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Research has intimated that engineering design activities can enhance students’ understanding of engineering and technology and can increase their interest in science. Few studies, however, have defined or measured this interest empirically. Dohn examined the effect of an eight-week engineering design competition on 46 sixth-grade students. His findings suggest that design tasks can indeed stimulate interest. He found four main sources of interest: designing inventions, trial-and-error experimentation, making the inventions work, and collaboration.
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TEAM MEMBERS: Heather King
resource research Public Programs
This paper draws on ethnographic data to bring equity to the fore within discussions of tinkering and making. Vossoughi, Escudé, Kong & Hooper argue that equity lies in the how of teaching and learning through specific ways of: designing making environments, using pedagogical language, integrating students’ cultural and intellectual histories, and expanding the meanings and purposes of STEM learning. The authors identify and exemplify emergent equity-oriented design principles within the Tinkering After-School Program—a partnership between the Exploratorium and the Boys and Girls Clubs of San
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TEAM MEMBERS: Shirin Vossoughi Meg Escude
resource research Public Programs
Petrich, Wilkinson, and Bevan (2013) explore three areas of design principles related to tinkering. The authors share their thinking related to the activity design, environmental design, and facilitation practices involved in creating and supporting rich tinkering experiences for museumgoers. They wrote a chapter on tinkering, which describes how the group initiated, cultivated, and facilitated a making and tinkering space on the floor of a museum. Specifically the chapter outlines principles for the activity design, the tinkering space, and the facilitation practices. The authors conclude by
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TEAM MEMBERS: Molly Shea