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resource research Exhibitions
In this article, Wayne LaBar, Vice President of Exhibitions and Featured Experiences at the Liberty Science Center and Principal-in-Charge at LSC Experience Services, presents preliminary observations, lessons learned, and discoveries made during the first year of developing "Cooking: The Exhibition Chefs." During the development of this exhibit, Liberty Science Center began an ongoing series of investigations called "Exhibit Commons," an attempt to engage the public in its exhibition process and operations. LaBar's analyzes the influence of this method on the entire exhibit development
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TEAM MEMBERS: Wayne LaBar
resource research Media and Technology
In this article, Jim Spadaccini, Director of Ideum, examines open source software packages designed specifically for museums. Spadaccini provides practical advice on how this software can be utilized in museums.
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TEAM MEMBERS: Jim Spadaccini
resource research Exhibitions
In this article, Mikko Myllykoski, Experience Director at Heureka, The Finnish Science Centre, describes the exhibit design and approach of a new exhibition gallery, Heureka Classics, which honors the museum's 20th anniversary. The idea behind the exhibition was to recycle some of the museum's best exhibits within a simplistic Nordic design featuring electronic labels.
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TEAM MEMBERS: Mikko Myllykoski
resource research Media and Technology
This article explores the ways museums can utilize portable devices (i.e cell phones) as a way to engage visitors in their exhibits. Featured are three museums experimenting with this technology in their exhibit spaces. Authors include Wayne Labar, Vice President of Exhibitions and Theaters at the Liberty Science Center, Denise Bressler, an Exhibit Developer and Project Manager at the Liberty Science Center, David Asheim, Founder and CEO of Guide by Cell, Peter Samis, Associate Curator of Education and Program Manager of Interactive Educational Technologies, and Stephanie Pau, Associate
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TEAM MEMBERS: Wayne LaBar Denise Bressler David Asheim Peter Samis Stephanie Pau
resource research Public Programs
In this article, Daniel Spock, Director of the Minnesota History Center Museum, explores the effects of public participation in museums. Spock acknowledges the challenges associated with increased public participation, but argues that museums should consider themselves as trusted "mediators" in this complex new age of media and information.
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TEAM MEMBERS: Daniel Spock
resource research Exhibitions
This article outlines a case study using social media as a front-end evaluation tool to revise or redevelop content and themes from an exhibition at the Australian Museum, Sydney, on the topic of evil. The study also explored the time investment and the outcomes achieved through the use of social media compared with undertaking a front-end study in a more traditional way.
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TEAM MEMBERS: Bliss Jensen Lynda Kelly
resource research Exhibitions
In this article, Diane Willow, Assistant Professor of New and Combined Media in the Department of Art at the University of Minnesota, discusses how technology can be used to better engage children and families in the content of exhibitions. Willow highlights several exhibitions as they relate to how children interact with technologies in general and digital technologies in particular.
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TEAM MEMBERS: Diane Willow
resource research Media and Technology
In this article, Eileen Campbell, head of Farallon Media, discusses how video can be used as an integral part of exhibits, especially small exhibits, interspersed with objects, panels, interactives, and other exhibit elements. Campbell describes the various ways video can be used effectively in exhibits including presenting narratives, recreating environments, introducing people, showing the unseen or unseeable, showing beauty and motion, making connections to the wider world, and adding humor. Campbell also provides advice about producing videos for exhibits.
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TEAM MEMBERS: Eileen Campbell
resource research Exhibitions
In this article, Eric Siegel, Director and Chief Content Officer at the New York Hall of Science, addresses examples of exhibitions that attempt to create experiences that communicate phenomena too big, small, slow, or abstract for normal sensory comprehension. This article also includes a case study by Gretchen Baker, Exhibition Development Manager at the Field Museum, and a case study by Tim Martin, Principal of Tim Martin Design.
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TEAM MEMBERS: Eric Siegel Gretchen Baker Time Martin