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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Media and Technology
The Space and Earth Informal STEM Education (SEISE) project, led by the Arizona State University with partners Science Museum of Minnesota, Museum of Science, Boston, and the University of California Berkeley’s Lawrence Hall of Science and Space Sciences Laboratory, is raising the capacity of museums and informal science educators to engage the public in Heliophysics, Earth Science, Planetary Science, and Astrophysics, and their social dimensions through the National Informal STEM Education Network (NISE Net). SEISE will also partner on a network-to-network basis with other existing coalitions and professional associations dedicated to informal and lifelong STEM learning, including the Afterschool Alliance, National Girls Collaborative Project, NASA Museum Alliance, STAR_Net, and members of the Association of Children’s Museums and Association of Science-Technology Centers. The goals for this project include engaging multiple and diverse public audiences in STEM, improving the knowledge and skills of informal educators, and encouraging local partnerships.

In collaboration with the NASA Science Mission Directorate (SMD), SEISE is leveraging NASA subject matter experts (SMEs), SMD assets and data, and existing educational products and online portals to create compelling learning experiences that will be widely use to share the story, science, and adventure of NASA’s scientific explorations of planet Earth, our solar system, and the universe beyond. Collaborative goals include enabling STEM education, improving U.S. scientific literacy, advancing national educational goals, and leveraging science activities through partnerships. Efforts will focus on providing opportunities for learners explore and build skills in the core science and engineering content, skills, and processes related to Earth and space sciences. SEISE is creating hands-on activity toolkits (250-350 toolkits per year over four years), small footprint exhibitions (50 identical copies), and professional development opportunities (including online workshops).

Evaluation for the project will include front-end and formative data to inform the development of products and help with project decision gates, as well as summative data that will allow stakeholders to understand the project’s reach and outcomes.
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resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will advance knowledge in the design of interest triggers for science in immersive digital simulation learning games. When learners are interested in a topic, it can have a profound impact on the quality of their learning. Although much is known about how informal learning experiences can promote interest in STEM, much less research has addressed links between technology use and interest development. This Exploratory Pathways project will investigate (1) the impact of entertainment technology use by middle school learners on STEM interest development, (2) the design of interactive educational technologies created specifically to trigger interest in astronomy, and (3) informal learning resources for sustained interaction with STEM content over time. In particular, learners will have the opportunity to interactively explore the scientific consequences of considering alternative versions of Earth via "What if?" questions, such as "What if the earth had no moon?" or "What if the earth were twice its current size?". While using the simulations, learners will be invited to make observations and propose scientific explanations for what they see as different. Given recent discoveries of potentially habitable worlds throughout the Galaxy, such questions have high relevance to public discourse around space exploration, conditions necessary for life, and the long-term future of the human race. Studies will occur across three informal learning settings: museum exhibits, afterschool programs, and summer camps, and are driven by the following research questions: What technology-based triggers of interest have the strongest influence on interest? Which contextual factors are most important for supporting long-term interest development? And, what kinds of technology-based triggers are most effective for learners from audiences who are underrepresented in STEM? This research will result in an empirically tested approach for cultivating interest that will allow educators to leverage the "What if?" pedagogy in their own work, as well as downloadable materials suitable for use in both informal and formal learning settings.

