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resource research Public Programs
In 2009 the Coalition for Science After School hosted the First National Conference on Science and Technology in Out-of-School Time. Funded by the Noyce Foundation, with additional support from Science Chicago, the Motorola Foundation, and the United States Department of Education, the meeting took place in Chicago, IL and resulted in a 2009 report, "A Watershed Moment."
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TEAM MEMBERS: The Coalition for Science After School The Coalition for Science After School Project Exploration
resource research Public Programs
In preparation for its sunset of operations, the Coalition for Science After School Steering Committee decided to organize a Summit, Passing the Torch: Advancing Opportunity for Quality Science Learning. The meeting took place in March 2014, hosted by the Exploratorium in San Francisco. An invited group of sixty leaders came together from across the STEM education, youth development, and out-of-school time communities to assess the accomplishments, challenges, gaps, and essential resources needed to provide quality STEM learning opportunities for all youth, and to pass the torch for making
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TEAM MEMBERS: The Coalition for Science After School Karen Stratvert
resource research Public Programs
The Coalition for Science After School was launched January 28, 2004 at the Santa Fe Institute, home to the world’s leading researchers on the study of complexity. Against the dazzling backdrop of the New Mexican mesa, 40 educational leaders from diverse but overlapping domains—science, technology, engineering and mathematics education and after-school programs—met to grapple with three emerging, important trends in youth development and science learning in this country: 1. An explosion in the number of U.S. youth attending after-school programs, and increasing links between school and after
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TEAM MEMBERS: The Coalition for Science After School Leah Reisman
resource research Media and Technology
This paper describes the integration of handheld computer technology into an existing web-based educational platform, the Web-based Inquiry Science Environment (WISE) and the synergy it produces. This solution facilitated a research program that explores how handheld computers (PDAs, palmtops, etc.) can expand the scope and functionality of inquiry activities in K-12 science and mathematics curriculum. The paper presents the WISE software and curriculum and explains how combining it with handheld technology creates unique educational opportunities. It then goes on to describe the system that
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TEAM MEMBERS: Turadg Aleahmad Jim Slotta
resource research Media and Technology
To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.
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TEAM MEMBERS: Federation of American Scientists Henry Kelly
resource research Professional Development, Conferences, and Networks
This poster session showcases ten examples of expertise development in everyday domains of personal relevance and consequence to learners. The collection of cases highlighted in the posters stem from ethnographic research studies investigating learning from socio-cultural-historical perspectives. In each poster, authors describe their ethnographic project, explicate a case of expertise development, and detail the specific learning processes, practices, and pathways associated with that expertise development. Implications for understanding personally relevant and consequential learning for the
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TEAM MEMBERS: Leah Brickler
resource research Professional Development, Conferences, and Networks
Science, technology, engineering, and mathematics (STEM) permeate the modern world. The jobs people do, the foods they eat, the vehicles in which they travel, the information they receive, the medicines they take, and many other facets of modern life are constantly changing as STEM knowledge steadily accumulates. Yet STEM education in the United States, despite the importance of these subjects, is consistently falling short. Many students are not graduating from high school with the knowledge and capacities they will need to pursue STEM careers or understand STEM-related issues in the
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TEAM MEMBERS: Steve Olson Jay Labov National Research Council
resource research Media and Technology
The authors use existing data from videos and field notes to analyze the effects of TV viewing on children as they are watching a program. They present a case study of two siblings to demonstrate their interactions, finding that children display complex reasoning practices while watching TV, but only under certain conditions and with certain types of social support.
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TEAM MEMBERS: Pryce Davis Reed Stevens
resource research Professional Development, Conferences, and Networks
In February 2012, the Smithsonian's National Museum of Natural History ( NMNH) convened 100 colleagues from 43 organizations to initiate a collaborative learning research agenda focused on examining important areas for innovation to better serve twenty-first-century audiences. The conference organizers anticipated that scientists, educators, exhibit professionals, and other members of the natural history community would identify and prioritize research questions about what, how, why, when, and where people learn about natural history. We prepared to engage in a conversation about how natural
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resource research Public Programs
An annual conference gathers young Native Americans from several states and many tribes to celebrate their culture, deal with issues they face in their communities, and get involved in tribal and state political issues.
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TEAM MEMBERS: Sara Hill
resource research Public Programs
Challenged by a National Science Foundation-funded conference, 2020 Vision: The Next Generation of STEM Learning Research, in which participants were asked to recognize science, technology, engineering, and mathematics (STEM) learning as lifelong, life-wide, and life-deep, we draw upon 20 years of research across the lifespan to propose a new way of thinking about and investigating the topic. We propose Fullness of Life (or Total Life) as the minimal unit of analysis that allows people generally and researchers specifically to make sense of cognition. This move reverses traditional
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TEAM MEMBERS: Wolff-Michael Roth Michiel Van Eijck
resource research Professional Development, Conferences, and Networks
In this article, the author expresses her views on how science technology, engineering, and mathematics (STEM) standards can be developed to upgrade lifelong science learning. She mentions that the International Conference in the Learning Sciences (ICLS) that will be conducted by the International Society for the Learning Sciences (ISLS) will have an advantage to the development of the STEM standards. She also comments on the establishment of cyberlearning environments to improve science education.
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TEAM MEMBERS: Marcia Linn