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resource project Media and Technology
Data is increasingly important in all aspects of people’s lives, from the day-to-day, to careers and to civic engagement. Preparing youth to use data to answer questions and solve problems empowers them to participate in society as informed citizens and opens doors to 21st century career opportunities. Ensuring equitable representation in data literacy and data science careers is critical. For many girls underrepresented in STEM, developing a "data science identity" requires personally meaningful experiences working with data. This project aims to promote middle school-aged girls’ interest and aspirations in data science through an identity-aligned, social game-based learning approach. The goals are to create a more diverse and inclusive generation of data scientists who see data as a resource and who are equipped with the skills and dispositions necessary to work with data in order to solve practical problems. The research team will run 10 social clubs and 10 data science clubs mentored by women in data science recruited through the University of Miami’s Institute for Data Science and Computing. Participants will be 250 middle school-aged girls recruited in Miami, FL, and Yolo County, CA, through local and national girls’ organizations. Youth will participate in a data science club and will learn key data science concepts and skills, including data structures, storage, exploration, analysis, and visualization. These concepts will be learned from working with their own data collected in personally meaningful ways in addition to working with data collected by others in the same social game eco-system. The project will also develop facilitator materials to allow adult volunteers to create game-based informal data science learning experiences for youth in their areas. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments and is co-funded by the Innovative Technology Experiences for Students and Teachers (ITEST), which seeks to engage underrepresented students in technology-rich learning environments, including skills in data literacy, and increase students’ knowledge and interest in information and communication technology (ICT) careers.

Researchers will focus on two primary research questions: 1) Across gameplay and club experiences, in what ways do participants engage with data to pursue personal or social goals? 2) How do gameplay and club experiences shape girls’ perceptions of data, data science, and their fit with data and data science? The project will use design-based research methods to iteratively design the game and social club experiences. To ensure that uses of data feel personally and socially meaningful to young girls, the virtual world’s goals, narratives, and activities will be co-designed with girls from groups underrepresented in data science. The project will research engagement with game data in two informal, game-based learning scenarios: organic, self-directed, social play club, and structured, adult-facilitated data science clubs. The research will use a combination of quantitative and qualitative methods including surveys, focus groups, interviews, and gameplay and club observations. Project evaluation will determine how gameplay and club experiences impact participants' attitudes toward and interest in data-rich futures. The project holds the potential for broadening participation and promoting interest in data science by blending game-based learning with the rich social and adult mentoring through club participation. The results will be disseminated through conference presentations, scholarly publications, and social media. The game and facilitator materials will be designed for dissemination and made freely available to the public.
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TEAM MEMBERS: Lisa Hardy Gary Goldberger Jennifer Kahn
resource research Media and Technology
In early August 2019, the U.S.A. saw 2 significant mass shootings in just 48 hours. On Twitter, Neil deGrasse Tyson responded with a tweet to his millions of followers. He outlined the number of deaths in 48 hours from other causes, and seemed to disparage the human tendency to respond emotionally “more to spectacle than to data”. The tweet resulted in an uproar. This “twitterstorm” might provide important lessons for practicing science communicators. The first lesson outlined in this letter is about the use of analogy in science communication, and the second is about how emotion is addressed
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TEAM MEMBERS: Hannah Little
resource research Public Programs
This study researched whether and how affiliation with the Nanoscale Informal Science Education Network (NISE Net) led to change in informal science education organizations’ (ISEs) practices. The NISE Net provided an opportunity to look at how participation in a large but loosely-structured network of museums, science centers, educators, and scientists can influence museums to experience organizational change and adopt new practices. By conducting qualitative case studies of a few selected partners, this research aimed to understand the conditions that facilitate or impede the influence of
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TEAM MEMBERS: Marta Beyer Steven Guberman Stephanie Iacovelli
resource project Public Programs
Be a 4-H Scientist! Materials in a Green, Clean World is an inquiry-based science curriculum focusing on concepts of materials; plastics; reuse, recycle, and reduce; and the work of scientists and engineers. It is designed to build foundational skills of science and engineering: observation, asking questions, sorting and classifying, and communicating. The curriculum contains six learning modules intended for delivery in out-of-school time facilitated by an educator (trained volunteers or program staff). Most modules also include a “Science At Home” activity which parents/other adults and children can do at home.
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TEAM MEMBERS: Jennifer Henderson Anne Stevenson Steven Worker Martin Smith Charles Malone Alexa Maile
resource evaluation Professional Development, Conferences, and Networks
The purpose of this report is to summarize the findings from the Years 6-10 (2010-2015) Nanoscale Informal Science Education Network (NISE Net) summative evaluation studies and to discuss factors that contributed to the achievement of NISE Net’s goals. The report centers on summative evaluation findings, while also including major project output data and corroborating findings from the Years 6-10 NISE Net research studies. By synthesizing findings across studies, this summary evaluation report provides a high-level description of the cross-cutting and integrated knowledge generation efforts
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resource research Public Programs
This paper argues that for citizens to be engaged with science they need to be able to share analytical techniques as well as the results of analyses. The category of "brand" which condenses the instrumental with the symbolic is both powerful in its uses and familiar to laypeople. The paper shows briefly how the categories of penicillin, biotechnology and applied science can be analysed in this way. It suggests that historians apply such an approach to the historiography of such new categories as synthetic biology and that this might be useful to curators of such topics in museums.
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TEAM MEMBERS: Robert Bud
resource research Media and Technology
Those studying the public understanding of science and risk perception have held it clear for long: the relation between information and judgment elaboration is not a linear one at all. Among the reasons behind it, on the one hand, data never are totally “bare” and culturally neutral; on the other hand, in formulating a judgment having some value, the analytic component intertwines – sometimes unpredictably – with the cultural history and the personal elaboration of anyone of us.
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TEAM MEMBERS: Pietro Greco
resource research Professional Development, Conferences, and Networks
This guide offers a comprehensive overview of NISE Network programming, including development by a multi-organization team, implementation by hundreds of partners nationwide, and impact on public audiences. It offers a practical introduction to the approaches, methods, and tools the Network uses to ensure our programs provide effective learning opportunities.
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TEAM MEMBERS: Rae Ostman
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of
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TEAM MEMBERS: Ed Finn Steve Gano Ruth Wylie David Guston Micah Lande Rae Ostman
resource research Media and Technology
For lay people, mass media are the main source of scientific information; that is why science journalists’ selection and depiction of scientific issues is an important field to study. This paper investigates science journalists’ general issue selection and additionally focuses on science journalists’ depiction of nanoscale science and technology and its related scientific evidence (certainty/uncertainty of research findings). Face-to-face interviews with science journalists (n = 21) from different German media channels were conducted. The results show that the professional role conception
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TEAM MEMBERS: Lars Guenther Georg Ruhrmann
resource research Media and Technology
How can technoscientific controversies be interpreted in terms of their public communication? This essay explores the case of nanotechnology to describe how one of the most innovative and cutting-edge technoscientific fields has moved from a grey goo scenario of PCTS that described similarities with biotechnology and GMOs, underlining the risks of potential conflicts between science and society, to the idea of an ‘internal’ controversy, that is a debate mainly present in discussions within professional groups. The conclusions suggest how the study of public communication of technoscientific
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TEAM MEMBERS: Andrea Lorenzet
resource research Public Programs
New forms of co-working spaces and community labs, such as Hackerspaces and Fablabs, but also open science and citizen science initiatives, by involving new actors often described as makers, tinkerers, and hackers enable innovation and research outside the walls of academia and industry. These alternative and global innovation networks are test beds for studying new forms of public engagement and participation in emergent scientific fields, such as nanotechnology. The article shows how these grassroots and Do-It-Yourself (DIY) or Do-It-With- Others (DIWO) research subcultures connect politics
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TEAM MEMBERS: Denisa Kera