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resource project Community Outreach Programs
This project examines the historical and contemporary manifestations and possibilities of a diasporic Black community's aspirations for STEM educational justice in Evanston, Illinois, a racially diverse suburb of Chicago with a longstanding, diverse, and dynamic Black community.
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TEAM MEMBERS: Sepehr Vakil Nichole Pinkard kihana ross
resource project Making and Tinkering Programs
This partnership project seeks to address the assessment needs of maker (sometimes called tinkering) spaces and relating programs that have opened in recent years in many science and children's museums across the country.
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TEAM MEMBERS: Adam Maltese Mindy Porter Prinda Wanakule Kelli Paul
resource project Afterschool Programs
This project examines how curricula and practices in a culturally situated, community-based youth development program nurture and support the STEM engagement of Black and Latinx boys and girls.
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TEAM MEMBERS: Amanda Case Signe Kastberg Nielsen Pereira Jessica Hauser
resource project Museum and Science Center Exhibits
This Integrating Research and Practice project leverages museum exhibits as unique family learning spaces to promote community engagement in critical climate change conversations.
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TEAM MEMBERS: Cecilia Nguyen Nelda Reyes Garcia
resource project Media and Technology
Successful peer-to-peer practices in informal science learning (ISL) are often not well defined, but further investigation has the potential to help uncover how to motivate and scaffold children's joint learning in science and engineering. Team Hamster!, a PBS KIDS interactive digital series that helps youth think creatively and use engineering skills to solve problems with everyday tools, will be used to achieve the goals of this project.
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TEAM MEMBERS: Jessica Andrews Jason Yip Melissa Carlson
resource project Media and Technology
This project will focus on understanding how media can improve boys' and girls' perceptions of female scientists and engineers and increase children's understanding of mixed-gender collaborations in STEM.
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TEAM MEMBERS: Sara Sweetman Daniel Whiteson Abdeltawab Hendawi Jorge Cham
resource project Museum and Science Center Exhibits
Historically, many informal learning institutions have not accounted for neurological differences as they planned learning experiences, or they have offered separate programming for autistic individuals to accommodate sensory or behavioral differences. This project will address the limitations of these previous approaches by developing and testing neurodiversity-affirming guidelines for engineering programs in museums and science centers.
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TEAM MEMBERS: Susan Letourneau Sylvia Perez Wendy Martin
resource project Public Programs
Climate change presents a significant challenge for parents worldwide as they navigate the task of preparing the next generation for a rapidly changing world. This interdisciplinary project aims to address this challenge by focusing on the needs of under-resourced Latino families, with a particular emphasis on Latino children who bear a disproportionate burden from climatic changes.
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TEAM MEMBERS: Alicia Torres Gail Scowcroft Maite Arce Remy Dou
resource project Exhibitions
This project is designed to support collaboration between informal STEM learning (ISL) researchers, designers, and educators with sound researchers and acoustic ecologists to jointly explore the role of auditory experiences—soundscapes—on learning. In informal STEM learning spaces, where conversation advances STEM learning and is a vital part of the experience of exploring STEM phenomena with family and friends, attention to the impacts of soundscapes can have an important bearing on learning. Understanding how soundscapes may facilitate, spark, distract from, or even overwhelm thinking and conversation will provide ISL educators and designers evidence to inform their practice. The project is structured to reflect the complexity of ISL audiences and experiences; thus, partners include the North Park Village Nature Center located in in a diverse immigrant neighborhood in Chicago; Wild Indigo, a Great Lakes Audubon program primarily serving African American visitors in Midwest cities; an after-school/summer camp provider, STEAMing Ahead New Mexico, serving families in the rural southwest corner of New Mexico, and four sites in Ohio, MetroParks, Columbus Zoo and Aquarium, Franklin Park Conservatory and Botanical Gardens, and the Center of Science and Industry.

