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resource project Media and Technology
Development of a prototype of an immersive game set in 17th-century London that explores the relationship between science, culture, and history.

The Chemical Heritage Foundation (CHF) is developing Age of Alchemy, a game exploring alchemy’s “Golden Age” in Europe during the 1600s. In this era, alchemy was not a fool’s quest for riches and eternal life: it provided economic opportunity, invited curiosity, and examined relationships between humankind and the natural world. Alchemy formed our current ideas about experimental scientific practices and paved the way for modern chemistry. It also impacted period literature, visual art, and music and continues to excite public imagination. Age of Alchemy draws on CHF’s collections of alchemical art and rare books to produce a visually rich and historically accurate experience, awakening empathy for past individuals who used experimental work to navigate society. During this prototyping phase, we will work with playtesters and our advisory team of experts to shape key game mechanics and assess levels of audience engagement and the successful communication of our humanities themes.
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TEAM MEMBERS: Erin McLeary
resource project Exhibitions
BHS is requesting NEH funds to support its newest exhibition, Sick: Seven Diseases That Changed Brooklyn, which, along with complementary education programs, public programs, and a project website, aims to reveal to diverse audiences that conceptions of illness and health are a manifestation of not just biology, but beliefs, institutions, and identity. Sick will use Brooklyn’s rich history to show how concepts of illness and wellness have transformed over 400 years with a focus on seven different diseases. Topics range from smallpox and Native Americans in the seventeenth century; to devastating nineteenth-century outbreaks of cholera in the growing city of Brooklyn; to pharmaceutical innovations that would grow into global corporations; to local doctors and nurses, activists, and communities who fought disease and redefined caregiving; to the experiences of a diverse group of borough residents and their families during the earliest days of HIV/AIDS; and more.
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TEAM MEMBERS: Julie Golia
resource project Exhibitions
Planning for a permanent exhibition examining the role of horse-drawn vehicles in American life in the 19th and early 20th centuries.

A World Before Cars represents the latest phase of a major redesign of the LIM’s carriage museum, which contains one of the largest and finest holdings of horse-drawn vehicles and related transportation artifacts in the country. Utilizing the expertise of skilled consultants and the highly-regarded H. Lee Skolnick Architecture and Design Partnership, the LIM will plan an interpretive gallery composed of hands-on activity areas that explore the experiences of carriage riding/driving, the integral role of horses in 19th-century America, and the ways in which carriage design innovations informed and influenced automobile design. From a ride simulation exercise to interactive computer kiosks and a comparative display of carriage and automobile parts, this new gallery will be designed to engage a variety of different visitor age and experience levels, providing an immersive entry into the world of carriages, and the unexpected ways in which they connect to our modern lives.
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TEAM MEMBERS: Joshua Ruff
resource project Exhibitions
The New Bedford Whaling Museum (NBWM) will develop a traveling exhibition titled A Spectacle in Motion: The Grand Panorama of a Whaling Voyage ‘Round the World. This exhibition features one of the longest and most distinguished paintings in the United States, the 1,275’ Grand Panorama of a Whaling Voyage ‘Round the World, an authentic and arresting depiction of a 19th-century whaling voyage. Painted by two New Bedford artists, the Panorama travelled the United States between the 1850s and 1870s as a moving picture show. It has not been shown in its entirety or as it was originally intended since the 1870s. The Panorama contains broad content related to history, industry, and geography, and conveys themes of globalization, cultural diversity, popular literature, and visual culture. The traveling exhibition will debut in New Bedford, MA in 2018, and then travel to Mystic, CT in late 2018. The project also includes the development of digital content and educational programs.
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TEAM MEMBERS: Christina Connett
resource project Exhibitions
Planning for the reinterpretation of the museum’s Egyptian collection that would explore the intersection of human and natural histories in ancient Egypt.

Building on Carnegie Museum of Natural History’s (CMNH) current NEH Digital Projects for the Public Discovery Grant, this exhibition grant will allow CMNH to begin planning for its multi-phase exhibition, Egypt on the Nile. As part of the project, CMNH will: convene a team of expert scholars and scientists to refine current research themes and generate new humanities and scientific knowledge through which the public can connect their contemporary experiences with the human and natural history of ancient Egypt; form and consult a community focus group for audience input; identify anthropological and natural sciences collections for the exhibition; and evaluate CMNH exhibitions, conservation, and storage considerations and costs. To carry out these goals, the Project Director will lead committees in a series of meetings and two workshops held in Pittsburgh to produce exhibition designs and a draft script along with plans for outreach, marketing, and evaluation of the final exhibition.
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TEAM MEMBERS: Erin Peters
resource project Media and Technology
Production of an immersive website exploring the history, culture, and archaeology of the Giza plateau.

The Giza Project at Harvard University plans to build the full-scale version of its forthcoming public website, Digital Giza. Using the tools of the future to study the past, this free online resource will integrate diverse primary documentation from over 100 years of international archaeological research in Egypt with a scientifically-informed 3D immersive computer model of the whole Giza Plateau, including the pyramids, temples, settlements, and surrounding cemeteries. Through various “digital archaeology experiences,” visitors to the site will engage with new forms of interpretation and story-telling based on Giza materials digitally embedded and clearly contextualized in their original spatial settings. The Giza Project’s ultimate deliverable will be a powerful new online education and research tool for the world community at all levels of expertise: an interactive website and virtual environment encouraging exploration into Egyptological, historical, and broader humanities themes.
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TEAM MEMBERS: Peter Der Manuelian