Planned studies will identify features that are effective in triggering interest, with an emphasis on groups underrepresented in STEM, and elaborate on the importance of engaging learners in explanatory dialogues and in service of interest development. It is hypothesized that interacting in such novel ways can act as a trigger for interest in astronomy, physics, and potentially other areas of STEM. Design iterations will also investigate different forms of learning supports, such as guidance from facilitators, collaboration, and automated guidance available within the simulations, and identify how features vary with respect to learning contexts. Data collected will include interview and survey data to track interest development, measures of knowledge in astronomy and physics, and log files of simulation use to better understand how behaviors in the simulations align with stated interests. Results of the studies will advance the theoretical understanding of interest development and its relationship to interactive experiences, and will also have practical implications for the deployment of technology in informal settings by identifying features critical for triggering the interest of middle school learners. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: H Chad Lane Jorge Perez-Gallego Neil Comins
resource project Public Programs
Pipeline for Remote Sensing Education and Application (PRSEA), will increase awareness, knowledge and understanding of remote sensing technologies and associated disciplines, and their relevance to NASA, through a combination of activities that build a “pipeline” to STEM and remote sensing careers, for a continuum of audiences from third grade through adulthood. This program will be led by Pacific Science Center. The first objective is to engage 50 teens from groups underrepresented in STEM fields in a four-year career ladder program; participants will increase knowledge and understanding of remote sensing as well as educational pathways that lead to careers in remote sensing fields at NASA and other relevant organizations. The second objective is to serve 2,000 children in grades 3-5, in a remote sensing-based out-of school time outreach program that will increase the participant’s content knowledge of remote sensing concepts and applications and awareness and interest in remote sensing disciplines. PRSEA’s third objective is to engage 180 youth, grades 6-8, in remote sensing-themed summer intensive programs through which youth will increase knowledge of remote sensing concepts and applications and increase awareness and interest in educational and career pathways associated with remote sensing and NASA’s role in this field. The final objective is to engage 10,000 visitors of all ages with a remote sensing-themed Discovery Cart on Pacific Science Center’s exhibit floor. By engaging in cart activities, we anticipate visitors will increase their level of awareness and interest in the topic of remote sensing and NASA’s role in contributing to this field.
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TEAM MEMBERS: Ellen Lettvin
resource project Media and Technology
Journey to Space will be a large-scale traveling exhibition that simulates a journey to the International Space Station (ISS), allows visitors to explore the physical properties of low gravity environments, and introduces some of the engineering and technology that makes it possible to live and work in space. A collaborative project led by the Science Museum of Minnesota joined by the California Science Center and the three other members of the Science Museum Exhibit Collaborative, the exhibition will encourage museum visitors 1) to immerse themselves in the sights, sounds, and smells that astronauts experience traveling to, and living in, space; 2) to engage as problem solvers with some of the unique engineering challenges that must be solved to support living and working in space; and 3) to experience life aboard the International Space Station interpreted through the voices of engineers, scientists, and astronauts. In addition to the exhibition, the project will include a public website and a two-year youth program for underserved teens that will result in a three-day Celebration of Space Exploration Chautauqua aimed especially at underserved families in the Twin Cities metropolitan area. The exhibition will tour to twelve major science museums across North America and reach upwards of three and a quarter million families, adults, teachers, and students over six years.
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TEAM MEMBERS: Eric Jolly Paul Martin J. Shipley Newlin
resource project Public Programs
Girlstart will implement a comprehensive suite of informal STEM education programs that directly reach 2,500 4th-8th grade girls and their parents. This project will increase interest in and understanding of STEM disciplines by inspiring and engaging girls and their parents; it will establish linkages between formal and informal STEM education; and it will stimulate parents to support girls’ STEM learning endeavors by becoming informed proponents for high-quality STEM education. Over the course of 48 months—from fall 2012 to fall 2016—Girlstart seeks to develop new, robust, NASA-rich curriculum for its nationally-replicated Girlstart Summer Camp program, as well as year-long curriculum for its recognized Girlstart After School program. Curricula will be prepared for a range of ages and abilities and include links to electives, higher education majors, and careers. Girlstart will also conduct public and community STEM education programs throughout the region in NASA content areas. In addition, Girlstart will develop relevant, hands-on exhibits at the Girlstart STEM Center in Austin, Texas.
