Within the UNAM (The National Autonomous University of Mexico) there is an institution, the Dirección General de Divulgación de la Ciencia (DGDC) devoted to the popularization of science through different media such as museums, exhibitions, journals, books, radio and TV programs, internet, workshops for children, demos, shows, plays, summer courses and outreach programs. Most of these products and materials are planned, designed and manufactured by a multidisciplinary team of professionals in the DGDC. Some of our most outstanding projects are: the creation and operation of two science museums
This fact sheet presents information on the benefits of out-of-school programs and some of the issues surrounding them, including the need for professional development for practitioners and the importance of 21st century skills.
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TEAM MEMBERS:
National Institute on Out-of-School Time
resourceresearchProfessional Development, Conferences, and Networks
The Delaware Valley Innovation Network (DVIN); a coalition of government, industry and educational institutions, received a three-year $5.1 million federal grant to create a data tool that incorporates economic, research and development, investment and real-time job information to provide a current and accurate picture of the region's life science economy and its assets. The project goal was to expand the talent pool for life sciences companies in southeastern Pennsylvania, South Jersey and northern Delaware. DVIN generated research projects, inventory assessments, cross-disciplinary
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TEAM MEMBERS:
Delaware Valley Innovation NetworkJohn Hall
This paper argues that DR K-12 grantees can enhance the long-term consequences of their work by using insights from research on dissemination. In education and other fields, studies of dissemination have identified processes by which research knowledge reaches (or fails to reach) the practitioners and policymakers who could use it.
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TEAM MEMBERS:
Community for Advancing Discovery Research in Education (CADRE)Brenda Turnbull
In 2007, Carnegie Corporation of New York joined with the Institute for Advanced Study to create a commission, comprised of some of our nation’s most distinguished mathematicians, scientists, educators, scholars, business leaders, and public officials, to assess not only the current state of math and science education in the U.S. but also how to enhance the capacity of our schools and universities to generate innovative strategies across all fields that will increase access to high-quality education for every student in every classroom.
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TEAM MEMBERS:
Carnegie Corporation and the Institute for Advanced Study
Many teachers are unsure about how to best utilize museum educational resources. They do not think that approaches and strategies from informal learning environments apply to classroom settings (Melber & Cox-Peterson, 2005). Yet studies have shown that simple solutions such as exhibit orientation and conducting pre and post-visit activities to supplement a field trip can help students have a richer learning experience (Gilbert & Priest, 1997; Anderson & Lucas, 1997). The current study explores the affect of making relevant findings from informal learning research explicit to pre-service
This report focuses on the use of games as resources to support the educational aims, objectives, and planned outcomes of teachers who understand that games are an important medium in contemporary culture and young people's experiences. The report provides an assessment of game-based learning in UK schools. It is intended to test out the hype and enthusiasm for using games in education and to identify a sensible rationale and practical strategies for teachers to try out games in the classroom.
This report for educators aims to examine the current landscape of adult informal learning using digital technologies. It provides new data on adult use of technology for informal learning and outlines the existing landscape of tools, resources and services which can support this. It aims to develop a shared understanding of the ways in which digital technologies are used for adult informal learning, and how this could be supplemented to enhance and transform adult informal learning in the future.
The Corporation for Public Broadcasting and the Institute of Museum and Library Services—recognizing an opportunity to leverage our shared public service missions— joined forces on a leadership initiative to help public broadcasters, libraries, and museums collaborate on the local level to meet community needs. This initiative resulted in the funding of 20 Community Collaboration projects. The Partnership for a Nation of Learners: Joining Forces, Creating Value report provides grantee success stories that can guide local organizations who would like to collaborate on behalf of their
In 2008, with funding from The Noyce Foundation, CSAS undertook a review of staff development for after-school STEM. A select group of CSAS members, representing key staff development providers, formed a community of practice. The discussions of that community, combined with the existing research base, were used to create this report. I hope you will find the report useful in defining the need for after-school STEM staff development, a range of strategies, and the priorities for future projects.
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TEAM MEMBERS:
Jason FreemanRena DorphBernadette Chi
This is a report of the NSF Advisory Committee for Environmental Research. It contains a call to action, research priorities, and sections on environmental research and citizen science.
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TEAM MEMBERS:
NSF Advisory Committee for Environmental Research and Education