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resource research Exhibitions
The status of photographs in museums is receiving increased attention. This is exemplified by the debate over the transfer of the Royal Photographic Society collection held at the SMG’s National Science and Media Museum to the V&A (see Terwey, this issue), and the implications for photographs of a STEM (Science, Technology, Engineering and Mathematics) focus at the National Science and Media Museum. So it seems to useful moment to think about the terms under which photographs exist in museums collections. What are they doing there?
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TEAM MEMBERS: Elizabeth Edwards
resource research Professional Development, Conferences, and Networks
I received the invitation to deliver a paper as part of a panel about photography at the Science Museum Group’s [SMG] inaugural research conference towards the end of 2015. A few months later, SMG announced its plans to give a significant part of the photography collection held at the National Science and Media Museum – one of the four institutions for which the umbrella group is responsible – to the Victoria & Albert Museum in London. What has proved to be a controversial decision will see 400,000 objects, originally the collection of the Royal Photographic Society, and now categorised as
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TEAM MEMBERS: Benedict Burbridge
resource research Exhibitions
This article will consider the alignment of scientific and media practice at the beginning of the nineteenth century. Over several decades after 1817 certain instrument makers began to specialise in the domestic entertainment market, transferring skills from optical instrument manufacture to the design of fashionable novelty devices. The instrument trade was expanding into a new middle-class market to exploit an increasing popular trade in optical novelties, exemplified by the 1817 Kaleidoscope craze and new interest among the middle classes for microscopes, telescopes, and magic lanterns
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TEAM MEMBERS: Philip Roberts
resource research Exhibitions
In January 1885, the Glaswegian Professor of Chemistry Dr Robert Carter Moffat organised a special operatic concert at St James’s Hall, London, to which he invited around two thousand scientists and musicians. The point of this invitation concert was that all the singers used bottled air. Moffat himself appeared between the various performances, wielding his mysterious Ammoniaphone, or bottled-air machine, a long silver tube which he flourished in the faces of his audience while describing its virtues with considerable animation. The premise of the Ammoniaphone was that since Italian opera
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TEAM MEMBERS: Melissa Dickson
resource research Exhibitions
Drawing on the example of Leonardo da Vinci, who was able to combine arts and science in his work, the National Museum of Science and Technology of Milan has always pursued the blending and the dialogue of humanistic and scientific knowledge. It has employed this approach in all of its activities, from the set design of exhibition departments to the acquisition of collections and, more recently, in the dialogue with the public. Now more than ever, following a renewal path for the Museum, these guidelines are being subject to research to achieve a new and more up-to-date interpretation.
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TEAM MEMBERS: Claudio Giorgione
resource research Public Programs
This article seeks to reflect on mediation in museums based on experiences that occurred in the “Learning in order to Teach” Project. In this case, the mediation acquires specific characteristics because it deals with young deaf people learning art-related contents in order to teach other youth in their first language. The most interesting aspect of this encounter between museum and deaf culture is a mutual, immediate and highly visible influence. While museum-goers and professionals understand that the “gestures” used by the deaf are not random (rather, on the contrary, they make up a
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TEAM MEMBERS: Daina Leyton Cibele Lucena Joana Zatz Mussi
resource research Media and Technology
This article offers a 1953-present day review of the models that have popularised DNA, one of the fundamental molecules of biochemistry. DNA has become an iconic concept over the 20th century, overcoming the boundaries of science and spreading into literature, painting, sculpture or religion. This work analyses the reasons why DNA has penetrated society so effectively and examines some of the main metaphors used by the scientists and scientific popularisers. Furthermore, this article, taken from the author's PhD thesis, describes some recent popularisation models for this molecule.
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TEAM MEMBERS: Sergi Cortinas Rovira
resource research Media and Technology
The use of photography in the field of psychiatry is an eloquent example of the complex evolution of the relationship between science, communication and society. The research that follows analyses the development of such a relationship in a crucial period of the history of psychiatry: the 1970s. That was the time that witnessed the revolution of a science which admitted the failure of its methods and "instruments", mental hospitals. That was also the time when a profound change took place in the communicative methods of photography related to this uncertain field of knowledge. A group of
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TEAM MEMBERS: Federica Manzoli
resource research Media and Technology
Through the years, Majorana's life - and his mysterious disappearance in particular - inspired manifold representations. The wide range of links to science, philosophy and literature have allowed deep reflections crossing the borders of genre: from theatre to fiction, from essays to novels and cartoons. Reconstructing the character of Majorana by thinking back to all the interpretations he has been given allows us to place him in a wider and more organic context, which goes beyond the functional aspects of fiction. In this wider prospective, we can clearly see why the still unresolved Majorana
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TEAM MEMBERS: Frencesco Scarpa
resource research Exhibitions
The first outside broadcast ever made by the British Broadcasting Company from a natural location was the Nightingale broadcast of 19 May 1924, in which the world-famous virtuoso cellist Beatrice Harrison performed a ‘duet’ with nightingales in her garden. The broadcast was made possible by the Marconi-Sykes magnetophone, an improved microphone developed for the early BBC. This paper explores the historical and cultural significance of the Nightingale broadcasts, with a particular emphasis on the emotive aspects, and explains the role of the magnetophone in this context. This paper was
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TEAM MEMBERS: Iain Logie Baird
resource project Media and Technology
The “Impressions from a Lost World” website and related public programs will tell the story of the 19th century discovery of dinosaur tracks along the Connecticut River Valley in Massachusetts and Connecticut. The significance of these fossils extended far beyond the emerging scientific community, as they exerted a profound effect upon American arts, religion, and culture that reverberates down to the present day. The website will use stories of real people to engage visitors to think about relationships between science and religion, amateur vs. professional scientific pursuits and the role of specialization, participation of women in science, and the impact of new scientific ideas on American culture. Website visitors will draw connections of these important humanities themes to current issues. Accompanying public programs will attract diverse audiences and build interest in the website.
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TEAM MEMBERS: Timothy Neumann
resource project Media and Technology
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
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TEAM MEMBERS: Tracy Fullerton