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resource research Public Programs
In this article, staff at the University of Florida's Florida Museum of Natural History discuss the efforts of the Learning in Informal Settings Program, including three international evaluation studies.
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TEAM MEMBERS: John J. Koran, Jr. Mary Lou Koran Betty Dunckel Camp Anne E. Donnelly
resource project Public Programs
Climate change science is becoming a more frequent and integral part of the middle school curriculum. This project, NASA Data in My Field Trip, proposes to leverage a regional network of Informal Science Institutions (ISIs) committed to climate change education, the Global Climate Change Consortium (GC3). This project will support climate change education in the formal curriculum by creating opportunities for inquiry-based exploration of NASA data and products in class and as part of already established field trip experiences to ISIs. The ISIs of the recently formed GC3 include a broad range of science-based institutions including Carnegie Museum of Natural History (CMNH), Carnegie Science Center (CSC), Phipps Conservatory and Botanical Gardens, National Aviary, and the Pittsburgh Zoo and PPG Aquarium. Partners, Pittsburgh Public Schools and Wilkinsburg School District have respectively 70 and 99% minority populations. NASA Data in My Field Trip will build innovative connections among NASA data and products, ISI resources and experiences, curriculum standards, and educators in formal and informal environments. It has three components: (1) joint professional development for formal and informal educators, (2) in-class pre-field trip data explorations, and (3) the integration of NASA resources into ISI field trip experiences. In the first phase of NASA Data in My Field Trip, CMNH and CSC will pilot NASA resources as central components of middle school climate change field trips as well as in pre-visit experiences. In the second phase, three other GC3 ISIs will tailor the pilot products to their climate change field trips. In both phases, formal and informal educators will participate in joint professional development. Alignment with the school districts' curriculum and formative evaluation is critical at all steps of this project and will guide and inform the implementation of the project through both phases. The success of the project will be measured in terms of (1) educators’ attitudes toward and ability to use NASA resources, (2) the effectiveness of in-class and field trip experiences for students, (3) the development of a community of practice among informal and formal educators, and (4) the adoption of NASA data and products into informal and formal programming outside of the project’s specified reach. Primary strengths of this project are that it brings NASA resources to underserved schools and includes ISIs that have a commitment to climate change education but have not previously connected with NASA or its resources. Techniques developed in this project will be tailored to a diversity of ISIs and can therefore serve as a replicable model for NASA products throughout the ISI field.
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TEAM MEMBERS: Kerry Handron Ellen McCallie John Radzilowicz Pittsburgh Public Schools Wilkinsburg School District Pittsburgh Zoo and PPG Aquarium National Aviary Phipps Conservatory and Botanical Gardens
resource research Public Programs
Most free-choice science learning institutions, in particular science centers, zoos, aquariums, and natural history museums, define themselves as educational institutions. However, to what extent, and for which visitors, do these free-choice learning settings accomplish their educational mission? Answering this question has proven challenging, in large part because of the inherent variability of visitors to such settings. We hypothesize that the challenges of measuring free-choice science learning might be diminished if it were possible to pool populations during analysis in ways that reduced
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TEAM MEMBERS: John H Falk Leslie Adelman
resource research Public Programs
As more and more people look to institutions of informal education os places where science education occurs (Kimche, 1978; Tressell, 1980), increased attention has focused upon assessing learning in these out-of-school settings. In particular, instituions such as museums, nature centers, and zoos have devoted considerable efforts towards developing evaluation techniques. A multitude of procedures and approaches have been tired. These include questionnaires (Eason & Linn, 1976; Borun, 1977), empirical testing designs (Screven, 1974; Snider, Eason, & Friedman, 1979; Wright, 1980), and various
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TEAM MEMBERS: Smithsonian Institution John H Falk
resource research Public Programs
Each school year, millions of children participate in organized field trips to museums, zoos, aquaria, and nature centers. Naturally, school groups represent a significant percentage, if not an outright majority, of visitors to such informal educational institutions. Educators at these institutions must often direct the greatest proportion of their time and effort towards educational programming for the streams of visiting school groups. Understandably, many informal educators have a strong interest in evaluating the impact of their efforts directed towards young visitors. Museum education
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TEAM MEMBERS: John D. Balling John H Falk
resource research Public Programs
Six studies on school field trip learning are reviewed. Among the findings reported are those indicating that students' perceptions of the novelty of the trip affects what they learn, and that imposed learning will be inhibited in settings where novelty is either extremely great or small.
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TEAM MEMBERS: John H Falk
resource research Public Programs
Discusses the value of field trips to learning; emphasizes that the novelty of the setting can have positive effects on learning and behavior.
