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resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This project will research core methods of science documentary film production and impact on audience engagement and understanding. The findings from this study will be used to later produce a film on how the CRISPR genome editing technology will shape agriculture, ecology, and the natural world. The research study and film to be produced will be a collaboration of science communication practitioners and researchers. The intended outcomes are to improve effective science filmmaking and increase impact on audiences. Many people rely on documentary film and videos for science information outside of formal learning environments. Research has shown that video programming can reduce knowledge gaps between those of higher and lower levels of education. But there is little research with findings about what makes a particular style of storytelling effective for engagement and learning outcomes. A recent report of the National Academies of Sciences, Engineering and Medicine identified a significant shortage of social science research with directly applicable lessons for filmmakers. This project addresses this need by providing new frameworks for research and methods to produce science documentaries. Project partners are iBiology, a producer of video resources for learning, and science communication researchers at the University of Wisconsin-Madison.

This project will examine two key questions: 1) In a science documentary film, how does the diversity of the scientists profiled and the use of a narrator shape audiences? perception of content and scientists? and 2) What are effective methods in science filmmaking to visualize the invisible (i.e. explain scientific phenomena that are not easily visualized)? The project begins by testing a recently produced film, Human Nature, that tells the story of the discovery of CRISPR (genome editing), told by the scientists who led the effort. Phase 1 testing will include screenings, focus groups, and experiments run through Amazon Mechanical Turk to test what features of the film (editorial voice and visualization styles) are most effective for communicating scientific content. In Phase 2 video test clips will be produced using a combination of narration and visualization strategies. An experimental design run through Amazon Turk will randomly assign participants to watch a clip using different combinations. Researchers will use this data to parse out what effect seems to be related to particular narration and visualization choices. This quantitative experimental data will be supplemented by qualitative data from focus groups with participants with a diverse range of science experience and demographic backgrounds. Researchers will design a survey-embedded experiment with a U.S. nationally representative sample to see how well the findings translate and change in a broader population.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Dietram Scheufele Sarah Goodwin Elliot Kirschner
resource project Public Programs
The Apsáalooke (Crow Indian) Nation in Montana, as well as other Indigenous communities across the United States, disproportionally experience negative consequences from water-related environmental hazards, such as contaminated water. In this project, fifth- and sixth-grade Apsáalooke youth will act as change agents through investigating water issues in their communities and presenting findings to their communities. They will conduct this water-related research in the context of an informal summer program designed to integrate Indigenous and Western perspectives on science. For example, youth will learn the cultural significance of water sites while also practicing methods for collecting and analyzing data relative to those sites, guided by Apsáalooke elders and science professionals. During the summer program, Indigenous high school students and tribal college students will mentor the youth. To develop this program, the project team will conduct interviews with elders and Apsáalooke community members in scientific fields to determine the desired features of a program that integrates Indigenous and Western science. They will use the findings from these interviews to develop a multimedia toolkit, which includes a set of comprehensive materials that will enable other researchers and informal educators to implement similar programs. This toolkit will include information about water science and water quality, lesson plans and related resources for the summer program, professional development materials to prepare the high school youth to act as mentors, handouts for family members to facilitate at-home engagement with their children, and more. The project team will research how the implementation of the toolkit influences the participants' water-related knowledge and attitudes toward science. The toolkit, and the associated empirical findings, will be disseminated widely through local, regional, and national professional networks that serve American Indians.

