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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Sandra Sheppard William Tally
resource research Media and Technology
How can creators of STEM learning media reach underserved parents and children, and support the kinds of playful STEM interactions that are foundational for future STEM learning? This research report summarizes findings from a pilot study of Cyberchase: Mobile Adventures in STEM, a program that uses mobile text messaging and short videos to encourage hands-on family learning among low-income Latino families. In the study, 95 mostly Latino families received weekly text messages with video clips from the popular children's series Cyberchase, and fun activities to do with their
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TEAM MEMBERS: Bill Tally Noah Goodman Jamie Kynn
resource evaluation Media and Technology
The Peg + Cat ELM2 project sought to combine robust media-integrated teacher training in both math content and facilitation of classroom and family engagement activities with transmedia resources that parents and children could utilize at home. This cohesive approach resulted in increases in teachers’ confidence in and knowledge about their mathematics instruction, parents’ engagement in activities and conversations with their children around math, and children’s positive and persistent attitudes towards math, as reported by their parents. Taken together, these findings suggest that the Peg +
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resource research Media and Technology
This poster from the 2014 AISL PI Meeting presents Peg + Cat, a research and development project that explores the mechanisms that initiate and support innovation in early childhood education, especially by combining informal learning via public media and technology with teacher and family interactions to maximize children's math learning.
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TEAM MEMBERS: The Fred Rogers Company Alan Friedman
resource research Media and Technology
Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by Thirteen/WNET) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes.
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TEAM MEMBERS: Shalom Fisch Richard Lesh Elizabeth Motoki Sandra Crespo Vincent Melfi
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. The goal of this formative evaluation for Season 3 evaluation was two-fold: 1) to observe and assess the performance of third-graders on tasks related to two math topics in development for Season 3 (Angle & Distance and Logic & Reasoning) and 2) to
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TEAM MEMBERS: Barbara Flagg WGBH
resource evaluation Media and Technology
This formative evaluation gathered feedback from parents and their fourth grade children in response to two activities included in the Cyberchase at Home outreach materials. The user-based feedback assisted with the design of new outreach materials. The general goals for the research were to explore reactions to the activity card format; assess appeal and difficulties in implementation of two activities; estimate comprehension of activity content; and evaluate parental interest in further activities and workshops. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS
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TEAM MEMBERS: Barbara Flagg WNET Thirteen
resource evaluation Media and Technology
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
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TEAM MEMBERS: Barbara Flagg Sandra Sheppard Carey Bolster Michael Templeton Thirteen/WNET
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To inform the design of a planned major study of children's learning from multiple media (using materials from the mathematics series Cyberchase), a small-scale, quasi-experimental pilot study was conducted with 47 children in the third and fourth
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To assess the impact of Cyberchase on children's mathematical problem solving, MediaKidz Research & Consulting conducted summative research using an experimental/control, pretest/posttest design. Participants were 108 third- and fourth-grade
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Media and Technology
The 2010 Cyberchase Summer Challenge Outreach initiative was designed to allow local public television stations to develop community-appropriate outreach plans as part of a unique summer launch of a new season of shows for a PBS children's television program. The Cyberchase Summer Challenge was a national initiative; eight stations were selected for a pilot study of best practices related to summer programming. Grantee stations were provided modest funding and material support. RMC's evaluation focused on understanding how public television stations and their outreach partners can build
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TEAM MEMBERS: Alice Apley Wendy Graham Elizabeth Goldman Thirteen/WNET New York
resource evaluation Media and Technology
In the spring of 2010, WGBH Boston (wgbh.org) delivered twenty new episodes for the television series FETCH! with Ruff Ruffman (pbskids.org/FETCH!/). These episodes, developed for FETCH!'s fifth season, reflected a broadening of FETCH!'s stem content to include more mathematics. Rather than focusing exclusively on science and engineering, as FETCH! had done in the first four seasons, Season 5 episodes also highlighted age-appropriate math skills and concepts. WGBH was interested in assessing the extent to which kids learned math concepts and skills from these episodes. WGBH hired Concord
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TEAM MEMBERS: Christine Paulsen WGBH Chris Bransfield