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resource project Public Programs
Engineering Adventures (EA) is a free, hands-on, project-based engineering curriculum designed for out-of-school time (OST) programs serving children in grades 3 to 5. The EA curriculum was developed by Engineering is Elementary® (EiE), a project of the National Center for Technological Literacy® at the Museum of Science, Boston. Each Engineering Adventures (EA) curriculum unit features a hands-on "engineering design challenge" based on real-world events that gives children the opportunity to apply and reinforce the science and engineering practices put forth in the Next Generation Science Standards. Every EA unit focuses on a different field of engineering and features 10-12 hours of activities with flexible scheduling options. EA units area available as FREE DOWNLOADS on the project website.
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TEAM MEMBERS: Cynthia Berger
resource project Public Programs
The goal of this outreach program was for Chemistry at the Space-Time (CaSTL) limit to partner with the Boys and Girls Club (BGC) of Santa Ana, CA to increase their participants' interest, enthusiasm and learning outcomes in Science Technology Engineering and Math (STEM) fields, through the development of science and chemistry hands-on lessons. The Boys and Girls Club of Santa Ana serves nearly 2,700 participants each day at six sites. Ninety percent of their participants identify as Hispanic/Latino and 93% are on free or reduced lunch. Although the Boys and Girls Club offers limited STEM activities, they agreed to partner with CaSTL, a UC-Irvine NSF-funded Center for Chemical Innovation, to expand their STEM ISE activities. CaSTL, in close collaboration with both the California Science Project of Irvine (CSPI), developed 24 science lesson plans that engage participants in high-level, hands-on, and interactive lessons that expose program participants to the visualization of chemistry and physics, based on CaSTL's mission. All lessons align with the California Science Standards, are highly interactive, and do not mimic the school day. These lessons compliment the state standards, but go much further in providing the participants experimental, hands-on activities that they often do not receive in their schools, due to budget, space and time restrictions. CaSTL faculty and graduate students ensured that the lens through which CaSTL research occurs was clearly represented in the lessons. CaSTL graduate students developed one of the lessons and kit and taught the spectroscopy lesson at the club.
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TEAM MEMBERS: Lauren Shea Elizabeth Cruz
resource evaluation Exhibitions
Roto, an exhibition design and production firm, contracted Randi Korn & Associates, Inc. (RK&A) to conduct a front-end evaluation of Speed, an exhibition being developed for The Science Museum of Virginia (SMV) in Richmond, Virginia. RK&A explored visitors’ thoughts, perceptions, and understandings of exhibition concepts related to speed, defined as change over time. How did we approach this study? RK&A worked closely with Roto to identify the goals and objectives for the Speed exhibition. Findings from the front-end evaluation were designed to help Roto and SMV find common ground between
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TEAM MEMBERS: Randi Korn & Associates, Inc. Randi Korn Emily Skidmore Roslyn Esperon
resource research Exhibitions
This paper shares research findings that explore the link between conceptual understanding, free exploration of hands-on science center exhibits, and Piagetian cognitive developmental levels. Implications on museum exhibits and field trip experiences are examined as well.
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TEAM MEMBERS: Robert Boram
resource research Exhibitions
In this article, Jacksonville State University's Stephen Bitgood discusses an evaluation study of a "Falling Feather" gravity-themed exhibit at a science museum. Bitgood shares key findings from the evaluation, which revealed several problems with the exhibit.
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TEAM MEMBERS: Stephen Bitgood
resource research Exhibitions
In this article, the Center for Social Design's Don Thompson summarizes a 1985 article written by E. Feher and K. Rice featured in "Curator." Feher and Rice suggest that the museum can be a valuable environment in which to study learning processes. Thompson describes key findings from the researchers' investigation of the role of naive, or preconcieved notions, on learning which takes place at museum exhibits. The researchers interviewed school children at two exhibits centered around the principles of light and vision.
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TEAM MEMBERS: Don Thompson
resource research Exhibitions
In this article, Minda Borun of the Franklin Institute Science Museum discusses the museum's eighteen month study to discover visitors' misconceptions about gravity and air pressure and to develop exhibits which help people restructure these concepts and achieve an understanding of the scientific explanation. The project is intended to establish a new model for the design of effective science museum exhibits.