Investigators will conduct large-scale exploratory research to answer an understudied research question: How do environmental sounds impact STEM learning in informal learning spaces?  Researchers and practitioners will characterize and describe the soundscapes throughout the different outdoor and indoor exhibit/learning spaces. Researchers will observe 800 visitors, tracking attraction, attention, dwell time, and shared learning. In addition to observations, researchers will join another 150 visitors for think-aloud interviews, where researchers will walk alongside visitors and capture pertinent notes while visitors describe their experience in real time. Correlational and cluster analyses using machine learning algorithms will be used to identify patterns across different sounds, soundscapes, responses, and reflections of research participants. In particular, the analyses will identify characteristics of sounds that correlate with increased attention and shared learning. Throughout the project, a team of evaluators will monitor progress and support continuous improvement, including guidance for developing culturally responsive research metrics co-defined with project partners. Evaluators will also document the extent to which the project impacts capacity building, and influences planning and design considerations for project partners. This exploratory study is the initial in a larger research agenda, laying the groundwork for future experimental study designs that test causal claims about the relationships between specific soundscapes and visitor learning. Results of this study will be disseminated widely to informal learning researchers and practitioners through workshops, presentations, journal articles, facilitated conversations, and a short film that aligns with the focus and findings of the research.
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TEAM MEMBERS: Martha Merson Justin Meyer Daniel Shanahan
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. Informal STEM learning opportunities are often rare in rural locations where the early childhood education system is also under-resourced. Through partnerships with educational researchers, early math educators, pediatric health experts, and pediatric clinics, this project will develop and study a new opportunity for informal math learning. The project will work with pediatric clinics that serve rural immigrant families who are racially, culturally, and linguistically diverse. The project leverages the high levels of trust many caregivers have in their child’s pediatrician to improve math learning during critical early years. This project will build on a previous program where physician text messages to caregivers supported youth literacy development. In this instance the project will support caregivers’ math interactions with their 3- and 4-year-olds to cultivate children's math knowledge and skills. The text messaging program will be grounded in research in child development, mathematics learning, parenting practices, and adult behavior change. Texts will also provide caregiver supports for how to engage their children in mathematical activates in their everyday lives and provide information about the important skills children are developing. Text messages will be co-developed with caregiver input, and focus on content underlying mathematical development such as Number Sense, Classification and Patterning, Measurement, Geometry, and Reasoning. Caregivers will receive text messages from their pediatric clinics three times a week for eight months. For example, three related texts supporting Number Sense include: “FACT: Kids enjoy counting and it prepares them for K! Mealtimes are a fun time to practice counting objects;” “TIP: At a meal, say: Can you count all the cups on the table? All the plates? What else can you count? (Forks) Tell them: Great job!” and “GROWTH: You are helping kids to count & get ready for K. At the park, ask: How many bikes are there? How many birds? Count together & find out!” Throughout the planning and implementation phases of the project the team will work closely with early education math experts, key advisors, and caregivers to ensure the text messaging program is tailored to meet the cultural, linguistic, and contextual needs of rural caregivers and children.

The project will research impacts of the text messaging program on children, caregivers, and clinical staff. First, the project will investigate the impact of the texting program on children through a randomized trial, and pre-and-post measures of early childhood math skills and abilities. Second, using interviews at baseline and in a 9-month follow-up, the project will study the texting program’s impact on caregivers’ perceptions regarding the importance of math learning for young children. Third, the project will explore the impact of the text messaging program on health professionals’ understanding of math learning in early childhood by collecting qualitative data and assessing attitudes about the clinic’s role in supporting early math. Caregivers and clinic staff will also participate in focus groups to better understand impacts for each of these groups. The project will reach 1000 families, who will be randomly assigned to treatment or control groups through block-randomization, stratified by caregiver language and child’s age. This parent-informed project will build evidence toward new approaches to promoting early math in the pediatric clinic, an informal environment that can reach all families and can leverage innovative technology. Findings will be shared widely though a communication and engagement plan that includes children, caregivers, physicians and clinic staff, informal STEM educators, researchers, and policy makers.
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TEAM MEMBERS: Lisa Chamberlain Susanna Loeb Jaime Peterson
resource project Exhibitions
The Science Museum of Minnesota (SMM) will collaborate with four community organizations serving Black, Indigenous, and People of Color (BIPOC) audiences to research and develop a novel outdoor makerspace that engages families in STEM learning. A makerspace is a place where people work together on creative, interest driven projects. In working with BIPOC families, the project addresses three forms of historical (and present day) exclusion of community participants, including participation in the design of informal learning experiences, participation in such activities, and overall engagement in STEM. The project aims to develop activities that foster STEM learning using natural materials in an outdoor makerspace, informed through robust collaboration with local communities. This project will result in an outdoor makerspace at SMM that will include 3-4 settings (approximately 2500 square feet total) that house and support multiple making activities in an outdoor context. The proposed work will contribute to advancing knowledge through exploring how BIPOC families define learning in makerspaces and how younger children can be fully engaged in family learning. The project will share the inclusive design and community collaboration practices developed through this work with other museums, maker educators, and other community organizations that can develop or expand their own outdoor makerspaces in ways that will respect and reflect BIPOC families’ perspectives.

BIPOC families will join museum staff as contributors in the development and iteration of an outdoor makerspace and collaborators in the development of generalized design principles and dissemination of the research. Visitor-captured video of engagement in the outdoor makerspace, surveys, and memos from design meetings with community partners serve as the foundation for the process of aligning design and development of outdoor informal science education spaces with community needs and values. All research activities will be guided by a culturally responsive research framework and use strategies to ensure the multicultural validity such as video meaning-making with family research participants and member-checking instruments, data analyses, and findings with Design Partners. Project research will address three questions: (1) What are the characteristics of family learning in an outdoor nature-situated makerspace, including how BIPOC families identify and describe STEM learning and how outdoor spaces can be built to support BIPOC families’ perspectives? (2) How can the space be built to support multi-age families to engaged in making, including a focus on what design elements support preschool learner’s engagement and sustained participation by other family members? and (3) How do the design principles for making with widely available materials translate from indoor to outdoor spaces and materials? Research findings, design principles and community engagement guides will be widely disseminated to researchers, designers, program developers, informal science institutions and community organizations.
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resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros