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resource project Media and Technology
Bridging Earth and Mars (BEAM): Engineering Robots to Explore the Red Planet engages the general public and K-8 students in exhibits and programs designed to foster awareness of robotic technology, computer programming, and the challenges and opportunities inherent in NASA missions and S-STEM careers. The Saint Louis Science Center (SLSC) of St. Louis, Missouri is the lead institution and project site; partners include Washington University in St. Louis, Saint Louis University, the St. Louis regional FIRST Robotics organization, and the Challenger Learning Center-St. Louis. Project goals are to: 1) inform, engage, and inspire the public to appreciate NASA’s Mission by sharing findings and information about NASA’s missions to Mars; 2) ignite interest in S-STEM topics and careers for diverse K-8 students; and, 3) encourage students in grades 6-8 to sustain participation in educational experiences along the S-STEM careers pipeline. The SLSC will design and build a Martian surface and panorama where two rovers can be remotely controlled. Visitors in the McDonnell Planetarium will use controllers to program rover exploration of the Martian landscape in real-time. Visitors in SLSC’s Cyberville gallery, located one-quarter mile away across a highway-spanning enclosed bridge, will program the second rover with simulated time lag and view its movements via a two-way camera system. SLSC will organize and host a series of Innovation Workshops for K-8 students, each featuring teamwork-building engineering challenges from current and updated NASA-based science curricula. Participants will be recruited from SLSC community partners, which include community centers and faith-based programs for underserved families.
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TEAM MEMBERS: Bert Vescolani John Lakey Paul Freiling
resource project Media and Technology
The Maryland Science Center (MSC) Astrobiology project includes an interactive exhibit and Davis Planetarium program for school and public museum visitors, exploring the search for life in our Solar System, the search for exoplanets and an understanding of extreme forms of Earthly life. Four day-long Educator Workshops have taken place during the project with a total of 179 teachers participating.

Baltimore’s MSC is the lead institution, with the project led by PI Van Reiner, MSC President and CEO and Co-PI Jim O’Leary, MSC Senior Scientist, and science advisors consisting of astronomers, biologists, a geologist and educators representing NASA Goddard Space Flight Center, Space Telescope Science Institute, Carnegie Institute of Washington, Johns Hopkins University and the University of Maryland and Maryland School for the Blind.

The project provides visitors with a sense of the Milky Way Galaxy’s size and composition, the galaxy’s number of stars and potential planets, and the number of other galaxies in the Universe. The exhibit explores Earthly extremophiles, what their survival signifies for life elsewhere in the Solar System, and examines possibilities for life on Mars and moons of the Solar System, explores techniques used to detect exoplanets and NASA’s missions searching for exoplanets and Earth-like worlds. The project looks to provide a sense of the vast number of potential planets that exist, the hardiness of Earthly life, the possibilities for life on nearby planets and moons, and the techniques used to search for exoplanets.

The exhibit and Planetarium program premiered November 2, 2012, and both remain as long-term Science Center offerings. Since opening, MSC has hosted nearly a million visitors, and with the Life Beyond Earth exhibit located in a highly trafficked area near the Davis Planetarium and Science On a Sphere, the great majority of visitors have experienced the exhibit. The We Are Aliens program in the Davis Planetarium has been seen by more than 26,000 visitors since opening.
