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resource research Public Programs
Reports from the NSF, NRC, AAAS, and others urge over and over that we must teach "science as science is done," that "science is a way of knowing," that our goal should be to impart "scientific habits of mind," and that learning must be learner-centered and oriented toward process. Fine. But what does this really mean for science education, and especially laboratory education?
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TEAM MEMBERS: Jane Maienschein
resource research Public Programs
This case study reveals how one community-based youth development organization in the northeastern United States advocated for social and educational equity for the low-income families it served by challenging the local school district’s practice of referring low-income children of color to special education in disproportionate numbers. Because this community-based organization (CBO) is typical of many such youth-serving organizations, the case study shows how the assets CBOs bring to their communities can help them negotiate with schools to achieve greater social and educational equity for
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TEAM MEMBERS: Sara Hill
resource project Public Programs
The Independence Seaport Museum will create "Boat Building: Art and Science," a 3,000-square foot permanent exhibit that is designed to educate visitors about the science of boat building and design. Concepts such as buoyancy, water displacement, turbulence and drag will be explored through interactives, maritime artifacts, models and oral histories of tradesmen. By using the principles identified by the Family Science Learning Research Project of the Philadelphia/Camden Informal Science Education Collaborative (PISEC), the exhibit will be user-friendly for families with young children. Visitor workstation topics may include boat building, floating, buoyancy, sails, wind and boat shape. Visitors will use science processes while learning through open-ended play and exploration. Creative programs for families and school groups, as well as curriculum materials will support the exhibit. A website and technical training manual will also be produced. Four phases of evaluation are planned, and include front-end analysis which will incorporate focus groups with children ages 7-12, and formative evaluation using prototypes of interactives. Remedial evaluation will be carried out once the exhibit opens, and summative evaluation will use tracking and exit interviews to assess learning and understanding. The estimated annual audience of over 130,000 visitors will be expanded by replicating and traveling various components to other maritime museums in partnership with the Association of Science and Technology Centers. Evaluation of traveling components will also be undertaken to determine if they present an appropriate model for maritime-based exhibits.
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TEAM MEMBERS: David Beard Roberta Cooks
resource project Media and Technology
MEDMYST: Dissemination Phase II A Phase I grant, The Reconstructors Investigate Medical Mysteries, from the National Center for Research Resources (R25 RR15295) funded the creation and field-test of innovative web-based materials targeted for middle school students. The product has come to be known as MEDMYST.It is an episodic adventure series with accompanying classroom activities focusing on infectious diseases and the microbes that cause them. The MEDMYST materials consist of: a) web adventures; b) classroom activities; c) MEDMYST Magazine--all designed to engage students in problem-solving activities not likely to be encountered elsewhere. Each of these components is available free of charge on the web site (http://medmyst.rice.edu) and all components are aligned with the National Science Education Content Standards. An extensive field test involving over 700 students from 9 different schools tested the efficacy of these materials. The results, accepted for publication in American Society for Microbiology's Microbiology Education journal, indicated significant learning gains with exposure to the Internet component of the materials. In this Phase II application, the goals are: 1) To create a network of MEDMYST Dissemination Partners and Lead Teachers whose expertise and training will continue beyond the SEPA funding. 2) To amplify teaching of Infectious Disease related concepts though MEDMYST in middle school classrooms by training a minimum of 1200 teachers, who will teach approximately 150,000 students over a two-year period. 3) To evaluate the impact of MEDMYST teacher training and document the adoption process in classrooms. 4) To continue to promote MEDMYST in a variety of educational settings, such as homes, after-school programs, museums, and with links from other web sites. To accomplish these goals, we have formed partnerships with the University of Washington Educational Outreach, The Minnesota Science Museum, the John P. McGovern Museum of Health ad Medical Science, and the American Society for Microbiology.
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TEAM MEMBERS: Leslie Miller Janice Mayes
resource project Media and Technology
We propose to leverage the power of the Internet and the appeal of on-line gaming environments for middle school students to create a new type of learning resource in science. Case histories of medical discovery will be transformed into "problem- based" multimedia mysteries for students to solve. Through prior research we have developed and field tested a working model for an adventure series that engages middle school students. We propose to extend the model to new content. Assuming the on-line role of a Reconstructor who seeks lost medical knowledge from the past, students will unravel the origins of specific diseases or medical discoveries. The learning objectives for each episode will be multidisciplinary. The goal is to engage students in constructing their own knowledge by participating in virtual experiments, by helping them establish a context for the discoveries, and by understanding issues involved in forming public health policy. An experienced team representing medicine, biology, history of science, education, and information technology will oversee the project, assuring the integrity of the site content, and incorporating cutting edge technology. A process of iterative prototyping, focusing heavily on teachers and students will be employed to make the resource site exciting, educational, and useful in classrooms, in homes, and in museums. The field tests will be conducted in schools, representing a cross-section of the community, assuring appropriate presentation of materials to target populations.
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TEAM MEMBERS: Leslie Miller Janice Mayes