Skip to main content

Community Repository Search Results

resource project Public Programs
The Whaling Museum & Education Center will expand its educational programming to benefit underserved and high-risk students in grades 2 to 5, as well as their teachers and families. The museum will develop, implement, market, and evaluate core components of its programming to reach nearly 3,000 students and 50 teachers. Museum educators will present hands-on activities in nearby schools, using real and replica artifacts and other learning materials. They will also deliver workshops for teachers at the museum to help them incorporate primary resources from the museum's collection into their curricula. A family day event will showcase what students learned from the in-class visit through displays of art projects and science posters. Other project activities will include free afterschool library programs exploring STEAM and history topics and an increase in the number of scholarships to the museum's summer camp program.
DATE: -
TEAM MEMBERS: Brenna McCormick-Thompson
resource research Public Programs
Researchers and practitioners have identified numerous outcomes of place-based environmental action (PBEA) programs at both individual and community levels (e.g., promoting positive youth development, fostering science identity, building social capital, and contributing to environmental quality improvement). In many cases, the primary audience of PBEA programs are youth, with less attention given to lifelong learners or intergenerational (e.g., youth and adult) partnerships. However, there is a need for PBEA programs for lifelong learners as local conservation decisions in the United States
DATE:
TEAM MEMBERS: Laura Cisneros Jonathan Simmons Todd Campbell Nicole Freidenfelds Chester Arnold Cary Chadwick David Dickson David Moss Laura Rodriguez John Volin
resource research Public Programs
New York City is a leader in Open Data initiatives, and has a large and diverse population. This project studies informal data science learning at workshops and trainings associated with NYC’s open data ecosystem. This poster was presented at the 2021 NSF AISL Awardee Meeting.
DATE:
TEAM MEMBERS: Oded Nov Camillia Matuk Graham Dove
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The archaeology after-school program, geared towards rural middle school students, explores the ability to teach STEM through archaeology. The multidisciplinary nature of archaeology makes it a useful vehicle for teaching a variety of STEM disciplines (e.g., biology, geology, ecology, zoology, physics, chemistry, mathematics, etc.). Its compatibility with hands-on activities, deep thinking skills, and scientific reasoning matches STEM learning goals.
DATE:
TEAM MEMBERS: Laurie Miroff Amber Simpson Nina Versaggi Lynda Carroll Luann Kida
resource project Media and Technology
Production of a mobile-optimized website, a walking tour, and a museum exhibition exploring the history of underground and submerged sites in downtown San Francisco and the Bay.

The Exploratorium seeks support for the production and distribution of San Francisco's Buried History, a project that uses digital technology to engage the public in a physical and virtual exploration of the urban history of Downtown San Francisco. Specifically, Buried History uses a mobile-optimized web site, a walking tour, and accompanying museum exhibit to explore seventeen underground sites that provide fascinating clues as to how the landscape was used and altered over time, as well as to how past inhabitants of the area lived, worked and died. The project will prompt the public to become curious about the rich historical and cultural information right beneath their feet, and the story that information tells of how and why human activity transformed the landscape of San Francisco. In doing so, Buried History will engage users in adopting a more nuanced sense of place—encouraging its audience to learn from historical insights while developing perspectives on contemporary issues.
DATE: -
TEAM MEMBERS: Robert Rothfarb
resource project Public Programs
This AISL Pilots and Feasibility project will study the data science learning that takes place as members of the public explore and analyze open civic data related to their everyday lives. Government services, such as education, transportation, and non-emergency municipal requests, are becoming increasingly digital. Generally, program workshops and events may be able to support participants in using such data to answer their own questions, such as: "How do City agencies respond to noise in my neighborhood?" and "How do waste and recycling services in my neighborhood compare with others?" This project seeks to understanding how such programs are designed and facilitated to support diverse communities in accessing and meaningfully analyzing data will promote innovation and knowledge building in informal data science education. The team will begin by summarizing best practices in data science education from a variety of fields. Next they will explore the design and impacts of two programs in New York City, a leader in publicly available Open Data initiatives. This phase will explore activities and facilitation approaches, participants' objectives and data literacy skills practice, and begin to identify potential barriers to entry and levels of participation. Finally, the team will build capacity for other similar organizations to explore and understand their impacts on community members' engagement with civic data. This pilot study will establish preliminary evidence of the effectiveness of these programs, and in turn, inform future research into the identifying and amplifying best practices to support public engagement with data.

