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resource evaluation Exhibitions
This is the summative evaluation report for the “Understanding the Physics of Collaborative Design and Play,” a collaboration between researchers and children’s museum practitioners to design and build a physics-based children’s museum exhibit to provide opportunities for children and their caregivers to tinker with play related to the STEM concepts of momentum, mass, velocity, friction, and balance in the context of informal learning related to skateboarding. The exhibit, “The Science of Skateboarding” at the Iowa Children’s Museum, was designed and fabricated as a result of this grant. In
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource evaluation Media and Technology
As part of the public impacts evaluation work conducted for the Explore Science: Earth & Space activity toolkits developed and created through the NASA-funded Space and Earth Informal STEM education (SEISE) project, this summative evaluation study of the toolkits was designed to address and answer questions regarding the number and range of audiences reached by the project, visitor engagement, relevance, science identity, and their understanding around NASA’s Science Mission Directorate (SMD) content areas (astrophysics, planetary science, heliophysics, Earth science). The results are based on
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resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource evaluation Public Programs
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
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TEAM MEMBERS: Iridescent
resource evaluation Exhibitions
The Experiment Benches at Science Museum of Minnesota are a series of multiple-outcome participatory exhibits located within the Experiment Gallery. Designed to give visitors a large degree of control over their learning while promoting and guiding meaningful scientific thought, they provide an opportunity for visitors to create and set their own experiments in order to explore a given phenomenon or topic. As such, they are designed o be responsive to a visitor's curiosity, allowing them to follow a personally directed inquiry. The purpose of this summative evaluation project was to
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TEAM MEMBERS: Deborah Perry J Newlin
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater program and hands-on group activities. Multimedia Research, an independent evaluation firm, implemented a summative evaluation with low income, inner-city
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TEAM MEMBERS: Barbara Flagg
resource evaluation Media and Technology
Pacific Science Center (Science Center) has been a pillar of science education programming in Seattle, Washington since 1962. Through interactive exhibits, planetarium shows, IMAX movies and outreach, the Science Center works to inspire a lifelong interest in science, math and technology. In 2010, the Science Center joined forces with the National Aeronautics and Space Administration (NASA) through NASA Now: Using Current Data, Planetarium Technology and Youth Career Development to Connect People to the Universe. NASA Now was designed to increase the awareness, knowledge and understanding of
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resource research Public Programs
In the summer of 2003, a survey was carried out at the At-Bristol Science Centre (UK) to determine the effectiveness of the hands-on activities of "Explore". The section evaluated included 43 interactive experiences divided into two themes. The first, "Get Connected", consisted of examples of the latest digital technologies, such as a television studio, virtual volleyball, and radars. The second, "Curiosity Zone", was dedicated to natural phenomena and subdivided into three additional groups: "Natural Forces" which presented various forces of nature, "Focus on Light", which dealt with the
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TEAM MEMBERS: Francesca Conti
resource research Media and Technology
The impact of four half-hour science programs aired on commercial children's radio was assessed by Dr. Barbara Flagg of Multimedia Research in a causal-comparative between-groups study with prebroadcast and postbroadcast questionnaires. Of 253 fourth graders, 34% listened to one or more shows of the Kinetic City Super Crew series. Significantly more girls listened than boys. Listeners and Non-listeners did not differ on background variables of ethnic status, science attitudes, science reading and television viewing, and participation in seven of eight common at-home science activities
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TEAM MEMBERS: Barbara Flagg
resource evaluation Public Programs
The purpose of the Museum of Science and Industry’s new Teacher Professional Development Series (TPDS) is to improve student performance in science by enhancing their teachers’ science content knowledge, instructional strategies, and museum skills. By combining solid content, hands-on classroom activities, inquiry-based instruction, and tools for a successful Museum visit, the Museum seeks to assist 4th-8th grade teachers who want to help students explore basic science concepts in new and engaging ways. The major goals for the overall Teacher Professional Development Series are as follows: (1
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TEAM MEMBERS: Erin Stafford
resource evaluation Public Programs
In the Communities of Learning for Urban Environments and Science (CLUES) project, the four museums of the Philadelphia-Camden Informal Science Education Collaborative worked to build informal science education (ISE) capacity in historically underserved communities. The program offered comprehensive professional development (PD) to Apprentices from 8-10 community-based organizations (CBO), enabling them to develop and deliver hands-on family science workshops. Apprentices, in turn, trained Presenters from the CBOs to assist in delivering the workshops. Families attended CLUES events both at
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resource evaluation Public Programs
Beginning in autumn 2011, Education Development Center’s Center for Children and Technology (EDC|CCT) worked closely with Iridescent to evaluate the impact of its Family Science after-school program on its participants and partners.1 Between September 2011 and April 2015, Iridescent held six series of five-week programs in New York and Los Angeles at nine different school and museum sites. The program activities centered on “design challenges” that introduced families to the engineering design process and supported the development of curiosity, creativity, and persistence. These five-week
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TEAM MEMBERS: Elizabeth Pierson Loulou Momoh Naomi Hupert