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resource research Professional Development, Conferences, and Networks
Museums are shifting from being object and collection centered, towards a focus on space, affect and audience by producing multi-dimensional spatial non-lineal experiences. Interactivity is used unquestionably to verify this shift. Through the findings of a case study the ‘High Arctic’, a temporary exhibition at the National Maritime Museum, the paper will discuss how the museum interprets and practices the notion of interactivity. Through examining the multiplicity of museum with the focus being on process, the possibility of opening and creating new models of experience can be evaluated
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TEAM MEMBERS: Irida Ntalla
resource research Media and Technology
For the past twenty years there has been a slow trickle of research disseminated through a variety of channels on the natureand use of computer interactives within museum and gallery environments. This research has yet to be consolidated into arobust and coherent evidence base for considering and understanding the continued investment in such interactives byinstitutions.Simultaneously however, the technology has changed almost beyond recognition from early kiosk-based computer exhibitsfeaturing mostly film and audio content, through to the newer generation of multi-touch interfaces being
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TEAM MEMBERS: Jenny Kidd Irida Ntalla William Lyons
resource research Media and Technology
This paper demonstrates a pressure-sensitive depth sorting technique that extends standard two-dimensional (2D) manipulation techniques, particularly those used with multitouch or multi-point controls. Then analyzes the combination of this layering operation with a page-folding metaphor for more fluid interaction in applications requiring 2D sorting and layout.
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TEAM MEMBERS: Philip L. Davidson Jefferson Y. Han
resource research Media and Technology
Though many tabletop applications allow users to interact with the application using complex multi-touch gestures, automated tool support for testing such gestures is limited. As a result, gesture-based interactions with an application are often tested manually, which is an expensive and error prone process. In this paper, we present TouchToolkit, a tool designed to help developers automate their testing of gestures by incorporating recorded gestures into unit tests. The design of TouchToolkit was informed by a small interview study conducted to explore the challenges software developers face
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TEAM MEMBERS: Shahedul Huq Khandkar S. M. Sohan Jonathan Sillito Frank Maurer
resource research Professional Development, Conferences, and Networks
Open Exhibits held a Design Summit bringing together 30 professionals from the field to help guide future development. The Design Summit was convened in Corrales, New Mexico near the design studios of Ideum, the principal organization of Open Exhibits. It was held March 9th to 11th of 2011. Attendees came from large and small science centers, planetariums, zoos, local museums, and several other open source software initiatives. They were educators, evaluators, designers, researchers, software engineers, and museum professionals. Participants engaged in a combination of short presentations
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TEAM MEMBERS: Jim Spadaccini