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resource project Media and Technology
The Space Science Institute is developing an astronomy educational social game for the Facebook platform. The game uses the "sporadic play" model popular with many Facebook games, in which players take only a few actions at a time, then return to explore the results. Here players will create their own stars and planetary systems that evolve over time at a rate of a million years a minute. Players set systems in motion, revisiting the game over days or weeks to make new choices and alter strategies. The game is in effect an end-to-end solar system simulation, following a star from birth to death. As a result it encompasses a wide variety of core concepts in astronomy, including galactic structure, stellar evolution and lifecycles, planetary formation and evolution, and habitability and "habitable zones." The accompanying research program will examine the effectiveness of this type of game in informal education, and the effects of the social network on meeting the education goals, including viral spread, cooperative play, and discussions about the game and its underlying content in associated online forums.
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TEAM MEMBERS: James Harold Dean Hines Kate Haley Goldman
resource project Media and Technology
The University of Chicago's Yerkes Observatory, the National Radio Astronomy Observatory, the University of North Carolina, the Astronomical Society of the Pacific, and 4-H are collaborating to provide professional development to 180 4-H leaders and other informal science educators, and engage 1,400 middle school youth in using research-grade robotic telescopes and data analysis tools to explore the Universe. Youth participating in 4H-based out-of-school programs in Wisconsin, West Virginia and North Carolina are learning about the universe and preparing for STEM careers by conducting authentic astronomy research, completing astronomy-related hands-on modeling activities, interacting with astronomers and other professionals who are part of the Skynet Robotic Telescope Network, and interacting with other youth who part of the Skynet Junior Scholars virtual community. The project is innovative because it is providing a diverse community of 4-H youth (including sight- and hearing-challenged youth and those from underrepresented groups) with opportunities to use high-quality, remotely located, Internet-controlled telescopes to explore the heavens by surveying galaxies, tracking asteroids, monitoring variable stars, and learn about the nature and methods of science. Deliverables include (1) online access to optical and radio telescopes, data analysis tools, and professional astronomers, (2) an age-appropriate web-based interface for controlling remote telescopes, (3) inquiry-based standards-aligned instructional modules, (4) face-to-face and online professional development for 4-H leaders and informal science educators, (5) programming for youth in out-of-school clubs and clubs, (6) evaluation findings on the impacts of program activities on participants, and (7) research findings on how web-based interactions between youth and scientists can promote student interest in and preparedness for STEM careers. The evaluation plan is measuring the effectiveness of program activities in (1) increasing youths' knowledge, skills, interest, self-efficacy, and identity in science, including youth who are sight- and hearing-impaired, (2) increasing educators' competency in implementing inquiry-based instruction and their ability to interact with scientists, and (3) increasing the number of Skynet scientists who are involved in education and public outreach.
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TEAM MEMBERS: Richard Kron Suzanne Gurton Daniel Reichart Sue Ann Heatherly
resource project Media and Technology
StarTalk Radio will develop a highly innovative new genre of science radio that bridges the intersection between popular culture and science education. Host of the show and project PI is Dr. Neil deGrasse Tyson, renowned scientist, astrophysicist, popular science author and director of the Hayden Planetarium in New York City. The radio programs will combine comedy, references to pop culture, and public fascination with space science to reach an untapped audience for the informal science field--those who listen to commercial talk radio call-in shows. The STEM content will include astronomy, astrophysics, astrobiology, space exploration, earth system science, and associated technologies. Goals and intended outcomes of the project include increasing knowledge and interest of space science topics, and motivating audiences to pursue additional learning acitivities as the result of listening to the programs. This project builds on a previous SGER grant (#0852400) which produced 13 pilot programs and was evaluated by Multimedia Research. Project deliverables include 39 one-hour live call-in shows a year for a total of 117 shows over three years, a website, and a business strategy that projects making the radio programs self-sustaining. Dr. Tyson will be the host, and each program will include a celebrity guest who has a strong interest in science. The target audience for the show is the "blue collar intellectual" audience segment who listens to commercial talk radio, has a high school education or less and is in the 25-44 year old range. It is estimated that there will be one million listeners per week by the end of the project. People with disabilities (deaf and visually impaired) will have access to the products through captioning and other features on the website. Project partners include CBS Radio, CBS/AOL, and Discover Magazine. Formative evaluation of these new shows and website will be conducted by Multimedia Research. The Goodman Research Group (GRG) will conduct the summative evluation to assess the extent to which the project accomplishes the goals and specifically will gather and analyze data on the previously untappped and underserved audiences. The evaluation will examine the differences in impact on Science Novices and Science Enthusiasts, asking questions about how the programs increase awareness of scientific issues, and their effects on society and culture, as well as factual knowledge. Methods include multi-level, quasi-experimental, and longitudinal episode assessments. Potential impacts on the field of informal science education include opening up a new commercial radio audience for informal science learning, increasing knowledge about effective approaches to combining humor and science, and demonstrating an effective business model that results in a self-supporting show about science on commercial radio.