Montana State University, in partnership with Little Big Horn College, will implement and research an informal summer program for Apsáalooke youth in the fifth and sixth grades, as well as a mentorship program for Indigenous high school students and tribal college students. The older students will participate in a four-week internship program in which they learn about conducting water research and facilitating science activities that foreground Apsáalooke perspectives and cultural practices. The high school and tribal college students will partner with Apsáalooke elders and science professionals to facilitate and implement a two-week summer program for the fifth- and sixth-grade youth. This program will use the toolkit materials that were previously developed in consultation with elders and other community stakeholders. Regression analyses of validated pre- and post-surveys, as well as inductive analyses of interviews with stakeholders, will be used to study how the mentoring program affects the high school and tribal college students' attitudes toward science and career interests, and how the summer program affects the fifth- and sixth-graders' water-related knowledge. The research team will also study how youth participation in the program affects their family and community members' water-related knowledge. This project will result in a multimedia toolkit, freely available to the public and widely disseminated through professional networks, which specifies how other informal educators and researchers can implement similar mentorship programs and summer programs for Indigenous youth. Ultimately, this project will broaden participation through resulting in empirically-tested materials that advance practice in informal education for Indigenous youth and their communities. This project is funded by the Advanced Informal STEM Learning (AISL) program. As part of its overall strategy to enhance learning in informal environments, the AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM (science, technology, engineering, and mathematics) learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Vanessa Simonds
resource project Exhibitions
The science museum field is only starting to look at ways of providing visitors with opportunities for the authentic observation of complex, real-time biological phenomenon. The project will develop and research a microscope-based exhibit with pedagogical scaffolding (i.e., helpful prompts) that responds to visitors' changing views as they explore live samples and biological processes. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. Scientific observation is a systematic, complex practice, critical in the biological sciences where investigation is heavily reliant on visual data. Using techniques and equipment similar to what scientists themselves use, the exhibit will enable visitors to see and explore the complex, dynamic visual evidence that scientists themselves see. The exhibit will use new and more affordable high-resolution imaging technology and image analysis software to make microscopic images of living organisms visible. Armed with "smart" (i.e., computer-assisted) pedagogical scaffolding that supports inquiry, the project will develop exhibits that help informal learners bridge the gap between everyday observation and authentic scientific observation. The platform will incorporate strategies grounded in prior work on learning through observation that will be applicable to a range of biological content and live specimens. The project platform will be designed for use to a variety of informal science learning environments, including nature centers and mobile laboratories as well as interactive science centers. The project platform itself, including the microscope, related imaging, and learning technologies will be relatively inexpensive, bring it within reach of small science museum and schools. The exhibit will directly engage thousands of learners who visit the Exploratorium and will reach underserved audiences through partnerships with BioBus, a mobile unit that serves the New York City area, and the Noyo Center of Marine Science, a science museum that serves rural areas in Northern California.

The project will move beyond simulation and modeling of complex visual phenomena and provide learners with experiences using real visual evidence that can deeply engage them with the content and practice of biological science. By grounding the work in prior theoretical and empirical findings, project research will refine and broaden understanding of scaffolding strategies and their effect on informal science learning at exhibits. Project research will investigate how the project supports learners (1) asking productive questions (i.e., those answerable through observations) that are meaningful to them, (2) interpreting what they see, and (3) connecting their observations to biological concepts to build a more coherent understanding of the content and practice of biological disciplines. A series of comparative studies across and within venues, specimens, and content will assess engagement and scaffolding strategies, with a particular focus on appropriately integrating computational imaging techniques in a way that is responsive to the interests and needs of different venues' audiences. Project research will contribute important knowledge on ways to support informal learners who are engaged in authentic observation of biological phenomenon. Project research findings and technology resources will be widely shared with informal STEM researchers and practitioners concerned with engaging the public in current research in biology, as well as those interested in supporting observation in other disciplines (e.g., meteorology, ocean science, environmental science) that rely on an evidence base of live, dynamic, complex imagery.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Kristina Yu Daniel Fletcher Joyce Ma
resource project Public Programs
This AISL Pilots and Feasibility project will study the data science learning that takes place as members of the public explore and analyze open civic data related to their everyday lives. Government services, such as education, transportation, and non-emergency municipal requests, are becoming increasingly digital. Generally, program workshops and events may be able to support participants in using such data to answer their own questions, such as: "How do City agencies respond to noise in my neighborhood?" and "How do waste and recycling services in my neighborhood compare with others?" This project seeks to understanding how such programs are designed and facilitated to support diverse communities in accessing and meaningfully analyzing data will promote innovation and knowledge building in informal data science education. The team will begin by summarizing best practices in data science education from a variety of fields. Next they will explore the design and impacts of two programs in New York City, a leader in publicly available Open Data initiatives. This phase will explore activities and facilitation approaches, participants' objectives and data literacy skills practice, and begin to identify potential barriers to entry and levels of participation. Finally, the team will build capacity for other similar organizations to explore and understand their impacts on community members' engagement with civic data. This pilot study will establish preliminary evidence of the effectiveness of these programs, and in turn, inform future research into the identifying and amplifying best practices to support public engagement with data.