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TEAM MEMBERS: Van Reiner Jim O'Leary
resource project Professional Development, Conferences, and Networks
Ascent to Orbit: An Educator Professional Development Program Investigating STEM Concepts for Space Shuttle Missions and Beyond trains upper elementary and middle school teachers to deliver inquiry-based, hands-on activities exploring STEM concepts involved in the evolution of human space exploration. The California Science Center Foundation will engage a total of 100 teachers from the Greater Los Angeles Area, 50 per year for two years. The curriculum will be organized around the Pre-Shuttle Era, Shuttle/International Space Station Era and Future of Human Spaceflight. This coursework will be developed in consultation with Dr. Ken Phillips, the California Science Center's Curator of Aerospace Science to be interdisciplinary and correlate with the newly adopted Next Generation Science Standards. As part of the 16-hour, two-day training session, teachers will view Space Shuttle Endeavour as well as other significant artifacts of human space exploration in the Science Center's singular Air and Space collection, including the Mercury-Redstone 2, Gemini 11 Capsule and Apollo-Soyuz Command Module. The goal is to engage teachers and their students with a core set of STEM concepts that stimulate critical thinking about science and engineering principles. As a result of the professional development, teachers will gain a deeper understanding of core STEM concepts, be motivated to embed STEM and space related concepts into their curriculum, and foster in students an interest in space travel that begins with a trip to see Space Shuttle Endeavour and journeys to the future of human space exploration.
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TEAM MEMBERS: Jeffrey Rudolph Robin Gose Ken Phillips
resource project Media and Technology
The Mars Exploration Exhibit is a new public exhibition designed to provide experiential learning opportunities for students, educators and the public while inspiring greater excitement about space science. The exhibit emphasizes the importance of STEM education and careers through practical application and inquiry-based learning. Space Center Houston, the official visitor center of Johnson Space Center, is creating the new Mars landscape simulation in partnership with the Houston Independent School District and University of Houston Clear Lake. The exhibit will offer interactive science education activities that will be delivered through distance learning and onsite instruction at Space Center Houston. Utilizing research-based practices in both formal and informal learning environments, the project will help to attract and retain students in science, technology, engineering and mathematics. It will also foster life-long learning and enthusiasm toward the promise of space science and innovation. This unique exhibit will enable students and Space Center Houston’s more than 800,000 annual visitors to increase their knowledge of Earth science and apply their learning to the Mars environment. The exhibit will also highlight the role NASA missions serve in scientific innovation. The project will build the capacity of the Greater Houston community and school-based organizations to engage girls, minorities and other underrepresented students in STEM learning. It will offer in-depth science education for low-performing and gifted/talented students, ultimately bridging achievement gaps, increasing student performance and cultivating greater interest in science. Project outcomes will include: a 1,500-square-foot Mars landscape exhibition; interactive video presentations highlighting water recovery and other environmental processes; a standards-based learning curriculum aligned with Texas Essential Knowledge and Skills (TEKS ) and National Science Standards; and a menu of K-12 experiential learning activities focused on water, air, renewable energy and other critical science topics.
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TEAM MEMBERS: Janet Brown Melanie Johnson Paul Spana Meg Naumann
resource research Public Programs
This article describes Cosmic Chemistry, a two-week summer learning program for 9th and 10th grade students that focuses on chemistry with an astronomical twist. The program focuses on building a foundation for the next school year's science content, providing rigorous and relevant science experiences to help the students who need it most before they fall behind.
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TEAM MEMBERS: Danette Parsley John Ristvey
resource project Public Programs
The Astronomical Society of the Pacific (ASP) and its collaborators are conducting a set of research and development activities focusing on early childhood astronomy in the first field-wide effort to increase the capacity of informal science education (ISE) institutions to effectively engage their youngest visitors (ages 3 - 5) in astronomy. Leading the project is an Action Research Group comprised of the ASP; experts in cognitive development, early childhood, and astronomy learning progressions from UC Santa Cruz, Cal Poly San Luis Obispo, and Penn State; and the Lawrence Hall of Science at UC Berkeley, Children's Discovery Museum of San Jose, and San Luis Obispo Children's Museum as sites for research, field testing, and implementation. The project will identify critical areas of focus for early childhood astronomy and will test the hypothesis that early astronomy learning is not only possible but may contribute to a more sophisticated understanding of the domain. A key question is: How can the ISE field scaffold children's early curiosity and ideas about astronomy to position them for greater understanding and interest in the topic? The results of the research and the materials that are created for educators will receive broad distribution nationally.
