Experience, a multi-component program to incorporate NASA satellite data into summer field programs for teens, environmental and water education for teachers, environmental after-school clubs and Earth Science exhibits at the Arizona- Sonora Desert Museum.
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TEAM MEMBERS: Debra Colodner
resource evaluation Media and Technology
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
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TEAM MEMBERS: WGBH Educational Foundation Sonja Latimore Christine Paulsen
resource evaluation Public Programs
The purpose of the 3-year formative and summative evaluation was to gauge public perceptions of the utility and quality of NASA-funded workshops and programs offered by the North Carolina Museum of Natural Sciences. This final summative report includes 3-year project findings from 11 NASA Educator Workshops and three Astronomy Days events.
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TEAM MEMBERS: North Carolina State Museum of Natural Science Mary Styers
resource evaluation Media and Technology
WGBH received funding to develop and create NOVA Labs, an online environment that provides teen audiences with an online research lab, educational content, and the opportunity to engage with authentic data, tools, and processes to investigate scientific questions. This work has begun with the development of a first pilot lab, called The Sun Lab. NOVA Education created and launched this lab in early summer 2012. Examining the site in its pilot form, the Lifelong Learning Group (LLG) engaged in a formative evaluation to support refinements and improvements in the design of subsequent NOVA Lab
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TEAM MEMBERS: NOVA Brooke Havlik Jessica Sickler
resource evaluation Media and Technology
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed for use by educators, students, and teens to engage learners with authentic data, processes, and tools of working scientists. The present evaluation study sought to investigate the outcomes achieved by users of the third NOVA Labs platform developed: Cloud Lab. The intended outcomes identified for student users were that they would: • Be able to successfully work with the real data provided in the Cloud Lab; • Demonstrate ability to interpret and use scientific data and tools; • Engage with real scientific data through the
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resource evaluation Media and Technology
Summative Evaluation of the Science on a Sphere exhibit at the Denver Museum of Nature & Science. The evaluation looks at the effectiveness of two topics; Earth Systems and Comparative Planetology using Docent lead facilitation, a scripted show, and data sets running in auto-mode (with no recorded narration).
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TEAM MEMBERS: Denver Museum of Nature Andrea Giron Jolene Hart
resource project Media and Technology
Youth EXPO: Youth Exploring the Potential of Virtual Worlds was a proof-of-concept study to determine if an immersive, 3D virtual environment is an effective medium to increase high school students’ understanding of current climate change research and motivate interest in learning more about climatology-related careers. The project was conducted by the Miami Science Museum in partnership with Goddard Institute of Space Sciences and Goddard Space Flight Center, and implemented with high school students in Miami. The overall goal of the project was to develop a prototype cyber resource to promote awareness of climate change and careers in climatology, in support of NASA’s role in helping youth understand how Earth’s global climate system is changing. YouthEXPO explored the extent to which 3D virtual learning experiences can increase high school students’ conceptual understanding of complex scientific issues related to climate change. This was accomplished through the development of a series of virtual exhibits, YouthEXPO Island, and pilot testing of the exhibition with high school students as part of a broader climate change curriculum. Youth EXPO Island is a series of simulations in an immersive, 3D virtual world environment designed to increase high school students’ understanding of current climate change research and motivate interest in learning more about climatology-related careers. Modules include EarthLab, IceLab, VolcanoLab and SpaceLab, four environmental simulations where avatars can analyze the relationship between global temperature change and a variety of climate factors, learn about remote sensing and field sampling techniques, and explore related careers.
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TEAM MEMBERS: Judy Brown
resource project Media and Technology
Morehead Planetarium and Science Center has just started working on WILD BLUE: Using Fulldome Technology to Illustrate Aeronautics Principles, targeting school audiences from grades 3-8 as part NASA's CP4SMP+ program. Morehead will partner with NASA Langley Research Center as content advisors and Sky-Skan, Inc as content distributors. WILD BLUE's primary goal is to strengthen STEM education in the United States. WILD BLUE plans national distribution of a NASA-inspired media portfolio that supports formal and informal STEM education.  The media portfolio targets grades 3-8, addresses National Science Education Standards, and includes two key deliverables: (1) a fulldome planetarium show that showcases aeronautics history and concepts, NASA's role in aeronautics research and related STEM careers (2) web-based curriculum materials that integrate current NASA curriculum materials, including Museum in a Box and Summer of Innovation activities. All WILD BLUE deliverables include NASA content -- the history, primary research and future plans of NASA's Aeronautics Research Mission Directorate (ARMD); imagery illustrating aeronautics concepts; information about STEM careers with NASA; and commentary from ARMD personnel. This four-year project ensures scientific accuracy, educational value and engaging presentation through an advisory board and an external evaluation process. WILD BLUE expects outcomes that include advancing NASA Strategic Goal 6 (participation, innovation, contribution) and NASA Education Goals, facilitating knowledge of NASA's role in aeronautics research, and expanding participation by underserved students in formal and informal science education.