This research team will begin by synthesizing data science learning best practices based on varied literatures and surveys with academic and practitioner experts.

Synthesis results will be applied as a lens to gather preliminary evidence regarding the impacts of two programs on participants' data science practices and understanding of the nature of data in the context of civics. The programs include one offered by the Mayor's Office of Data Analytics (MODA), which is the NYC agency with overall responsibility for the City's Open Data programs, and BetaNYC, a leading nonprofit organization working to improve lives through civic design, technology, and engagement with government open data. The research design triangulates ethnographic observations and artifacts, pre and post adapted surveys, and interviews with participants and facilitators. Researchers will identify programmatic metrics and adapts existing measures to assess various outcomes related to public engagement with data, including: question formulation, data set selection and manipulation, the use of data to make inferences, and understanding variability, sampling and context. These metrics will be shared through an initial assessment framework for data science learning in the context of community engagement with civic open data. Researchers will also begin to identify barriers to broader participation through literature synthesis, interviews with participants and facilitators, and conversations with other organizations in our networks, such as NYC Community Boards. Findings will determine the suitability of the programs under study and inform future research to identify and amplify best practices in supporting public engagement with data.

This project is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Pilots and Feasibility Studies award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Oded Nov Camilia Matuck Graham Dove
resource project Professional Development, Conferences, and Networks
Potential STEM talent is lost each day for some of the most underserved and underrepresented populations in our nation's incarcerated men, women, and youth. With years devoid of quality STEM education and opportunities while in prison, incarcerated individuals are often significantly underprepared in STEM and for the STEM workforce. This educational debt exacerbates the pattern of marginalization for these vulnerable populations. Their STEM literacy, employability and potential for earning sustainable wages upon release are stifled. This deficit in opportunity is especially stark for underrepresented groups in the United States. Roughly 61% of the prison population is non-white, which far exceeds the national average of 35%. The U.S. also has the highest per capita incarceration rates in the world, incarcerating 698 men, women, and youth for every 100,000 people. Equally unsettling, for the first time in American history the population growth rate for incarcerated women has outpaced men by almost 2 to 1 for the past 25 years. While there are many contributing factors to the high rate of incarceration in the U.S., high quality prison STEM education programs have been shown to help counter socio-economic and education debts through greater STEM knowledge attainment, successful societal integration, and increased wage and advancement potential, which increase the likelihood that formerly incarcerated individuals and their children can live productive lives. The NSF INCLUDES STEM Opportunities in Prison Settings (STEM-OPS) Alliance endeavors to build a national network aimed at providing and supporting viable pathways to STEM for the incarcerated and formerly incarcerated. Using a collective impact approach, the Alliance will work collaboratively with key stakeholders and the target population to advance extant and untapped knowledge on high quality prison STEM education and opportunities. This work builds on efforts supported by the National Science Foundation, including exploratory work piloted by two NSF INCLUDES Design and Development Launch Pilots. If successful, this Alliance has the potential to significantly transform the face of the STEM workforce and the narrative regarding the incarcerated and formerly incarcerated and their potential to succeed in STEM.

The STEM-OPS Alliance is comprised of partner organizations committed to ensuring that STEM preparation during and post incarceration is commonplace and successful. During its first year, the Alliance will focus on establishing its national network through a shared vision and goals and a collective impact approach. It will conduct systems ecology mapping to inform the supports and resources needed for the target population to succeed in STEM. Focus groups and interviews will be conducted with incarcerated middle/high school aged youth to better understand their experiences in K-12 schools and with STEM education prior to and during incarceration. The results of the mapping and youth study will be used to inform the future work of the Alliance. Affordances the network endeavors to achieve include: (a) creating accessible STEM opportunities for the target populations through STEM courses, in-prison laboratories, research experiences for undergraduates (REUs), internships, and mentoring, (b) a culturally responsive platform to connect formerly incarcerated job seekers with STEM employment opportunities, (c) an evidence-based toolkit for effective STEM in-prison program design and implementation, (d) an annual convening of key stakeholders and representatives from the target populations to share learnings, disseminate findings and resources, and support the growth and development of the Alliance, and (d) leveraging connections to the greater NSF INCLUDES National Network. A formative and summative evaluation will be conducted by an external evaluator. Through its network, the STEM OPS Alliance is well poised to directly impact 700-880 incarcerated and formerly incarcerated men and women and reach a significant number of organizations working to improve STEM opportunities and outcomes within prison contexts.

