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resource evaluation Media and Technology
With support from the National Science Foundation, Denver Museum of Nature and Science and Thomas Lucas Productions have produced a planetarium show entitled, Black Holes: The Other Side of Infinity. The 20-minute full-motion program uses scientific simulations and data-based animations to illustrate the death of stars and the birth and characteristics of black holes. Multimedia Research implemented a one-group pretest-posttest summative evaluation focused on appeal to and impact on upper elementary school students. Participating fourth graders (n = 104) and fifth graders (n = 64) were
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TEAM MEMBERS: Barbara Flagg
resource evaluation Media and Technology
During the spring of 2006, American Institutes for Research (AIR) conducted an evaluation study on behalf of WGBH. The purpose of the study was to gather data related to the effectiveness of the FETCH! Activity Guide, which was designed to extend the teachings of a new children’s show, “FETCH! with Ruff Ruffman.” The Activity Guide was developed for after-school program facilitators and other informal science educators to use at their facilities, either in conjunction with the television show or as stand-alone resources. Appendix includes instruments.
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TEAM MEMBERS: Christine Paulsen Deborah Goff
resource research Public Programs
This paper reports findings from a study that evaluated the impact child-centered discovery trolleys have on 4-8 year old children's museum experiences. The Queensland Museum developed a set of resource trolleys to introduce young visitors to museums and their collections. Findings from this study add to the body of knowledge on this topic and may have important implications for designing museum experiences that stimulate children's interest in museums and increase learning outcomes. A copy of the questionnaire used in the study is included in the appendix of this paper.
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TEAM MEMBERS: Michele Everett Barbara Piscitelli
resource evaluation Public Programs
The Minnesota Department of Natural Resources€™ (DNR) MinnAqua program educates the state'€™s youth about angling and aquatic resources. In 2001, MinnAqua developed a Leaders' Guide so educators could carryout MinnAqua activities in their own setting. As part of the development process, a formative evaluation was undertaken to answer the questions: (a) To what extent are MinnAqua'€™s rewrite guidelines addressed in individual lessons and the Leaders'€™ Guide as a whole?, and (b) To what extent does the Leaders' Guide meet the educational needs of intended users in both formal and informal
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TEAM MEMBERS: Amy Grack Nelson Minnesota Department of Natural Resources
resource evaluation Media and Technology
During half-hour sessions, four third grade girls and four third grade boys from a Long Island elementary school were observed individually while playing an early prototype of a computer game called 'Inventors' Workshop. The procedure involved assessment of student interpretation of the part visuals and renaming of parts once the game had been experienced; suggestions for additional parts; comprehension of the connection of parts; understanding of rotation feature; ability to respond to three different and successively more difficult challenges; ability to invent their own challenge for
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
Cyberchase produced a Math & Sports unit during Season 6. Focus groups with fourth graders were implemented to assess understanding of sports diagramming and using symbols to represent plays and ball passes. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
To prepare for future summative research on the synergy among multiple educational media, the present pilot research explored real-life use of Cyberchase outreach materials. The present pilot study included: a Web survey of 48 outreach providers (representing over 3000 children in 19 states), follow-up phone interviews with 26 of these providers, and in-person observations at two outreach sites, one in New York and one in Massachusetts. With an eye toward future summative research, the resulting data yield conclusions and implications in two broadly defined areas: providers' use of Cyberchase
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Exhibitions
The Listen exhibition at The Exploratorium, which opened in October 2006, deals with the production and physical characteristics of sound, the reception of sound in the ear and its perception in the brain, and the human capacity to interpret and act on the information transmitted by sounds. Summative evaluation of Listen consists of two parts: tracking and timing and exit interviews. Instruments for the studies were developed by Minda Borun. Data were collected by Exploratorium staff members Mary Kidwell, Emily Pinkowitz, Heather Posner, and Deborah Siegel, and were tabulated by Mary Kidwell
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TEAM MEMBERS: Minda Borun Exploratorium
resource evaluation Public Programs
This report is the first annual report summarizing data collected about the overall impact of the Saint Louis Science Center's educational programs on participants. Data was collected between September 2006 to August 2007. Four programs, Summer Science Blast, FIRST Robotics, YES-2-Tech, and Learning Place, are spotlighted.
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TEAM MEMBERS: Jennifer Heim Elisa Israel Saint Louis Science Center
resource evaluation Public Programs
MinnAqua, a program of the Minnesota Department of Natural Resource's Division of Fish and Wildlife, strives to educate Minnesota's youth about angling and aquatics and increase their interest and participation in angling. A summative evaluation was carried out to examine the effectiveness of MinnAqua clinics in terms of two evaluation questions: (a) To what extent are MinnAqua clinics meeting their goals? and (b) To what extent does participation in MinnAqua clinics increase children's knowledge of angling and aquatic resources as identified by the MinnAqua key concepts? To answer these
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TEAM MEMBERS: Amy Grack Nelson Minnesota Department of Natural Resources
resource evaluation Media and Technology
During the spring of 2006, American Institutes for Research (AIR) conducted an evaluation study on behalf of WGBH. The purpose of the study was to gather data related to the effectiveness of the FETCH! Activity Guide, which was designed to extend the teachings of a new children's show, "FETCH! with Ruff Ruffman. The four main study objectives were to: Assess the activities' appeal for children (for example, do children enjoy the activities, do they realize they are learning about science, etc.?) Assess whether the facilitators liked the Activity Guide and deemed it appropriate for their after
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TEAM MEMBERS: Christine Paulsen Deborah Goff WGBH
resource evaluation Media and Technology
In 2005, WGBH began production of a new television series for children called FETCH. FETCH is a competition-based game/reality show for 6-10 year-old children that includes both animation and live action footage. The show is hosted by a cartoon dog named Ruff Ruffman. FETCH is scheduled to begin airing on PBS in May of 2006. In December 2005, WGBH contracted Goodman Research Group, Inc. (GRG), a research firm specializing in the evaluation of educational programs, materials, and services, to conduct an early summative evaluation of the series. Because Season One was still in production, a
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