Through this project, Girlstart will:  (1) Increase facility and mastery in STEM skills. (2) Increase participants’ interest in pursuing STEM subjects and careers. (3) Increase participants’ understanding and mastery of the scientific method and the engineering design process as systems for problem solving and scientific discovery. (4) Increase participants’ understanding that there are multiple applications of STEM in everyday life. (5) Increase participants’ understanding of higher education as key to expanding career options. (6) Increase participants’ confidence and interest in conducting STEM activities. (7) Increase participants’ awareness of STEM careers.
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TEAM MEMBERS: Tamara Hudgins
resource project Public Programs
Explore the Galaxy involved teens from Chicago Public Schools (CPS) in planning for an upcoming exhibition and its interpretation. The Adler Planetarium worked with teens from several CPS high schools, with a special focus on the CPS Air Force Academy High School (AFAHS). The goals were to develop institutional partnerships and capacity for a teen docent program as well as to do formative evaluation for an upcoming exhibition. All goals were met. The Adler is now in year 4 of a comprehensive partnership with the AFAHS involving students from all four grades in field trips, activities, after-school clubs and Adler internships. The AFAHS students are now participants in an active teen internship program that places students in different Adler professional departments every summer. As well the Adler employs volunteer and paid teen interpreters on school year weekends. These relationships and programs depend on the foundations laid through the work of this grant. In the realm of exhibition design, teens also interviewed visitors about prior conceptions and interest in several areas related to cosmology including how gravity works and the size and age of the universe. Their comments influenced design of, The Universe a Walk through Space and Time, which opened in summer of 2012.
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TEAM MEMBERS: Paul Knappenberger
resource project Public Programs
Exoplanets Exploration is an interactive exhibition to explore exoplanets for the primary audience of students grades 5th through 12th with a secondary audience of younger children and adults. The exhibition is located in the astronomy wing of the Boonshoft Museum of Discovery (Dayton, Ohio). The project goals are to provide a STEM base for visitors from which to explore exoplanet discoveries; for them to have a basic understanding of exoplanet missions, instruments used in the discoveries, and the science knowledge necessary to understand the discoveries; to learn about the exoplanet discoveries through hands-on tactile, auditory, visual, and kinesthetic interactive exhibition components; and to challenge visitors to contemplate the possibility of life elsewhere in the universe. Aspects of the exhibition are integrated into space-related programming by linking to school visits, Distance Learning programs, summer Discovery Camps, FIRST LEGO league, and homeschool programming. Components of the exhibition addresse relevant Ohio Academic Content Standards for Earth and Space Science and will evolve to incorporate new Next Generation Science Standards. With the STEM career information presented along with scientific learning, students will be able to visualize the possibilities that NASA and space science represents.
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TEAM MEMBERS: Mark Meister
resource project Media and Technology
This project will develop a comprehensive Space Weather Outreach program to reach students, educators, and other members of the public, and share with them the discoveries from this scientific discipline. The Space Science Institute will capitalize on its prior successes and the success of other education programs to develop a comprehensive and integrated program that has the following five components: (1) the Space Weather Center website that includes online educational games; (2) Small Exhibits for Libraries, Shopping Malls, and Science Centers; (3) After-School Programs; (4) Professional Development Workshops for Educators, and (5) an innovative Evaluation and Education Research project. Its overarching goal is to inspire, engage, and educate a broad spectrum of the public and make strategic and innovative connections between informal and K-12 education communities. Partners include UC Berkeley's Space Sciences Laboratory; the American Library Association; Macerich: a mall developer with nationwide impact; and the Math, Engineering, Science Achievement program. The project brings together a creative collaboration between exhibit designers, graphic artists, formal/informal educators, and research scientists. The project spans a full spectrum of science communication strategies (formal, informal, and public outreach). The evaluation part of the project will examine how well the project elements work together and a pilot research study will explore the efficacy of online digital games for communicating complex space weather content. Results will be published and the findings presented at professional meetings and online. The three-year project is expected to impact well over two million people, including exhibit and website visitors and outreach visitors at various venues such as libraries and malls.
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TEAM MEMBERS: Paul Dusenbery James Harold Lisa Curtis Brad McLain