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resource research Media and Technology
Dialogical models in science communication produce effective and satisfactory experiences, also when hard sciences (like astrophysics or cosmology) are concerned. But those efforts to reach the public can be of modest impact since the public is no longer (or not sufficiently) interested in science. The reason of this lack of interest is not that science is an alien topic, but that contemporary science and technology have ceased to offer a convincing model for the human progress.
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TEAM MEMBERS: Stefano Sandrelli
resource project Media and Technology
Moving Beyond Earth Programming: “STEM in 30” Webcasts. The Smithsonian’s National Air and Space Museum (NASM) will develop nine “STEM in 30” webcasts which will be made available to teachers and students in grades 5-8 classrooms across the country. The primary goal of this program is to increase interest and engagement in STEM for students. Formative and summative evaluations will assess the outcomes for the program, which include the following:

Increased interest in STEM and STEM careers, Increased understanding of science, technology, engineering and mathematics (STEM), Increased awareness and importance of current and future human space exploration, and Increased learning in the content areas.

This series of live 30-minute webcasts from the National Air and Space Museum and partner sites focus on STEM subjects that integrate all four areas. The webcasts will feature NASA and NASM curators, scientists, and educators exploring STEM subjects using museum and NASA collections, galleries, and activities. During the 30-minute broadcasts, students will engage with museum experts through experiments and activities, ask the experts questions, and answer interactive poll questions. After the live broadcasts, NASM will also archive the webcasts in an interactive “STEM in 30” Gallery.
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TEAM MEMBERS: Roger Launius
resource project Public Programs
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
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TEAM MEMBERS: Ann McMahon
resource project Public Programs
Stennis Space Center (SSC) Office of Education and Visitors Center provided relevant education activities and experiences for teachers, students, and the general public. Activities included partnerships with INFINITY Science Center, 4-H of Mississippi, the Boys & Girls Club of America, development and delivery of educator professional development workshops that meet national curriculum standards; inquiry-based activities that emphasized the International Space Station, robotics, aeronautics, and propulsion testing; and development and installation of an interactive exhibit at the Infinity Science Center. The opening of the Infinity Science Center at Stennis Space Center in April 2012 allowed a new opportunity for SSC to partner and expand NASA’s outreach. A commercial-grade playground was professionally installed at the Infinity Science Center, along with OSHA-approved safety matting. The goal of the project was to utilize a commercially available playground and add graphics and quiz-based activities modifications enabling young visitors to INFINITY at NASA Stennis Space Center, the official visitor center for Stennis Space Center, to have an interactive, yet educational, experience.
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TEAM MEMBERS: Joy Smith
resource project Public Programs
STEMtastic: NASA in Our Community is a two-year project designed to educate and inspire teachers, students and life-long learners to embrace NASA STEM content. The project will increase awareness of NASA activities, while educating and inspiring students to train for careers that are critical to future economic growth of the country in general, and NASA’s future missions in particular. The Virginia Air & Space Center (VASC) will partner with the Virginia Space Grant Consortium and Analytical Mechanics Associates, Inc. to accomplish this project. VASC will deliver NASA STEM content through (1) STEMtastic Teacher Institutes and Education Modules: (a) a series of two five-day professional development institutes for educators which will result in the (b) development and dissemination of new education modules for grades 4-9; and (2) STEMtastic Exhibits and Demonstrations: new interactive exhibits to used for live demonstrations at VASC; those demonstrations will also be delivered to traditionally underserved schools in the region. All classroom and teaching materials—educator institutes, education modules, exhibit software and demonstration modules—will be developed using NASA content and shared with other institutions to promote the expansion of knowledge about best practices in providing STEM education in both formal and informal education settings. STEMevals, a robust evaluation plan, will be implemented to assess success in each project area. Adjustments will be made along the pipeline to increase effectiveness in reaching the target audience. The project has the potential to reach countless educators, students and museum visitors throughout the U.S."
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TEAM MEMBERS: Brian DeProfio Danielle Price
resource project Media and Technology
The NASA Science Research Mentoring Program (NASA SRMP) is an established mentoring program that presents the wonders of space exploration and planetary sciences to underserved high school students from New York City through cutting-edge, research-based courses and authentic research opportunities, using the rich resources of the American Museum of Natural History. NASA SRMP consists of a year of Earth and Planetary Science (EPS) and Astrophysics electives offered through the Museum’s After School Program, year-long mentorship placements with Museum research scientists, and summer programming through our education partners at City College of New York and the NASA Goddard Institute for Space Studies. The primary goals of the project are: 1) to motivate and prepare high school students, especially those underrepresented in science, technology, engineering and math (STEM) fields, to pursue STEM careers related to EPS and astrophysics; 2) to develop a model and strategies that can enrich the informal education field; and 3) to engage research scientists in education and outreach programs. The program features five in-depth elective courses, offered twice per year (for a total of 250 student slots per year). Students pursue these preparatory courses during the 10th or 11th grade, and a select number of those who successfully complete three of the courses are chosen the next year to conduct research with a Museum scientist. In addition to providing courses and mentoring placements, the program has produced curricula for the elective courses, an interactive student and instructor website for each course, and teacher and mentor training outlines.