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TEAM MEMBERS: Todd Boyette
resource project Media and Technology
Virtual Missions and Exoplanets (vMAX) will develop and test a three-dimensional, virtual world environment that will engage middle school students and educators from high-poverty schools in NASA-related exoplanet mission simulations. The Patricia and Phillip Frost Museum of Science will serve as the lead institution, in partnership with the following institutions: U.S. Space and Rocket Center, New York Hall of Science, Chabot Space & Science Center, and Sci-Port: Louisiana¹s Science Center; Aimee Weber Studios will be responsible for virtual exhibit fabrication, and WestEd will serve as the project¹s formative and summative evaluator. The overall goal of the project is to create a NASA resource on exoplanet astronomy that will engage students, educators, and the general public in NASA¹s search for worlds beyond our own. The project aims to increase underserved students¹ engagement in STEM, knowledge of exoplanet missions, and awareness of NASA-related careers; and advance the growing body of knowledge on the use of virtual world technologies to provide opportunities for students to participate in NASA Mission-related science teaching and learning. The project will result in the development of vMAX world, a virtual world with simulations related to exoplanet astronomy designed for use as the core content of a 30-hour out-of-school learning experience for middle school students. An Educator Implementation Guide will be developed and made available online for download by secondary school teachers and science museum educators. In addition, an interactive, multiuser exhibit kiosk, utilizing the simulations created for vMAX world, will be developed and made available to interested Visitor Centers, museums and planetariums.
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TEAM MEMBERS: Judy Brown
resource project Public Programs
The Virginia Air & Space Center (VASC): Creating an Exciting NASA Inspired Education Program was a two-year project to develop and deliver teacher workshops, classroom outreach visits to students of those teachers, and on-site educational experiences for those students, which introduce and reinforce NASA STEM resources. These are followed up by surveys from the teachers and students for evaluation purposes. The VASC partnered with the National Institute of Aerospace (NIA) and NASA Langley Research Center to develop and deliver 15 professional development workshops to a total of 185 formal and informal educators. NASA materials were aligned to the Virginia Standards of Learning guidelines (SOLs) for ease of integration into the teachers’ curricula. The goal was to provide six professional development workshops, but we delivered 15 workshops, 250% of our goal. Of the 185 educators who attended the workshops, 155 were formal classroom teachers, and 30 were informal educators. NASA STEM outreach programs were delivered to 8,437 students ranging from grades K-12. On-site NASA STEM programs were presented to 2,507 students at VASC. Pre-and post-program surveys were collected and evaluated from both outreaches and on-site programming. This informal education program helped to increase awareness of NASA's contributions to scientific knowledge and fulfill NASA's three major Education goals, namely: (1) strengthen NASA and the nation's workforce; (2) attract and retain students in STEM disciplines, and (3) engage Americans in NASA's mission, and VASC staff was able to build exciting new partnerships and programs with the different school systems in the Hampton Roads area.
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TEAM MEMBERS: Brian DeProfio Danielle Price
resource project Public Programs
The Nature Research Center is a project through which the North Carolina Museum of Natural Sciences provides NASA with a permanent presence through the creation of NASA-themed exhibits in its new wing (the Nature Research Center), hosting special events, educator workshops and special programming, all of which serve the general population and seek to improve understanding of and engagement with science. 
The lead institution is the North Carolina Museum of Natural Sciences. 
Goals, expected and actual outcomes are as follows:
Exhibits in the new wing were expected to reach 200,000 individuals in its inaugural year; in only 8 months, the Museum has welcomed over 1 million visitors.  Astronomy Days’ goal was to reach 20,000 people per year and is on target for meeting this goal.
Educator Workshops’ goal was to reach 32 educators per workshop and is on target for meeting this goal.
The Museum’s visitor base has demonstrated an insatiable desire for NASA-themed programs.  Attendance at Astronomy Days remains impressive and special space events (such as the transit of Venus, or live downlinks with the International Space Station) attract  larger-than-expected audiences.  The Museum appreciates NASA’s support and is eager to continue providing NASA with an ongoing presence in Raleigh, NC.
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TEAM MEMBERS: Angela Baker-James
resource project Public Programs
The Museum of Aviation: STEM-ulating Georgia's Future Workforce Through Outreach project will build partnerships between the Museum of Aviation, STARBASE, six Georgia school districts, NASA, and volunteer mentors that promote STEM literacy, awareness of NASA's mission, and encourage the pursuit of STEM careers. This goal will be achieved through meeting the following objectives: -Promote lifelong learning by students, educators, and families, using NASA-themed STEM and missions via six outreach programs serving 10,750 participants (including 9,000 students, 1,600 parents, and 150 teachers).
-Improve the understanding of NASA's missions, contributions to STEM disciplines and careers by students and faculty in grades pre K-8 by at least 35%. To accomplish the objectives, 6 STEM-based outreach programs will be provided to 12 school districts and will serve students, parents, and teachers. -ACE on the Go - STEM Modules use hands-on interactive activities for 2nd-5th graders -Family STEM Night - provides 2nd-5th graders and their families an opportunity to partake in 15 or more hands-on, interactive experiments that demonstrate STEM principles. -Aviation Outreach - introduces 6th-8th graders to aviation, and to STEM related careers. -STEM Afterschool - 6th-8th graders will learn about forces and motion and how forces make flight possible. -STARBASE 2.0 Afterschool STEM Mentoring Club consists of two components - a STEM Academy and a STEM Mentoring Afterschool Program both for underserved and at-risk youth in grades 6-8. -Teacher Training – STEM Workshops for teachers through the Georgia NASA RERC. This project will help to strengthen Georgia's future workforce by targeting students traditionally underserved and underrepresented in communities and in STEM fields. It will help attract and retain students in STEM disciplines by engaging students in STEM education and exposing them to STEM careers, and connect students, teachers, and families to NASA's mission by building strategic partnerships with formal education providers. The project will also help to strengthen the nation's and NASA's future workforce, attract and retain students in STEM disciplines, and engage Americans in NASA's mission.
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TEAM MEMBERS: Patrick Bartness