This research team will begin by synthesizing data science learning best practices based on varied literatures and surveys with academic and practitioner experts.

Synthesis results will be applied as a lens to gather preliminary evidence regarding the impacts of two programs on participants' data science practices and understanding of the nature of data in the context of civics. The programs include one offered by the Mayor's Office of Data Analytics (MODA), which is the NYC agency with overall responsibility for the City's Open Data programs, and BetaNYC, a leading nonprofit organization working to improve lives through civic design, technology, and engagement with government open data. The research design triangulates ethnographic observations and artifacts, pre and post adapted surveys, and interviews with participants and facilitators. Researchers will identify programmatic metrics and adapts existing measures to assess various outcomes related to public engagement with data, including: question formulation, data set selection and manipulation, the use of data to make inferences, and understanding variability, sampling and context. These metrics will be shared through an initial assessment framework for data science learning in the context of community engagement with civic open data. Researchers will also begin to identify barriers to broader participation through literature synthesis, interviews with participants and facilitators, and conversations with other organizations in our networks, such as NYC Community Boards. Findings will determine the suitability of the programs under study and inform future research to identify and amplify best practices in supporting public engagement with data.

This project is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Pilots and Feasibility Studies award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Oded Nov Camilia Matuck Graham Dove
resource project Public Programs
An ecosystems model of learning suggests there are critical partners within and across a community that support learning across the lifespan. These school-community partnerships, developed with shared accountability and goals, are essential to rural students given the lack of economic and geographic access to such services. Youth in rural areas may have limited opportunities to engage with professionals. The team proposes to overcome this gap by capitalizing on the wide-spread interest in archaeology to teach critical thinking using STEM concepts and testing components of a partnership program. This project will advance knowledge on multidisciplinary STEM education by iteratively developing and researching an after-school program in which youth engage in multidisciplinary inquiry in the context of archeology. Mentored by archaeologists, rural youth and citizen scientists will use concepts and tools drawn from biology, ecology, geospatial science, mathematics, physics, and data science to identify and answer questions related to the history of their local region. An outcome of this project will be a road map for moving from a feasibility project to a larger implementation project locally and an understanding of community partnerships engaging more broadly.

Researchers at SUNY Binghamton will conduct a mixed-methods research study that examines the ways in which participation in a multidisciplinary after-school archaeology program supports the development of STEM identities among rural youth in sixth through eighth grades. The research team will use content analysis to analyze field notes from observations, as well as transcripts from focus groups and interviews with the youth. They will use inferential statistics to explore changes in the youths' STEM identity using an identity survey, which will be administered to the youth before and after participation in the program. Additionally, the research team will conduct qualitative research that explores shifts in the afterschool program providers' perceptions about supporting middle school youth as STEM learners. The program providers are comprised of graduate and undergraduate archaeology students, citizen scientists, and professional archaeologists. The course modules developed for the after-school program will be disseminated through professional networks and organizations dedicated to archaeologists and informal educators, and empirical findings will be shared widely via peer-reviewed publications. This project is funded by the Advanced Informal STEM Learning (AISL) program. As part of its overall strategy to enhance learning in informal environments, the AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Pilots and Feasability Studies award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Laurie Miroff Nina Versaggi Amber Simpson Luann Kida Lynda Carroll
resource project Media and Technology
This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project integrates historical insights from geometric design principles used to craft classical stringed instruments during the Renaissance era with modern insights drawn from computer science principles. The project applies abstract mathematical concepts toward the making and designing of furniture, buildings, paintings, and instruments through a specific example: the making and designing of classical stringed instruments. The research can help instrument makers employ customized software to facilitate a comparison of historical designs that draws on both geometrical proofs and evidence from art history. The project's impacts include the potential to shift in fundamental ways not only how makers think about design and the process of making but also how computer scientists use foundational concepts from programming languages to inform the representation of physical objects. Furthermore, this project develops an alternate teaching method to help students understand mathematics in creative ways and offers specific guidance to current luthiers in areas such as designing the physical structure of a stringed instrument to improve acoustical effect.