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TEAM MEMBERS: Minda Borun
resource project Afterschool Programs
Project LIFTOFF works with local, regional, and national partners to engineer statewide systems for Informal Science Education that inspire: YOUTH to pursue STEM education and careers through increased opportunities for quality, hands-on STEM learning. AFTERSCHOOL STAFF to facilitate STEM learning experiences that contribute to the overall STEM education and aspirations of youth in their programs. PROGRAM ADMINISTRATORS to encourage and support staff in the integration of STEM enrichment into the daily programming. STATE LEADERS to sustain and expand afterschool learning opportunities so that all students have access to engaging STEM experiences outside of the regular school day. Project LIFTOFF is dedicated to the development of the following essential elements of statewide systems for informal science education:


Access to appropriate STEM Curriculum for youth of all ages, abilities, and socio-cultural backgrounds that meets the needs and interests of individual community programs
Systematic STEM Professional Development that matches individual skills in positive youth development with abilities to facilitate discovery and science learning
A diverse Cadres of Trainers who will deliver the professional development, technical assistance and curriculum dissemination in their local communities
Authentic Evaluation of informal science efforts that determine the impacts on youth aspirations and the capacity of youth programs to provide quality STEM experiences
Local STEM education leadership to identify the ways in which collaborative education efforts can advance the development of 21st Century Skills and the preparedness for STEM workforce and higher education
Partnerships in support of youth development and informal science education that convene local, regional, and statewide organizations and stakeholders


To advance national initiatives and states' sySTEM engineering efforts, LIFTOFF coordinates an annual convening, the Midwest Afterschool Science Academy, that brings together national informal science experts, system leaders and youth development professionals to elevate the levels of science after school. The 5th MASA will be in the spring of 2014 in Kansas City, MO
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TEAM MEMBERS: Missouri AfterSchool Network Jeff Buehler
resource evaluation
The Center for Children and Technology (CCT) at Education Development Center, Inc., a nonprofit international research and development organization (cct.edc.org), conducted the formative evaluation of the second year’s implementation of the Be A Scientist! (BAS) project, which is managed by Iridescent—a nonprofit afterschool STEM program (www.iridescentlearning.org). The goal of the BAS project is to provide high-quality afterschool science and engineering courses to underserved families in New York City and Los Angeles. The program specifically targets second graders and their families
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resource project Media and Technology
Marshall Barnes was chosen by Larry Bock, founder of the USA Science and Engineering Festival as a late addition to the USASEF after viewing Marshall's impressive SuperScience for High School Physics activities for National Lab Day and his emphasis on advanced concept science and technologies. Marshall was given free booth space to set-up an exhibit that featured what is now being called "STEAM" or Science, Technology, Engineering, Art, Math and was fairly interactive. Marshall's booth emphasized his actual research that the visitors could take part in or analyze themselves. He had a VCR, TV, CD player, MacBookPro laptop and his own invention - the Visual Reduction Window. There were four elements to the exhibit. There was a TV monitor that showed a scene from a movie that you could view with 3D glasses for TV that Marshall invented that work even with one eye closed. At different times that same monitor would feature footage from an experiment that Marshall conducted to produce one of Nikola Tesla's ideas that Tesla never accomplished - a wall of light. This same footage could be analyzed by the visitors - frame by frame, on the Mac computer to see exactly how the principle of resonance produced the wall of light from the build-up of reflections off a physical wall created by strobe lights. Visitors could also listen to hyperdimensional music that Marshall produced that takes any kind of music to a new listening experience. Based on the concept that music is a coded language with cues and instructions that are cognitively recognizable when translated, Marshall invented techniques and technologies that allow such translations and brought examples for visitors to listen to. They included an upcoming radio show theme and the soundtrack to a documentary on the reality behind Fox TV's FRINGE. The music featured song elements that move around between the speakers and make you feel like the music is alive. The most dramatic of all was the Visual Reduction Window, again invented by Marshall, that made kids look transparent and at times, almost completely invisible. Based on his famous research into invisibility, which is documented at the Santa Maria Experiment exhibit in the Santa Maria Education Visitor's Center in Columbus, Ohio, the effect of real life transparency is stunning and Marshall, the world's leading expert on invisibility research was able to describe the physics behind what he was doing and its applications in the real world. His approach to invisibility is superior to those methods pursued by Duke University and others, trying to do the same with metamaterials, and is based on a completely different model of invisibility that he calls, Visual Density Reduction or VDR. Using VDR techniques, Marshall can make attack helicopters, small gun boats, tanks and many other things invisible, which is why he doesn't reveal the current level of his research, due to National Security reasons. Overall, the exhibit was a wild success and serves as a model for a traveling exhibit for informal science at malls, fairs, science centers, and other festivals.
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TEAM MEMBERS: Marhsall Barnes
resource project Exhibitions
The Santa Maria Experiment exhibit concerns the original and successful invisibility research that initially took place in Columbus, OH in 1994 and documents the scientific principles behind how and why this research worked. It consists of two display panels filled with charts, articles and photographs and is written so that elementary children can easily read and understand the information. It also includes a video documentary for viewing that shows the research in progress and demonstrates its abilities as well as limitations. The exhibit gets its name from the fact that the largest target used for the invisibility tests in 1994, was the full scale replica of Christopher Columbus' flag ship, the Santa Maria. The ship was made to appear almost complete invisible when viewed through a special light bending material that lead investigator, Marshall Barnes, used to see if refracted light would indeed produce "mirages of invisibility". The story about this research eventually went around the world and in 2006 it was suggested that a permanent exhibit be set-up for educational purposes and be a positive draw for visitors. Housed at the Santa Maria Seeds of Change Visitor Education Center on the Scioto riverfront in downtown Columbus, OH,and officially opened on Columbus Day 2007, this is the only exhibit in the world that brings this much fantasized, as well as scientifically misunderstood subject, into accurate, scientific focus.
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TEAM MEMBERS: Marshall Barnes
resource evaluation Exhibitions
This report describes a summative evaluation of Secrets of Circles, a 2,600 square foot exhibition created by Children's Discovery Museum of San Jose and funded by the National Science Foundation. The exhibition and related programs were designed to highlight the uses of circles and wheels in everyday life. Circles have properties that make them extremely effective as an engineering tool, and they are ubiquitous in cultures around the world. The appendix of this report inclues interview and observation protocols and questionnaires used in this study.
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TEAM MEMBERS: Sue Allen Children's Discovery Museum of San Jose