Skip to main content

Community Repository Search Results

resource research Media and Technology
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
DATE:
TEAM MEMBERS: Laura Hobbs Carly Stevens Jackie Hartley Calum Hartley
resource research Public Programs
The Science Fairs Under the 'Scope Study's key findings are summarized here on the topics of: Models And Elements Of Middle School Science Fairs Science And Engineering Practices Cost Of Science Fairs Parent Involvement In Science Fairs Science Interest And Identity.
DATE:
TEAM MEMBERS: Abigail Levy
resource research Public Programs
We collected data from middle school science fairs held in schools across the country to understand: What are the basic models and elements of middle school science fairs; If and how science fairs increase students’ interest in science, technology, engineering or math (STEM) and/or STEM careers If and how participation in select models of middle school science fairs enhance students’ mastery of the science and engineering practices; and What costs and resources are required to implement an effective middle school science fair?
DATE:
TEAM MEMBERS: Abigail Levy
resource research Public Programs
In partnership with the Digital NEST, students engage in near to peer learning with a technical tool for the benefit of a nonprofit that tackles issues the youth are passionate about. Youth build first from an 'internal’ Impactathon, to planning and developing an additional Impactathon for a local partner and then traveling to another partner elsewhere in the state. Participants range from 14 to 24 from UC Santa Cruz students to middle schoolers from Watsonville and Salinas. This poster was presented at the 2019 AISL Principal Investigators Meeting.
DATE:
TEAM MEMBERS: Amber Holguin
resource research Media and Technology
The STEM + Digital Literacies (STEM+L) project investigates science fiction composing as an effective mechanism to attract and immerse adolescents (ages 10-13) from diverse cultural backgrounds in socio-scientific issues related to environment. The participating students (G5-8) work in small groups to design and produce STEM content rich, multimedia science fictions during the summer (1 week) and the academic year (4-6 2.5hr sessions). Culminating activities include student presentations at a local science fiction film festival. The research component employs an iterative, design-based
DATE:
TEAM MEMBERS: Ji Shen Blaine Smith
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will develop a collaborative program to connect and prepare researchers from divergent disciplines to communicate science to publics of all ages in three distinct informal environments: pop-ups at community events, experiential learning with problem solving events for youth, and presentations at a science museum. It will study the effects of this program on the identity and motivations of STEM researchers and evaluate the short and medium-term outcomes for public audiences. Project partners include, The STEAM Factory, OHI/O Informal Learning in Tech Program, and the Center of Science and Industry (COSI) all located in Columbus, Ohio.

The primary goals of this project are as follows. 1) Develop a collaborative program that connects and prepares researchers from divergent disciplines to creatively and effectively communicate science to people of all ages. 2) Evaluate the short and medium-term learning outcomes across different informal learning settings. 3) Study the effect of this collaborative program on the motivations and identify of the researchers. The specific research question is: In what ways do researchers motivations and identities further develop because of these collaborative experiences with divergent perspectives? A mixed method approach will be used. Data will be collected and analyzed from 3 cohorts of researchers who implement programs in different informal learning settings. A series of pre- and post interviews with scientists will be designed to answer the research question above. Interviews will be grounded in self-determination theory. Later reflective surveys will serve as triangulation for the data.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Sathya Gopalakrishnan Justin Meyer Rachel Kajfez Arnab Nandi
resource project Summer and Extended Camps
This NSF INCLUDES Design and Development Launch Pilot is to expand the Navajo Nation Math Circle model to other sites, and to develop and launch a network of math circles based on the NNMC model. The Navajo Nation Math Circle model is a novel approach to broadening the participation of indigenous peoples in mathematics that, ultimately, seeks to improve American Indian students' attitudes towards mathematics, persistence with challenging problems, and grades in math courses. Navajo Nation Math Circles bring teachers, students, and mathematicians together to work collaboratively on challenging, but meaningful and fun, math problems. Through this NSF INCLUDES project, additional math circles across the Navajo Nation will be launched and a mirror site in Washington State serving additional tribes (such as Puyallup, Muckleshoot, Tulalip, and Stillaguamish) will be established.

Originating approximately a century ago in Eastern Europe as a means to engage students in mathematical thinking, math circles bring teachers, students, and math professionals together to work collaboratively on challenging, but relevant and interesting, math problems. Navajo Nation Math Circles, established math circles in various Navajo Nation communities, are the foundation of this INCLUDES project. One goal of this effort is to launch a network with the capacity to support the replication and adaption of math circles in multiple sites as an innovative strategy for encouraging indigenous math engagement through culturally enriched open-ended group math explorations. In addition, the Navajo Nation Math Circle model will be expanded to new math circles in the Navajo Nation, as well as in Washington State to serve additional tribes. Cells in the network will implement key elements of the Navajo Nation Math Circle model, adapting them to their particular contexts. Such elements include facilitation of open-ended group math explorations, incorporating indigenous knowledge systems; a Mathematical Visitor Program sending mathematicians to schools to work with students and their teachers; inclusion of mathematics in public festivals to increase community mathematical awareness; a two-week summer math camp for students; and teacher development opportunities ranging from workshops to immersion experiences to a mentoring program pairing teachers with mathematicians.
DATE: -
TEAM MEMBERS: David Auckly Henry Fowler Jayadev Athreya