Creating multiple prototypes facilitates comparative reasoning, grounds team discussion, and enables situated exploration. However, current interface design tools focus on creating single artifacts. This paper introduces the Juxtapose code editor and runtime environment for designing multiple alternatives of both application logic and interface parameters. For rapidly comparing code alternatives, Juxtapose>introduces selectively parallel source editing and execution.
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TEAM MEMBERS:
Björn HartmannLoren YuAbel AllisonYeonsoo YangScott R. Klemmer
It is increasingly common for software and hardware systems to support touch-based interaction. While the technology to support this interaction is still evolving, common protocols for providing consistent communication between hardware and software are available. However, this is not true for gesture recognition – the act of translating a series of strokes or touches into a system recognizable event. Developers often end up writing code for this process from scratch due to the lack of higher-level frameworks for defining new gestures. Gesture recognition can contain a significant amount of
We are in the midst of an explosion of emerging humancomputer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI, we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI provides insights for design and uncovers
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TEAM MEMBERS:
Robert J.K. JacobAudrey GirouardLeanne M. HirshfieldMichael S. HornOrit ShaerErin Treacy SoloveyJamie Zigelbaum
This paper demonstrates a pressure-sensitive depth sorting technique that extends standard two-dimensional (2D) manipulation techniques, particularly those used with multitouch or multi-point controls. Then analyzes the combination of this layering operation with a page-folding metaphor for more fluid interaction in applications requiring 2D sorting and layout.
Though many tabletop applications allow users to interact with the application using complex multi-touch gestures, automated tool support for testing such gestures is limited. As a result, gesture-based interactions with an application are often tested manually, which is an expensive and error prone process. In this paper, we present TouchToolkit, a tool designed to help developers automate their testing of gestures by incorporating recorded gestures into unit tests. The design of TouchToolkit was informed by a small interview study conducted to explore the challenges software developers face
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TEAM MEMBERS:
Shahedul Huq KhandkarS. M. SohanJonathan SillitoFrank Maurer