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TEAM MEMBERS: Astronomical Society of the Pacific Suzanne Gurton Julia Plummer Maureen Callanan Jennifer Jipson
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource project Media and Technology
Funded jointly by the Institute of Museum and Library Services (IMLS) and the MacArthur Foundation, in partnership with the and Association of Science-Technology Centers (ASTC) and Urban Libraries Council (ULC), Learning Labs in Libraries and Museums supports the planning and design of 24 learning labs in libraries and museums nationwide. The inaugural cohort of 12 sites ran from January 2012 to June 2013, and a second cohort of 12 additional sites began in January 2013 and will extend through June 2014. In addition to the primary awardees, most grants included additional institutional partners, resulting in a rich community including over 100 professionals from approximately 50 participating organizations (libraries, museums, universities, and community-based organizations). The labs are intended to engage middle- and high-school youth in mentor-led, interest-based, youth-centered, collaborative learning using digital and traditional media. Inspired by YOUmedia, an innovative digital space for teens at the Chicago Public Library, as well as innovations in science and technology centers, projects participating in Learning Labs are expected to provide prototypes for the field based on current research about digital media and youth learning, and build a "community of practice" among the grantee institutions and practitioners interested in developing similar spaces.
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TEAM MEMBERS: Association of Science-Technology Centers Margaret Glass Amy Eshelman Korie Twiggs
resource project Media and Technology
Brigham Young University and the University of Maryland, in partnership with the Smithsonian Institution, the Computer History Museum, and NASA, plus leading game designers, educators, scientists, and researchers, will conduct research on the design and development of two large-scale Alternate Reality Games (ARGs) based on deep-time science in astrobiology, astrophysics, and interplanetary space travel. The project will iteratively design and test two distinct types of ARGs (closed- and open-ended) to study the effects of these ARGs on STEM learning. The ARGs will be based upon the Next Generation Science Standards (NGSS), affording learners with intensive, self-driven, and scaffolded scientific learning and will be aimed at attracting girls and other groups historically underrepresented in science and technology. Each ARG will be designed by NASA scientists, educators and education researchers, and game-based learning experts and will be highly interactive: engaging learners in collaborative investigations in real and virtual worlds to collect scientific data, conduct data analysis, and contribute scientific evidence that will help solve scientific questions within a science-based narrative derived from real world problems that will develop learners' computational thinking skills in a collaborative, participatory virtual learning environment. Combining data from web and social media analytics, player interviews, surveys, and user-generated content, researchers, and evaluation experts at UXR who will provide an outcomes-based evaluation, including front-end, formative, remedial, and summative evaluations, will establish the properties of ARGs that most effectively advance informal STEM learning outcomes. By comparing open-ended and closed-ended ARGs, the PIs will be able to assess the relative strengths and weaknesses of two distinct approaches to Alternate Reality Game design. The project team will test the hypothesis that open-ended, user-generated content will support inquiry-based learning, peer-to-peer learning, and life-wide and life-deep learning, while close-ended, narrative-rich ARGs will support specific transfer of STEM knowledge, collaboration, and problem solving. To help ensure that the games appeal to their target audiences, the project team will adopt co-design methods, enlisting the creative input of participating teens at each stage of the design process. Supplementary materials and lesson plans developed in close consultation with teachers, librarians, teens, and external stakeholders will enable the ARGs to be widely and effectively used as a model in museums, classrooms, libraries, and after-school programs. The proposed ARGs represent a unique environment to test learning principles that enable players to bridge their learning through transmedia across multiple contexts and test the effects of collaboration with massive numbers of concurrent players. As a result, the project should yield insights on how learning principles can be adopted and re-appropriated for emerging learning environments, including those that that might be crowd-sourced. The research is well grounded in the literature and the PIs do an excellent job of mapping ARG design principles to the pertinent learning science research, providing a clear sense of the particular affordances of the genre that should lead to new understandings. The approach has profound implications for the way we might teach the next generation of students. The ability to mix problem solving and learning in virtual spaces with experiences and data derived from the physical world could dramatically change how we understand the role of technology in education.
