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resource evaluation K-12 Programs
In fall 2019, the Bell Museum received funding via a NASA TEAM II grant to create Mars: The Ultimate Voyage, a full-dome planetarium show and accompanying hands-on activities that focus on the interdisciplinary roles that will be needed to send humans to Mars. This report from Catalyst Consulting Group presents the findings from the summative evaluation completed in March–May 2023.
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TEAM MEMBERS: VERONICA DEL BIANCO Maren Harris Karen Peterman
resource evaluation Exhibitions
The summative evaluation of the Build a Human Habitat on Mars exhibit explored the public’s learning, interest, and engagement with the activity.
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resource evaluation Games, Simulations, and Interactives
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
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resource evaluation Library Exhibits
Education Development Center (EDC) conducted the external evaluation of this second phase of NASA@ My Library. Library staff from partner libraries increased their confidence and ability to facilitate library programming related to Earth, space, and engineering.
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TEAM MEMBERS: Ginger Fitzhugh Jennifer Jocz Carrie Liston Jennifer Stiles
resource evaluation Media and Technology
The SciGirls in Space: Exploring the Moon, Mars and NASA Careers Implementation Evaluation Report focuses on the STEM outreach component of the project for 15 girl-serving organizations who used research-based gender equitable and culturally responsive instructional strategies,NASA-aligned media and STEM activities with a focus on integrating of NASA women role models.
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TEAM MEMBERS: Hilarie Davis
resource evaluation Museum and Science Center Programs
For a second year, Kera Collective measured the effectiveness of a summer camp designed by the Smithsonian’s National Air and Space Museum to empower underrepresented youth to succeed in STEAM. Overview In the winter, spring, and summer of 2022, Kera Collective again worked with the Smithsonian’s National Air and Space Museum to evaluate the Soaring High Explorers (S.H.E.) Can STEAM Camp, which serves traditionally underserved youth in the District of Columbia, Maryland, and Virginia. We explored the effectiveness of the camp activities and facilitation strategies to boost participants’
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TEAM MEMBERS: Emily Skidmore Stephanie Downey Claire Lucas
resource evaluation Exhibitions
Life on the Edge is a traveling exhibition focused on educating children ages 8-14 and their families about how understanding Earth’s extreme environments helps us search for life in space. Created by Sciencenter in Ithaca, NY, the big idea of the exhibition is: “our exploration of extreme environments expands our understanding of life on Earth and the possibilities for life in our solar system and beyond.” Through five unique exhibit sections, the exhibition offers visitors information, activities, and questions focused on scientific exploration and discovery, life in space, and the origins
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TEAM MEMBERS: Sarah Cohn Adrienne Testa
resource evaluation Media and Technology
With funding from the National Science Foundation, Secrets of the Universe (SOTU) is a multimedia project that has at its core a 40-minute 3D giant screen film directed by a collaboration of K2 Communications Inc., The Stephen Low Company, and University of California Davis Department of Physics. To support and extend the impact of the film for these audiences, the project features an educational website with a variety of resources, including online videos of science content and characters from the film. The independent evaluation team from Knight Williams Inc. conducted a summative
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TEAM MEMBERS: Valerie Knight-Williams Barbara Flagg Rachael Dobrowolski Dale McCreedy Divan Williams Jr.
resource research Public Programs
The education research component of the Pulsar Search Collaboratory (PSC) seeks to determine how the PSC experience affects the science identity and STEM career intentions of its participants and how individual programmatic elements influence persistence. These questions are investigated by comparing pre-­‐survey and post-­‐survey results and by examining the participant’s interaction with the PSC online portal. This report d pre/posistilled t survey data that examines student participants’ STEM intentions along a number of dimensions: Science/Engineering Identity, Self-­‐Efficacy, Science
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resource evaluation Public Programs
This report presents findings from the evaluation of four Pulsar Search Collaboratory (PSC) activities: online training, use of website, capstone events at hub institutions, and the PSC summer camp.
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resource evaluation Exhibitions
The Formative Evaluation for the Mars Habitat exhibit was conducted to gather visitor feedback on a prototype of the exhibit component. Data was collected in three rounds, and the exhibit component was updated as necessary between rounds. Evaluation questions focused on understanding if visitors knew what to do while at the Mars Habitat exhibit, how visitors interacted with both the exhibit and each other, and if visitors walked away with an understanding of the intended activity goals. These were explored through both observation and a follow-up interview. This report summarizes findings
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resource evaluation Media and Technology
Engaging Faith-based Communities in Citizen Science through Zooniverse was an 18-month pilot initiative funded by the Alfred P. Sloan Foundation. Any opinions, findings, or recommendations expressed are those of the authors and do not necessarily reflect the views of the Sloan Foundation. The goals of this initiative were to broaden participation in citizen science (aka people-powered research) among religious and interfaith communities by establishing pathways for them to engage with science using the online Zooniverse platform, and to build positive, long-term relationships with these
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TEAM MEMBERS: Grace Wolf-Chase Katy Hinman Laura Trouille