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TEAM MEMBERS: Neil deGrasse Tyson Barbara Flagg
resource project Public Programs
The National Science Festival Network project, also operating as the Science Festival Alliance, is designed to create a sustainable national network of science festivals that engages all facets of the general public in science learning. Science Festivals, clearly distinct from "science fairs", are community-wide activities engaging professional scientists and informal and K-12 educators targeting underrepresented segments of local communities historically underserved by formal or informal STEM educational activities. The initiative builds on previous work in other parts of the world (e.g. Europe, Australasia) and on recent efforts in the U.S. to create science festivals. The target audiences are families, children and youth ages 5-18, adults, professional scientists and educators in K-12 and informal science institutions, and underserved and underrepresented communities. Project partners include the MIT Museum in Cambridge, UC San Diego, UC San Francisco, and the Franklin Institute in Philadelphia. The deliverables include annual science festivals in these four cities supported by year-round related activities for K-12 and informal audiences, a partnership network, a web portal, and two national conferences. Ten science festivals will be convened in total over the 3 years of the project, each reaching 15,000 to 60,000 participants per year. STEM content includes earth and space science, oceanography, biological/biomedical science, bioinformatics, and computer, behavioral, aeronautical, nanotechnology, environmental, and nuclear science. An independent evaluator will systematically assess audience participation and perceptions, level/types of science interest stimulated in target groups, growth of partnering support at individual sites, and increasing interactions between ISE and formal K-12 education. A variety of qualitative and quantitative assessments will be designed and utilized. The project has the potential to transform public communication and understanding of science and increase the numbers of youth interested in pursuing science.
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TEAM MEMBERS: Loren Thompson Jeremy Babendure Ben Wiehe
resource evaluation Media and Technology
WGBH received funding to develop and create NOVA Labs, an online environment that provides teen audiences with an online research lab, educational content, and the opportunity to engage with authentic data, tools, and processes to investigate scientific questions. This work has begun with the development of a first pilot lab, called The Sun Lab. NOVA Education created and launched this lab in early summer 2012. Examining the site in its pilot form, the Lifelong Learning Group (LLG) engaged in a formative evaluation to support refinements and improvements in the design of subsequent NOVA Lab
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TEAM MEMBERS: NOVA Brooke Havlik Jessica Sickler
resource project Public Programs
The Museum of Aviation: STEM-ulating Georgia's Future Workforce Through Outreach project will build partnerships between the Museum of Aviation, STARBASE, six Georgia school districts, NASA, and volunteer mentors that promote STEM literacy, awareness of NASA's mission, and encourage the pursuit of STEM careers. This goal will be achieved through meeting the following objectives: -Promote lifelong learning by students, educators, and families, using NASA-themed STEM and missions via six outreach programs serving 10,750 participants (including 9,000 students, 1,600 parents, and 150 teachers).
