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resource project Exhibitions
Science Museums of Charlotte, Inc. will develop a 5500 square foot traveling exhibit on SCIENCE of FASHION for the Science Museum Exhibit Collaborative (SMEC). Opening in February 1994, SCIENCE of FASHION will tour eight major U.S> cities over thirty-two months, introducing 2.5 million people to principles of chemistry, physics, biology, mathematics, and technology that drive the textile industry. SCIENCE of FASHION integrates diverse disciplines and will help public explore science in a wholistic manner. Because the subject matter is somewhat unusual fare, SCIENCE of FASHION will help diversify audiences, drawing in population segments, particularly women, who may not normally visit science museums. SCIENCE of FASHION is an eloquent vehicle for science-rich exhibitry which teaches the mathematics of pattern geometry, production statistics, and retail costs, polymer chemistry for engineering new fabrics, the genetics of new natural colors and strong aware fibers, and the sophisticated research, robotics, and computerized technologies that keep America's textile industry at the top international commerce. Rigorous evaluation will ensure a satisfying product that is educationally-effective, durable, and appealing to a broad public audience. SCIENCE of FASHION will be a worthy addition to the rich menu of science fare in SMEC exhibitry.
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TEAM MEMBERS: Rudyard Cooper Jo Ann Leichte
resource project Exhibitions
Boston Museum of Science seeks funds from the National Science Foundation for the development of a group of interactive exhibits and educational programs that will comprise the Museum's permanent TESTING THE THEORY activity center. The project is part of a new approach to exhibits that aims to make the experiences available to visitors closer to the actual process of scientific discovery. Visitors will carry out experiments in fields ranging from chemistry and cognitive psychology, to statistics, optics, and materials science. The focus will be on promoting specific experimental skills and scientific habits of mind, and on encouraging the transfer of these skills to everyday activities. The exhibit techniques developed during the prototyping and production of TESTING THE THEORY are expected to be of importance to science museums and others concerned with increasing science literacy.
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resource project Public Programs
This project by the Oregon Museum of Science and Industry (OMSI) develops a public education program on chemistry. The program: introduces students and the general public to the science of chemistry and processes of chemistry-related research through drop-in lab activities; provides follow-up chemistry activities for use by elementary teachers and parents so that children can further explore the interests they have developed in science and chemistry; provides opportunities for internships for high-school students as lab assistants so that they can develop greater knowledge of "everyday" chemistry, laboratory techniques and safety, develop skills in working with others and in teaching chemistry, and explore potential careers in teaching chemistry; and make available the resources developed by OMSI to other interested science museums.
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TEAM MEMBERS: Rebecca Wynne Samuel Epstein
resource project Exhibitions
The Lawrence Hall of Science will develop a 3000 sq. ft. traveling interactive chemistry exhibit in which visitors will conduct a variety of basic chemical tests within the motivational genre of solving a mystery. Chem-Mystery will invite visitors into an Old House facade where two non-violent mysteries have occurred. Visitors will chose a mystery (either the case of the missing toy boat for youngsters or the case of the missing money for older children and adults) to solve. After learning the facts surrounding the case from videos of the chief detective and the suspects, visitors will collect evidence from the scene of the mystery and then proceed to the Forensics Laboratory. The Lab will contain 15 hands-on stations where visitors explore fundamental chemistry concepts while using chemistry as a tool to analyze clues. Complementary educational materials will be developed. A 20 page Going Further Guide will contain activities that can be done at home using techniques introduced in the exhibit. Teacher workshops will be held to introduce teachers to concepts in the exhibit and methods on how to incorporate the exhibit activities in their curricular agenda. These materials plus other general set-up information will be included in an Exhibit Installation Handbook. After opening to the public at the LHS in January 1996, it will begin its tour in October, 1996 to nine US science centers. It has the potential of reaching about 800,000 people during the twenty-seven month tour. The exhibit design will be reviewed for universal accessibility. It will be produced by the staff of the Lawrence Hall of Science and circulated by ASTC.
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TEAM MEMBERS: Jennifer White
resource project Exhibitions
The California Museum of Science and Industry will create a 3,000 square foot permanent exhibition of hands-on participatory exhibits on chemistry and chemical phenomena that will allow visitors to manipulate the variables of chemical systems. Forty exhibit units will be organized in clusters in that represent the basic concepts of properties of atoms and molecules, molecular structure and chemical reactions, stability of molecules and rates of reactions, forces between atoms and molecules and energy of atoms and molecules. The exhibition will use state-of-the-art technology to present chemical experiments previously left to the lab bench or the demonstration table. Interactive computers and videodiscs will be used where danger or complexity prevents the visitor from using "the real thing." Exhibit content will be proved in prototype form and tested on museum staff, visitors, and school groups prior to final design and construction. NSF support will be used in the design and prototype phases, and an "exhibit cookbook" of exhibit technologies for use by other museums will be created. The project has already attracted more than $175,000 of matching funds towards a total of $800,000 in non-NSF matching funds to support its $1,100,000 budget.
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TEAM MEMBERS: David Ucko
resource project Media and Technology
In every drop of water, down at the scale of atoms and molecules, there is a world that can fascinate anyone - ranging from a non-verbal young science student to an ardent science-phobe. The objective of Learning Science Through Guided Discovery: Liquid Water & Molecular Networks is to use advanced technology to provide a window into this submicroscopic world, and thereby allow students to discover by themselves a new world. We are developing a coordinated two-fold approach in which a cycle of hands-on activities, games, and experimentation is followed by a cycle of computer simulations employing the full power of computer animation to "ZOOM" into the depths of his or her newly- discovered world, an interactive experience surpassing that of an OMNIMAX theater. Pairing laboratory experiments with corresponding simulations challenges students to understand multiple representations of concepts. Answers to student questions, resolution of student misconceptions, and eventual personalized student discoveries are all guided by a clear set of "cues" which we build into the computer display. Moreover, the ability to visualize "real-time" dynamic motions allows for student-controlled animated graphic simulations on the molecular scale and interactive guided lessons superior to those afforded by even the most artful of existing texts. While our general approach could be applied to a variety of topics, we have chosen to focus first on water; later we will test the generality of the approach by exploring macromolecules such as proteins and DNA. The simulation sofware we have been developing embodies a simple molecular interaction model but requires leading edge computing in order to (1) apply the model to large enough systems to yield simple and realistic behavior, and (2) animate the result in real time with advanced graphics. Our ultimate goal in this project is not only to help students learn science, but also to help them learn to think like research scientists. By looking at scientific knowledge as a set of useful models - models that are essentially temporary and will inevitably lead to better ones - they can see that science is not a set of facts, but a method for discovering patterns and predictability in an otherwise disordered and unpredictable world. Through mastery of the simulation software, students will gain the self-confidence to embark on their own missions of discovery.
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TEAM MEMBERS: H. Eugene Stanley
resource project Exhibitions
This exhibit will integrate graphics, artifacts, highly interactive electro-mechanical demonstration devices together with state of the art interactive educational computer technology to demonstrate how probability shapes nature. It will draw its examples from a variety of scientific fields including physics, chemistry, earth sciences, and biology. It is planned as a permanent addition to the Museum's exhibition program, but will be designed to facilitate easy reproduction for individual copies or for circulation as a travelling exhibit. Millions of visitors--families, teachers, children form diverse communities--will gain a first hand aesthetic appreciation of the pattern finding process of scientific investigation as well as a better understanding of the usefulness of mathematics in explaining how the natural world works.
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TEAM MEMBERS: H. Eugene Stanley Douglas Smith Edwin Taylor