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resource evaluation Media and Technology
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
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TEAM MEMBERS: WGBH Educational Foundation Sonja Latimore Christine Paulsen
resource evaluation Public Programs
The purpose of the 3-year formative and summative evaluation was to gauge public perceptions of the utility and quality of NASA-funded workshops and programs offered by the North Carolina Museum of Natural Sciences. This final summative report includes 3-year project findings from 11 NASA Educator Workshops and three Astronomy Days events.
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TEAM MEMBERS: North Carolina State Museum of Natural Science Mary Styers
resource research Public Programs
Over the last ten years, out-of-school-time (OST) science programs have multiplied to increase young people’s exposure to science. However, there are still not enough opportunities for long-term engagement, which is essential to move youth from having interest in science to having the skills, knowledge, and self-efficacy to pursue careers in science. This article describes findings from exploratory research conducted to document the experiences of a small group of young women of color who participated in a museum-based OST program during their middle and high school years.
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TEAM MEMBERS: Jennifer Adams Preeti Gupta Alix Cotumaccio
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington DC. It describes the CLUES project that provides STEM education opportunities to families.
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TEAM MEMBERS: New Jersey Academy for Aquatic Sciences Barbara Kelly
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes My Sky Tonight, a project that introduces preschool-age children to astronomy.
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TEAM MEMBERS: Suzanne Gurton
resource research Public Programs
This is a handout from the session "NASA in the Community: Diverse solutions to engaging families/educators" at the 2014 ASTC Conference held in Raleigh, NC. It includes presentation slides and related reference materials about NASA-funded informal education projects.
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TEAM MEMBERS: Leslie Lowes Anita Sohus Mike Shanahan
resource research Public Programs
This is a handout from the session "Introducing your preschool audiences to science and astronomy" at the 2014 ASTC Conference held in Raleigh, NC. The session discussed how the My Sky Tonight project supports informal science educators in engaging young children in the practices of science through astronomy.
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TEAM MEMBERS: Julia Plummer
resource research Media and Technology
Daniel Laughlin describes NASA-funded educational games at an interagency meeting on informal STEM education.
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TEAM MEMBERS: Daniel Laughlin
resource research Media and Technology
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
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TEAM MEMBERS: Daniel Laughlin
resource project Exhibitions
This project will bring STEM education to rural communities through local public libraries. Museum quality exhibits labelled as "Discover Earth", "Discover Technology", and "Discover Space" will spend 3 months at a series of locations around the Nation. Twenty four medium sized libraries will be chosen for the large exhibits and forty small libraries will be chosen for scaled down versions. The project's intent is to provide exhibits in every state and to reach as many under-represented individuals as possible. The significance of this project is that rural areas of this country are underserved regarding STEM education and since this segment of society is represented by 50-60 million residents, it is important to reach out to them. There is a significant segment of the Nation's population (50-60 million) that is underserved by out-of-school learning venues such as museums and science centers. An earlier phase 1 project demonstrated at 18 sites that rural libraries and librarians could provide STEM education to community members ranging in age from adults to children using these hands-on exhibits. Each exhibit (earth, space or technology) includes information about the topic and technologically enabled models to provide interesting and fun discovery mechanisms. They use common layman friendly language that highlights the most recent discoveries in each area. Each exhibit will be placed in the selected library for 3 months during which the library will organize events to feature and advertise the STEM learning opportunities. Another feature of this project will be to determine the models of learning in library settings and as a function of the demographics. The partners in this project that bring the necessary expertise are the American Library Association, the Afterschool Alliance, the Association of Rural and Small Libraries, the University of Colorado Museum, Datum Advisors, LLC, Evaluation and Research Associates, the Lunar and Planetary Institute, the American Geophysical Union, and the Space Science Institute.
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TEAM MEMBERS: Paul Dusenbery Robert Jakubowski Anne Holland Laine Castle Keliann LaConte
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting. The project seeks to understand the effects of interactive and immersive environments on the learning of science concepts in informal settings, specifically the role of embodied interactions and whether cueing students to physically enact critical ideas in physics will support middle school students' learning, engagement, and identification with science. This is done using an environment called MEteor, a simulation of planetary astronomy where students use their body to make predictions about how an asteroid will move through space.
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TEAM MEMBERS: Robb Lindgren
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes a media project that created a documentary film about the Pulsar Search Collaboratory, as well as developing programming to be used both in the classroom and in diverse settings throughout the community.
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TEAM MEMBERS: Maura McLaughlin Sara Kolberg Megan Moore