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resource research Public Programs
Many of the biggest problems facing the United States and the world require engineering expertise to solve: climate change, feeding a growing population, energy independence, access to clean water, crumbling infrastructure, and others. And with global economic competitiveness inextricably linked to innovation, employers across a wide range of engineering and non-engineering fields such as health care, management, and marketing are seeking employees with engineering knowledge and related skills. These skills include the ability to creatively and systematically solve ill-defined problems
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TEAM MEMBERS: Community for Advancing Discovery Research in Education (CADRE)
resource research Media and Technology
When it comes to STEM education, the nation’s K–12 public schools cannot do it all. The nature of 21st century proficiency in science, technology, engineering, and mathematics is too complex for any single institution. The good news is that schools do not have to do it alone. Museums, zoos, nature centers, aquariums, and planetariums are among the several thousand informal science institutions in the United States that regularly engage young people in observing, learning, and using STEM knowledge and skills. Providing a richness of resources unavailable in any classroom, informal science
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TEAM MEMBERS: Community for Advancing Discovery Research in Education (CADRE)
resource research Public Programs
Research has intimated that engineering design activities can enhance students’ understanding of engineering and technology and can increase their interest in science. Few studies, however, have defined or measured this interest empirically. Dohn examined the effect of an eight-week engineering design competition on 46 sixth-grade students. His findings suggest that design tasks can indeed stimulate interest. He found four main sources of interest: designing inventions, trial-and-error experimentation, making the inventions work, and collaboration.
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TEAM MEMBERS: Heather King
resource research Public Programs
Through a critical ethnography, Birmingham and Calabrese Barton examined why and how a group of six middle school girls took civic action, defined as “educated action in science,” after studying green energy in an afterschool science program. The paper follows the students’ process in planning and implementing a carnival to engage their community in energy conservation and efficiency issues.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
Dabney and colleagues examine the relationship between university students’ reported interest in STEM careers and their participation in out-of-school time science activities during middle and high school. The researchers examined the specific forms of OST science activities associated with STEM career interest and the correlations among those forms.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
Equipping today's youth with the skills necessary to compete in the 21st Century workforce is a top priority of our nation's schools, communities, policy makers and businesses. This issue brief examines how afterschool provides kids with the opportunity to develop skills to help them succeed in an increasingly competitive labor market.
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
The 21st century's information economy is creating more jobs that require not only a college education but also at least some expertise in the fields of science, technology, engineering and math, collectively known as STEM. In order to stay competitive in the global marketplace and provide our children with the best chance to succeed in life, we must get more students on the STEM path. Combining STEM learning with afterschool programming offers middle school students a fun, challenging, hands-on introduction to the skills they will need in high school, college and the work place. This MetLife
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
Afterschool programs have long partnered with other youth-serving and community organizations to better meet the needs of their students. As interest and momentum grows around STEM programming in afterschool , partnerships become increasingly important in offering high-quality, hands-on STEM experiences for youth. This issue brief demonstrates several models of how afterschool programs are partnering with STEM-rich institutions like science centers and museums, universities and colleges, business and industry, and government agencies. The brief highlights the strengths of each type of STEM
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
The number of jobs requiring proficiency in the science, technology, engineering and math (STEM) fields is projected to grow by 17 percent between 2008 and 2018, which is almost double the growth of non-STEM occupations. Computing and engineering represent a majority of these STEM jobs, and it is important that students are prepared to take advantage of these opportunities. Afterschool programs represent an avenue to provide robust learning experiences in computing and engineering, especially as schools are under many constraints and pressures that might prevent them from offering these topics
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
This paper draws on ethnographic data to bring equity to the fore within discussions of tinkering and making. Vossoughi, Escudé, Kong & Hooper argue that equity lies in the how of teaching and learning through specific ways of: designing making environments, using pedagogical language, integrating students’ cultural and intellectual histories, and expanding the meanings and purposes of STEM learning. The authors identify and exemplify emergent equity-oriented design principles within the Tinkering After-School Program—a partnership between the Exploratorium and the Boys and Girls Clubs of San
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TEAM MEMBERS: Shirin Vossoughi Meg Escude
resource research Public Programs
The field of informal science education has embraced “making” and design activities as a powerful approach to engaging learners. This chapter by Blikstein finds that in order to create disruptive spaces where students can learn STEM, design and build inventive projects, educators . This paper provides theoretical background and concrete cases that illuminate program design and implementation issues related to making.
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TEAM MEMBERS: Molly Shea
resource research Public Programs
Petrich, Wilkinson, and Bevan (2013) explore three areas of design principles related to tinkering. The authors share their thinking related to the activity design, environmental design, and facilitation practices involved in creating and supporting rich tinkering experiences for museumgoers. They wrote a chapter on tinkering, which describes how the group initiated, cultivated, and facilitated a making and tinkering space on the floor of a museum. Specifically the chapter outlines principles for the activity design, the tinkering space, and the facilitation practices. The authors conclude by
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TEAM MEMBERS: Molly Shea