-Improve the understanding of NASA's missions, contributions to STEM disciplines and careers by students and faculty in grades pre K-8 by at least 35%. To accomplish the objectives, 6 STEM-based outreach programs will be provided to 12 school districts and will serve students, parents, and teachers. -ACE on the Go - STEM Modules use hands-on interactive activities for 2nd-5th graders -Family STEM Night - provides 2nd-5th graders and their families an opportunity to partake in 15 or more hands-on, interactive experiments that demonstrate STEM principles. -Aviation Outreach - introduces 6th-8th graders to aviation, and to STEM related careers. -STEM Afterschool - 6th-8th graders will learn about forces and motion and how forces make flight possible. -STARBASE 2.0 Afterschool STEM Mentoring Club consists of two components - a STEM Academy and a STEM Mentoring Afterschool Program both for underserved and at-risk youth in grades 6-8. -Teacher Training – STEM Workshops for teachers through the Georgia NASA RERC. This project will help to strengthen Georgia's future workforce by targeting students traditionally underserved and underrepresented in communities and in STEM fields. It will help attract and retain students in STEM disciplines by engaging students in STEM education and exposing them to STEM careers, and connect students, teachers, and families to NASA's mission by building strategic partnerships with formal education providers. The project will also help to strengthen the nation's and NASA's future workforce, attract and retain students in STEM disciplines, and engage Americans in NASA's mission.
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TEAM MEMBERS: Patrick Bartness
resource project Public Programs
Stennis Space Center (SSC) Office of Education and Visitors Center provided relevant education activities and experiences for teachers, students, and the general public. Activities included partnerships with INFINITY Science Center, 4-H of Mississippi, the Boys & Girls Club of America, development and delivery of educator professional development workshops that meet national curriculum standards; inquiry-based activities that emphasized the International Space Station, robotics, aeronautics, and propulsion testing; and development and installation of an interactive exhibit at the Infinity Science Center. The opening of the Infinity Science Center at Stennis Space Center in April 2012 allowed a new opportunity for SSC to partner and expand NASA’s outreach. A commercial-grade playground was professionally installed at the Infinity Science Center, along with OSHA-approved safety matting. The goal of the project was to utilize a commercially available playground and add graphics and quiz-based activities modifications enabling young visitors to INFINITY at NASA Stennis Space Center, the official visitor center for Stennis Space Center, to have an interactive, yet educational, experience.
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TEAM MEMBERS: Joy Smith
resource project Media and Technology
Our Instrumented Earth: Understanding Global Systems and Local Impacts through the El Nino Story centers on a new production displayed on Science on a Sphere® (SOS), and informal educational program elements to engage learners in the power and purpose of NASA data-gathering tools. Audiences include over two million visitors to partner institutions, serving both urban and rural constituencies that rank among the most diverse in the nation. The Aquarium has partnered with the Oregon Museum of Science and Industry (OMSI) and NASA Goddard Space Center to implement elements of the program, as well as NASA scientists and experts to develop content. There are two main project goals for Our Instrumented Earth: to create a NASA-informed public by creating an SOS production which highlights space technologies and other instruments monitoring Earth; and to enhance the STEM capacity of underserved teachers, parents, and students through teacher professional development and outreach events. Major project deliverables for Our Instrumented Earth include: a brand new SOS film production, an adapted program for the Magic Planet spherical display platform to serve rural communities, professional development workshop for formal teachers, and NASA Night outreach events at the Aquarium.
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TEAM MEMBERS: Jerry Schubel
resource project Media and Technology
The NASA Science Research Mentoring Program (NASA SRMP) is an established mentoring program that presents the wonders of space exploration and planetary sciences to underserved high school students from New York City through cutting-edge, research-based courses and authentic research opportunities, using the rich resources of the American Museum of Natural History. NASA SRMP consists of a year of Earth and Planetary Science (EPS) and Astrophysics electives offered through the Museum’s After School Program, year-long mentorship placements with Museum research scientists, and summer programming through our education partners at City College of New York and the NASA Goddard Institute for Space Studies. The primary goals of the project are: 1) to motivate and prepare high school students, especially those underrepresented in science, technology, engineering and math (STEM) fields, to pursue STEM careers related to EPS and astrophysics; 2) to develop a model and strategies that can enrich the informal education field; and 3) to engage research scientists in education and outreach programs. The program features five in-depth elective courses, offered twice per year (for a total of 250 student slots per year). Students pursue these preparatory courses during the 10th or 11th grade, and a select number of those who successfully complete three of the courses are chosen the next year to conduct research with a Museum scientist. In addition to providing courses and mentoring placements, the program has produced curricula for the elective courses, an interactive student and instructor website for each course, and teacher and mentor training outlines.