The project develops a domain-specific functional programming language based on straight-edge and compass constructions and applies it in three complementary directions. The first direction develops software tools (compilers) to inform the construction of classical stringed instruments based on geometric design principles applied during the Renaissance era. The second direction develops an analytical and computational understanding of the art history of these instruments and explores extensions to other maker domains. The third direction uses this domain-specific language to design an educational software tool. The tool uses a calculative and constructive method to teach Euclidean geometry at the pre-college level and complements the traditional algebraic, proof-based teaching method. The representation of instrument forms by high-level programming abstractions also facilitates their manufacture, with particular focus on the arching of the front and back carved plates --- of considerable acoustic significance --- through the use of computer numerically controlled (CNC) methods. The project's novelties include the domain-specific language itself, which is a programmable form of synthetic geometry, largely without numbers; its application within the contemporary process of violin making and in other maker domains; its use as a foundation for a computational art history, providing analytical insights into the evolution of classical stringed instrument design and its related material culture; and as a constructional, computational approach to teaching geometry.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Harry Mairson
resource project Public Programs
Community education with regard to science comes in many forms and is usually designed to address issues within that community. In this proposal, land use is the focus. This is a general topic and applicable in nearly all locations within communities and in the State. In this case, the topic is used to educate adults and high school students providing each with unique identities. Using satellite-enabled tools, the topology of an area can be mapped in detail and assessed for use thus enabling science education for both adults and high school students. The studies will involve intergenerational learning which is an area needing additional study. Also, the proposers are going to broaden the scope so that it impacts several different areas in the State of Connecticut. This is important because in doing so it will include the diversity of cultures within the State and the education results will reflect this diversity. As a part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety of settings. This proposed effort aims to promote lifelong STEM learning through a focus on conservation, geospatial technology and community engagement. The goals are to: (1) develop particular STEM knowledge and skills, and foster STEM identity authoring/learning in two disparate groups of lifelong learners, and (2) gain a deeper understanding of the ways that this learning occurs through research and evaluation. The project will develop an educational program that focuses on conservation science and recent advances in web-enabled geospatial technologies (geographic information systems, remote sensing, and global positioning systems) that, for the first time, make these technologies accessible and attainable for the public. The focus will be on urban and rural areas with underrepresented populations of STEM learners. Two groups of lifelong learners will be targeted: adult volunteers involved with community land conservation issues, and high school-aged adolescents enabling the project to investigate the processes and impacts of intergenerational learning.
DATE: -
TEAM MEMBERS: John Volin David Moss David Campbell Chester Arnold Cary Chadwick
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This proposed effort embraces broad participation by the three Ute tribes, History Colorado, and scientists in the field of archaeology to investigate and integrate traditional ecological knowledge and contemporary Western science. The project will preserve knowledge from the Ute peoples of Colorado and Utah, including traditional technology, ethnobotany, engineering and math. Results from this project will inform educational efforts in similar communities.

This project will build on the long-standing collaborations between History Colorado (HC), the Southern Ute Indian Tribe, Ute Mountain Ute Tribe and Ute Indian Tribe, Uintah & Ouray Reservation, and the Dominguez Archaeological Research Group DARG). HC will implement and evaluate a regional informal learning collaboration focused on Ute traditional and contemporary STEM knowledge serving over 128,000 learners through tribal programs, local history museums and educational networks. This project will advance the understanding of integrated knowledge and the role of Ute people as STEM learners and practitioners. This Informal Science Learning project will increase lifelong STEM learning in rural communities and create a replicable model for collaboration among tribes, history museums, and scientists.
DATE: -
TEAM MEMBERS: Liz Cook Sheila Goff Shannon Voirol JJ Rutherford