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TEAM MEMBERS: Derek Hansen Steven Shumway June Ahn Elizabeth Bonsignore Kari Kraus
resource project Media and Technology
SciGirls and Citizen Science: Real Data, Real Kids, Real Discoveries SciGirls is showcasing Citizen Science! From their own backyards to a NASA research center, the bright, relatable, real girls featured on the groundbreaking PBS series are seriously into science, technology, engineering and math, or STEM. And Season Three of SciGirls finds these STEM adventurers tracking toads, counting clouds and much more, all in the name of citizen science. The brand-new season of the Emmy-winning show, featuring six stand-out episodes, debuted April 2015 on PBS KIDS (check local listings) and online at http://pbskids.org/scigirls. Citizen science is the newest STEM frontier that engages the general public –and kids – in real science. Scientists worldwide invite ordinary people—like the SciGirls—to observe and record data about everything from birds to beaches, monarch butterflies to maple trees. The data is then shared with scientists, who use it to generate new scientific knowledge. In six exciting new episodes, middle school girls and their female STEM professional mentors hit the great outdoors, cataloging frog calls, tracking the changing seasons, verifying satellite imagery of clouds, monitoring fragile butterfly populations, improving urban bird habitats, and advocating for healthy oceans. In addition, animated characters Izzie and Jake are back and finding themselves in sticky situations that can only be solved by STEM—and the SciGirls. When the SciGirls share their data with professional scientists, they save the day for Izzie and Jake and help save the environment! The new mobile-friendly website at http://pbskids.org/scigirls lets kids play new games, watch episodes and videos, and connect with fellow STEM explorers anywhere, anytime. “Collaboration is the key to successful citizen science,” said SciGirls executive producer Richard Hudson. “Since SciGirls’ beginning, working together—making discoveries, mistakes and friends—is one of the important research-based methods we use to engage girls around STEM. This new season underscores the importance of collaboration within the scientific research community and workforce. SciGirls is fortunate to have powerful partners advising us about citizen science, including the Cornell Lab of Ornithology, NASA and SciStarter.” The SciGirls creative team is headed by Twin Cities Public Television’s Director of Science Content Richard Hudson, Executive Producer of the long-running PBS children’s science series Newton's Apple and creator of DragonflyTV and the SciGirls initiative. Animation is created by Soup2Nuts, producers of PBS’ WordGirl. Strategic partners for the new series are the Cornell Lab of Ornithology, Rick Bonney co-PI, and the National Girls Collaborative Project, co-PI Karen Peterson. SciGirls is made possible by a major grant from the National Science Foundation. Additional funding is provided by INFOR, Northrop Grumman Foundation, and PPG Industries Foundation.
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resource project Professional Development, Conferences, and Networks
The conference, Indigenous Worldviews in Informal Science Education, is designed to advance research on the integration of Native and Western science in relation to informal science learning. The goals of the conference are to integrate and synthesize research and theory, formulate a research agenda, and share the results with the STEM education community. The conference is organized around six strands: Collaboration, Policy, Holistic Education, Next Generation Youth, and Evaluation. A six-week preconference online discussion of conference issues leads into the two-day conference, held at Imiloa Astronomy Center in Hilo, Hawaii. The meeting brings together sixty participants including educators, research scientists, learning researchers, policymakers, and Native youth. The conference includes keynotes, workshops and synthesis discussion groups, which will be synthesized and presented at a policy outcome meeting held in Washington, DC that follows the conference. Conference results will be further disseminated at relevant conferences, in publications, and through online discussions. A full evaluation process will inform the detailed planning of the conference and will evaluate the effectiveness of the conference, based on responses from conference participants.
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TEAM MEMBERS: Leslie Kimura Nancy Maryboy