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TEAM MEMBERS: Lisa Gugenheim
resource project Media and Technology
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
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TEAM MEMBERS: Linda Morris Jan Anstatt
resource project Public Programs
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
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TEAM MEMBERS: Linda Morris Jan Anstatt
resource project Media and Technology
WGBH Educational Foundation is requesting funds to produce 20 new shows and new outreach and Web activities for "ZOOM," which will be renamed "Hot Seat." "Hot Seat" is a daily half-hour PBS television series targeted to kids ages 8 to 11. Uniquely by and for kids, the program gives its viewers a chance to explore, to experiment and to share their creativity. The series, along with its far-reaching outreach, offers its audience an innovative curriculum that promotes the acquisition of basic math and science knowledge and the development of problem solving skills called "Habits of Mind." The intended impacts are to: (1) establish a project that uniquely integrates television, the Web and outreach as a model for how media can teach science and math; (2) engage kids and teach them science and math content and process skills; (3) provide curriculum and professional development to organizational partners. Innovation includes developing three new content areas for the series -- Invention, Space Science and Earth Science -- and evolving the project design by incorporating new production techniques that enhance the "reality factor" of the science programming. Outreach for the project will include printed materials for kids, families and educators. A new collaborative partnership is being developed with the American Library Association to help distribute the new afterschool curricula to librarians across the country. "Hot Seat" will support the existing network of "ZOOM" outreach partners and convert the museum "ZOOMzones" to "Hot Seat Spots." "ZOOM" currently is carried by 269 public broadcasting stations and is viewed by 4 million children each week.
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TEAM MEMBERS: Kate Taylor
resource project Media and Technology
The excitement of astrophysical research and discovery is brought into the high school science and mathematics classes through a flexible set of student activities and projects on variable stars. The project includes a computerized database, of 400,000 measurements of brightness of 150 variable stars in five constellations over 25 years, from which students can deduce properties, processes, and evolution of these stars. Students can make additional measurements and discoveries from carefully selected time sequences of 125 35mm slides or from actual measurements from the night sky. A comprehensive student manual and instructional videos make the materials self-contained and easy to use. The teacher manual enables the instructor to adapt the materials to skills, objectives and local curricula. The material can be used in a variety of contexts: traditional mathematics and science classes at both the high school and college level, independent projects, summer institutes, and community science clubs. The material will be field tested in classes and refined through workshops with teachers. A newsletter and a video about amateur astronomers is planned.
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TEAM MEMBERS: Janet Mattei John Percy
resource project Public Programs
Voyage of Discovery is a comprehensive and innovative project designed to provide K-12 youth in Baltimore City with an introduction to mathematics, engineering, technology, environmental science, and computer and information science, as it relates to the maritime and aerospace industries. The Sankofa Institute, in partnership with the Living Classrooms Foundation and a host of marine, informal science, community, and educational organizations, collaborate to make science relevant for inner-city youth by infusing science across the curriculum and by addressing aspects of history and culture. Youth are introduced to historical, current, and future innovations in shipbuilding as a means to learn the science, mathematics, and history associated with navigation, transportation, environmental science, and shipping. Activities will take place at the Frederick Douglass-Isaac Myers Maritime Park and Museum where students participate in intensive afterschool, Saturday, and summer sessions. Families are invited for pre-session orientation meetings and again at the end of each session to observe student progress. This project will provide over 3,900 K-12 youth with the opportunity to learn mathematics (algebra, geometry, and trigonometry), physics (gravity, density, mechanics), design, and estuarine biology while participating in hands-on sessions. Project deliverables include a 26-foot wooden boat, a working model of a dirigible, a submarine model, and pilot control panel models, all constructed by students and subsequently incorporated into exhibits at the USS Constellation Museum. The project also results in the production of two curricula--one each on celestial navigation and propulsion. Voyage of Discovery informs the literature on inquiry-based informal science education programs and strategies to engage minority and low-income youth in learning science and technology.
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TEAM MEMBERS: Sandra Parker Scott Raymond
resource project Media and Technology
The Challenger Center for Space Science Education located in Alexandria, Virginia, a nonprofit organization with a mission to increase the number of youth interested in science and space, is requesting $303,170 over two years from the National Science Foundation (NSF) to develop a new scenario for its Challenger Learning Centers. Located in science centers. museums and schools around the country. Learning Centers house equipment and educational programming for hands-on training during a simulated mission. Scenarios use mathematics, science and problem-solving skills to provide participants with simulated experiences of working in a space laboratory and a "Mission control" laboratory. Challenger Center requests assistance and partnership from NSF to develop, field test, implement and evaluate a new scenario on the environment, "Mission to Planet Earth" scenario. This project will involve collaboration of expert scientists, educators, Challenger staff, and science museum professionals. Annually more than 180,000 students and between 10,000 and 15,000 adults will participate in the scenario at Learning Centers, using space as a format for learning about environmental issues. Challenger is working on the preliminary planning stage between June and December 1991. Two years of funding are requested from NSF beginning in January 1992.
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TEAM MEMBERS: Richard Methia