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resource research Media and Technology
We describe OctoPocus, an example of a dynamic guide that combines on-screen feedforward and feedback to help users learn, execute and remember gesture sets. OctoPocus can be applied to a wide range of single-stroke gestures and recognition algorithms and helps users progress smoothly from novice to expert performance. We provide an analysis of the design space and describe the results of two experiments that show that OctoPocus is significantly faster and improves learning of arbitrary gestures, compared to conventional Help menus. It can also be adapted to a markbased gesture set
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TEAM MEMBERS: Olivier Bau Wendy E. Mackay
resource research Media and Technology
Creating multiple prototypes facilitates comparative reasoning, grounds team discussion, and enables situated exploration. However, current interface design tools focus on creating single artifacts. This paper introduces the Juxtapose code editor and runtime environment for designing multiple alternatives of both application logic and interface parameters. For rapidly comparing code alternatives, Juxtapose>introduces selectively parallel source editing and execution.
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TEAM MEMBERS: Björn Hartmann Loren Yu Abel Allison Yeonsoo Yang Scott R. Klemmer
resource research Media and Technology
Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate them. This paper presents findings from a field study of an existing interactive table in a museum of natural history. Visitors were found to employ a wide variety of gestures for interacting; different interface elements invited different types of gesture. The analysis highlights challenges and design conflicts in the design of tabletop interfaces for public
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TEAM MEMBERS: Eva Hornecker
resource evaluation
In recent years, a large amount of software for multitouch interfaces with various degrees of similarity has been written. In order to improve interoperability, we aim to identify the common traits of these systems and present a layered software architecture which abstracts these similarities by defining common interfaces between successive layers. This provides developers with a unified view of the various types of multitouch hardware. Moreover, the layered architecture allows easy integration of existing software, as several alternative implementations for each layer can co-exist. Finally
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TEAM MEMBERS: Florian Echtler Gudrun Klinker Jim Spadaccini
resource research Media and Technology
Watching a long unedited video is usually a boring experience. In this paper we examine a particular subset of videos, tour videos, in which the video is captured by walking about with a running camera with the goal of conveying the essence of some place. We present a system that makes the process of sharing and watching a long tour video easier, less boring, and more informative.
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TEAM MEMBERS: Michael Cohen Jue Wang Suporn Pongnumkul
resource research Media and Technology
We are in the midst of an explosion of emerging humancomputer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI, we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI provides insights for design and uncovers
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TEAM MEMBERS: Robert J.K. Jacob Audrey Girouard Leanne M. Hirshfield Michael S. Horn Orit Shaer Erin Treacy Solovey Jamie Zigelbaum
resource research Media and Technology
This paper demonstrates a pressure-sensitive depth sorting technique that extends standard two-dimensional (2D) manipulation techniques, particularly those used with multitouch or multi-point controls. Then analyzes the combination of this layering operation with a page-folding metaphor for more fluid interaction in applications requiring 2D sorting and layout.
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TEAM MEMBERS: Philip L. Davidson Jefferson Y. Han