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TEAM MEMBERS: Smithsonian Institution John H Falk John D. Balling
resource evaluation Public Programs
Goodman Research Group, Inc. (GRG) conducted process and summative evaluation for the New York Aquarium (Wildlife Conservation Society) of Project POWER: Protecting Our Wetlands with Educators and Regulators. The project was designed to train teams from around the country to present wetlands workshops in their local communities to reduce the frequency and magnitude of wetlands violations by community residents. As part of their participation in Project POWER, in March 2006, teams attended a two-day Leadership Seminar where they received training and resources. The primary goal of the
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TEAM MEMBERS: Karen Peterman Katie Franich Irene F Goodman Wildlife Conservation Society
resource project Media and Technology
The Minnesota Zoo and Eduweb will design and develop "WolfQuest," an online, 3-D, multiplayer videogame based upon the behavior, biology and social structure of the gray wolf. This dynamic interactive experience will allow learners to become a virtual wolf (avatar) to explore gray wolves within an authentic virtual replication of wolf habitat and social structure. The scientifically accurate graphic representations of the virtual environment will afford rich and robust learning of wolf behavior, biology and habitat ecology. Participants are intended to emerge from the learning experience with a clear understanding of wolf conservation issues in the real world. "WolfQuest" is supported by a website that will function as a self-sustaining community of learners who will participate in discussion forums with wolf experts, and receive ongoing gameplay information and interaction with other participants. Additionally, the project website will provide educational guides for parents and teachers, interpretive materials, incentives to reward participants' achievements acquired through "WolfQuest" gameplay and provide a link to informal environmental organizations throughout the country. The national informal education network will afford regional customization of "WolfQuest," as well as provide social interaction among participants and organizations. The national participant network will disseminate and promote the "WolfQuest" game and wolf-related science programs. Two kiosk installations will be deployed at the Minnesota Zoo and the International Wolf Center for extended learning opportunities at those sites. Project assessment will aggregate data on learners' content acquisition, attitudinal change, game engagement and will yield guidelines for the field on effective practices in development of science education games, along with appropriate methodologies for evaluating game-based learning.
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TEAM MEMBERS: Grant Spickelmier David Schaller Kate Haley Goldman
resource project Public Programs
The Rhode Island Zoological Society will develop, prototype, install, and evaluate "Habitrek", a 3000 sq. ft. exhibit to be placed in their new Education Center. The center is a circular building and as visitors go through it they will encounter habitat displays of a Urban Providence, Woodlands, Wetlands, and Desert. In addition there will be giant scale replicas of a wormhole, a bat cave, a prairie dog colony, and a stream. Their intent is to use live animals, animal replicas and interactives to shift the visitor's emphasis from simply finding and identifying species to learning about habitats where animals live and where animals and humans often have to interact. In addition to the exhibits, several complementary educational activity packages will be developed. These include a family activity pack of activities that can be completed both at the zoo and in the home. They will relate many natural history stories not obvious from the exhibit alone. To streamline the development process, materials developed by the Bronx Zoo's Habitat Ecology Learning Program (an NSF-supported teacher enhancement activity) will serve as the basis for these family packs. The HELP materials will also serve as the basis for activities developed for use by teachers to complement the already existing Kits in Teaching Elementary Science (KITES) program (another NSF-supported program). The zoo also has cooperative programs with the Rhode Island Girl Scout Council and materials will be modified for their use as well. Of special interest is the attention that is being given to going beyond minimum ADA standards to make the exhibit broadly accessible. Ambient sound will be an important part of all exhibit settings, design considerations will be made for those with limited vision, and sightlines will be consistent with wheelchair standards, are a few examples. The anticipated exhibit opening is early 1998.
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TEAM MEMBERS: Joel Hamilton Anne Savage
resource project Public Programs
The WCS/Bronx Zoo, in partnership with the United States Coalition for the Decade of Education for Sustainable Development (USCDESD), will host a two-day summit targeting professional educators working for institutions that maintain living collections (such as zoos, aquariums and botanical gardens). The goal of the summit is to provide an opportunity for sharing of best practices and development of strategies and recommendations that these institutions can utilize in supporting the UN Decade of Education for Sustainable Development (DESD). A key focus will be the fundamental role science has played and will continue to play in finding solutions to the challenges of sustainable development. The summit will involve staff from approximately 50 institutions across the nation and will result in a Recommendations Document and set of Action Plans that will guide the work of the participants, and the field, in the creation of science education programming focusing on sustainable development and the Decade.
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TEAM MEMBERS: Annette Berkovits Tom Naiman
resource project Media and Technology
Miami University - Ohio/Project Dragonfly is developing "Wild Research," a multi-faceted collaborative project with the Cincinnati Zoo & Botanical Garden and with a consortium of ten zoos and aquariums around the country, the American Zoo and Aquarium Association, the Society for Conservation Biology, and Conservation International. Project deliverables include a centrally-located 4,500 square-foot Wild Research Discovery Forest exhibit and six Wild Research Stations around the Cincinnati Zoo, a Wild Research Consortium and Wild Research Leadership Workshops for zoo professionals, conservation scientists and educators, a Wild Research Web site with visitor password access to exhibit data they collected, and 90-second radio pieces for the 90-Second Naturalist program. Institute for Learning Innovation is conducting the formative and summative evaluations. The Ohio Assessment and Evaluation Center is conducting a separate evaluation focused on this extensive institutional collaboration process. The primary public impact is to explore new ways zoos and aquariums can incorporate inquiry-based activities on site and to help visitors understand the work of conservation scientists. The project also aims to improve the practice of zoo and aquarium professionals nationwide in inquiry-based experiences and communicating about conservation science.
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TEAM MEMBERS: Christopher Myers Samuel Jenike