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TEAM MEMBERS: Lisa Gugenheim
resource project Exhibitions
Beginning in 2010, Thanksgiving Point Institute leveraged its one-of-a-kind assets to deliver NASA and space-related programming. Informally referred to as NASA BLAST (Bringing Light and Space Together), the program included three exhibitions and a multitude of informal learning opportunities including field trips, camps, classes, and family programming. During the two-year program, Thanksgiving Point achieved its goal of increase the public’s knowledge and awareness of STEM (science, technology, engineering, and math). Thanksgiving Point incorporated unique space-related messages in each of its venues and provided educational lessons to 554,873 guests. Thanksgiving Point did this through three exhibitions: a light exhibition at the Museum of Ancient Life featuring exhibitions from San Francisco’s Exploratorium, a space garden at Farm Country, and walk able version of the solar system at Thanksgiving Point Gardens. In addition, Thanksgiving Point hosted a number of youth programs, day camps, and field trips centered on these exhibitions.
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TEAM MEMBERS: Allen Ash
resource project Media and Technology
Mission: Moonbase is an interactive lunar colony simulation designed to inspire and educate participants of all ages. Prominently situated in the largest children’s science center at the Museum of Science & Industry (MOSI), Mission: Moonbase engages the general public as an exhibition. It also serves as an immersive, team-based experience for thousands of students in area school districts, Girl Scouts, Boy Scouts, etc. Through the use of high-tech gaming technologies in a facilitated, immersive environment, participants are challenged to operate lunar colony while learning and applying STEM (Science, Technology, Engineering, and Mathematics) knowledge and skills. Mission: Moonbase will continue to serve as an inspirational catalyst for students and families on the importance of STEM, NASA’s missions and career opportunities, and the value of space exploration in a fun, exciting way. Mission: Moonbase serves as an educational setting and dynamic experience for students and families with the support of educators and scientists with an eye on promoting a better future.
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TEAM MEMBERS: Kathy Prossick Anthony Pelaez
resource project Media and Technology
The Denver Museum of Nature & Science (DMNS) CP4SMP program, Methods of Increasing Awareness of Comparative Planetology and Climate Science with Science On a Sphere in Museum Settings, intended to educate our audiences about planetary exploration missions, illuminate climate science through comparative planetology, and produce new educational materials, interpretation techniques, and knowledge that facilitate more effective informal education on these themes nationally. DMNS was the lead organization on this program, but collaborated closely with other institutions involved in the Science on a Sphere® (SOS) user community. This program achieved its intentions to: (1) boost literacy in climate science, (2) build awareness of NASA’s space science missions and the relevance of NASA Earth observing satellites to contemporary issues of global change, and (3) evaluate the effectiveness of different modes of employing the SOS system with diverse audiences. We capitalized on our unique combination of scientific expertise in planetary science and spacecraft exploration, our considerable experience in digital media development, informal science education, exhibit design, educational research, and museum evaluation. Over the duration of the project we: (1) developed visually exciting and compelling SOS programming on comparative planetology and climate science using NASA mission data; (2) tested different modes of presentation of SOS to determine how this technology can be best utilized in informal science contexts; (3) investigated how visitors perceive and understand scientific data presented on SOS; and (4) created teacher professional development workshops to reach K-12 formal educators both locally and nationally. The DMNS CP4SMP NASA grant created opportunities to positively impact climate literacy for millions of DMNS visitors over the five-year period.
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TEAM MEMBERS: Scott Sampson Steve Lee Ka Chun Yu Eddie Goldstein Andrea Giron