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resource project Media and Technology
This project aims to (1) advance understanding of sociotechnical ecosystems involving AI to support diasporic urban farming; (2) collaboratively develop AI-based technologies that better integrates and sustains technological gains with diasporic knowledge, and (3) systematically assess the impact of AI-based farming technologies on diasporic communities and industrial partners.
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TEAM MEMBERS: Sucheta Ghoshal Daniela Rosner
resource research Museum and Science Center Exhibits
Recent advances in multimodal learning analytics show significant promise for addressing these challenges by combining multi-channel data streams from fully-instrumented exhibit spaces with multimodal machine learning techniques to model patterns in visitor experience data. We describe initial work on the creation of a multimodal learning analytics framework for investigating visitor engagement with a game-based interactive surface exhibit for science museums called Future Worlds.
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TEAM MEMBERS: Jonathan Rowe Wookhee Min Seung Lee Bradford Mott James Lester
resource research Museum and Science Center Exhibits
Multimodal models often utilize video data to capture learner behavior, but video cameras are not always feasible, or even desirable, to use in museums. To address this issue while still harnessing the predictive capacities of multimodal models, we investigate adversarial discriminative domain adaptation for generating modality-invariant representations of both unimodal and multimodal data captured from museum visitors as they engage with interactive science museum exhibits.
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TEAM MEMBERS: Nathan Henderson Wookhee Min Andrew Emerson Jonathan Rowe Seung Lee James Minogue James Lester
resource research Museum and Science Center Exhibits
Recent years have seen a growing interest in investigating visitor engagement in science museums with multimodal learning analytics. Visitor engagement is a multidimensional process that unfolds temporally over the course of a museum visit. In this paper, we introduce a multimodal trajectory analysis framework for modeling visitor engagement with an interactive science exhibit for environmental sustainability.
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TEAM MEMBERS: Andrew Emerson Nathan Henderson Wookhee Min Jonathan Rowe James Minogue James Lester
resource research Museum and Science Center Exhibits
In this paper, we introduce a Bayesian hierarchical modeling framework for predicting learner engagement with Future Worlds, a tabletop science exhibit for environmental sustainability.
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TEAM MEMBERS: Andrew Emerson Nathan Henderson Jonathan Rowe Wookhee Min Seung Lee James Minogue James Lester
resource evaluation Museum and Science Center Exhibits
This document presents the final evaluation report for the NSF-funded AISL project: "Multimodal Visitor Analytics: Investigating Naturalistic Engagement with Interactive Tabletop Science Exhibits." 
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TEAM MEMBERS: Cathy Ringstaff
resource research Museum and Science Center Exhibits
Project website for the Future Worlds game-based learning environment for environmental sustainability education in science museums and classrooms. 
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TEAM MEMBERS: Jonathan Rowe Wookhee Min James Lester
resource research Museum and Science Center Exhibits
In this paper, we investigate bias detection and mitigation techniques to address issues of algorithmic fairness in multimodal models of museum visitor visual attention.
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TEAM MEMBERS: Halim Acosta Nathan Henderson Jonathan Rowe Wookhee Min James Minogue James Lester
resource research Museum and Science Center Exhibits
In this paper, we introduce a multimodal early prediction approach to modeling visitor engagement with interactive science museum exhibits.
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TEAM MEMBERS: Andrew Emerson Nathan Henderson Jonathan Rowe Wookhee Min Seung Lee James Minogue James Lester
resource research Museum and Science Center Exhibits
An adapted three-dimensional model of place attachment is proposed as a theoretical framework from which place-based citizen science experiences and outcomes might be empirically examined in depth.
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TEAM MEMBERS: Julia Parrish Yurong He Benjamin Haywood
resource project Public Programs
Oregon State University (OSU) will facilitate a Polar STEAM (Science, Technology, Engineering, Arts and Mathematics) program that aims to increase the impact and visibility of polar science by integrating arts- and education-based elements into the polar science research setting.
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TEAM MEMBERS: Julie Risien Kim Bernard Susan Roberta Rowe Peter Betjemann
resource project Higher Education Programs
This project centers on an Indigenous Scholars program, immersing students in land-based learning to deepen a relationship with their homeland while understanding how legal and political conflicts impact environmental and community health. Students will explore ways of knowing in language, mathematics, science, arts, and society and culture, through sessions led by scholars versed in Indigenous methodologies.
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TEAM MEMBERS: Chris Meyer Dale Chess Laura Laumatia