This NSF INCLUDES Alliance is funded by NSF Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES), a comprehensive national initiative to enhance U.S. leadership in discoveries and innovations by focusing on diversity, inclusion and broadening participation in STEM at scale. Significant co-funding has also been provided by the NSF Innovative Technology Experiences for Students and Teachers (ITEST) program and the NSF Advancing Informal STEM Learning Program (AISL).

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Eden Badertscher Stanley Andrisse Jannette Carey Rich Milner
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The goal of this RAPID project is to better understand how an informal science education organization and its STEM resources can partner with community groups and their expertise to support people's ability to understand, process, and work toward dismantling systemic racism. The project will draw from exhibition and programming resources that have been developed and refined over almost two decades of engagement with the topics of STEM, race, and racism in a science museum context. Examples of STEM programming include data and data visualization, how biology and environment shape behavior and perception, and the use of technology to communicate. This project will build on previously developed relationships in three regions to design and facilitate virtual STEM-informed activities and conversations about race in each regional site. These activities and training will support participants to better understand, process, and work toward dismantling systemic racism.

This RAPID project is timely given the Covid-19 pandemic and the increased awareness of the ongoing impact of systemic racism. The project will address the following questions:


What kinds of virtual STEM-informed activities allow for community members to explore, understand, or act upon the impacts of systemic racism? What are key features of those activities, from the perspective of participants? What are promising changes that community members report as a result of these activities? How are science-based resources perceived, and how do participants perceive they are learning STEM?
What supports allow the regional project group members and museum staff to collaborate successfully, and what obstacles slow that work down?
How do local collaboratives define long-term success of their work, and how can they track their progress over time? The project team and the regional project group members bring a range of experience in community engagement, science education programming, and informal science learning research.


The project will develop this new knowledge for the informal science education field and other local stakeholders through qualitative and participatory research and virtual STEM-informed activities that are responsive to the changing needs of community members. The project will begin in August 2020 as the ability to understand the research questions requires immediate collection of data. Because of the essential nature of this type of research for the informal STEM learning field, the team plans to analyze data and start initial dissemination by the fall of 2020 with additional data collection, analysis, and dissemination continuing as the project progresses.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This EAGER seeks to explore the state of research ethics in practice in science and, specifically, how ethics plays out in informal STEM institutions, through lenses of multiple cultural traditions and perspectives. By means of producing a documentary, Decolonizing Science, the project will engage scientists and informal STEM educators in considering how informal STEM institutions could re-envision their work to fundamentally embrace inclusivity and belonging. The exploratory process will challenge and inform informal STEM learning institutions and the scientists with whom they work to consider how to navigate contemporary social tensions, support research that values diverse perspectives, and promote decolonizing practices. A significant component of the project includes screenings, workshops, and difficult conversations, in conjunction with informal learning institutions that are already on the front lines of new language and knowledge creation. The project will be a collaborative process as participants' thoughts, views, and arguments will shape the project from the beginning. Once the film is made, collaboration will continue by engaging science-based practitioners at institutions that serve communities of color and that are invested in working towards greater diversity, inclusivity, equity, and access. Discussions related to the film's screenings will inform how informal learning institutions can radically re-imagine their work and their spaces, including teaching, curation, research, communication, and knowledge and literature production.

The film will explore the origins, creation, and evolution of Western science as an enterprise that can sublimate, marginalize and re-narrativize the practices, procedures, ethics, and contributions of the underrepresented people of color in science. Through focus groups, interviews, and facilitated discussions, this EAGER will document and share the interactions among scientists, informal STEM educators, and filmmakers as they explore how to practice more ethical science in communities of color, on their lands, and within their nations, as well as how science can be portrayed and enacted within informal STEM learning institutions. The project seek to challenge and shift both informal STEM learning institutions and the sciences, through a yet-untested, well-considered, and humane approach to ethical practices of science and their implementation in informal STEM learning institutions through a film and by envisioning possible futures.

This project is jointly funded by Directorate for Education and Human Resources/Advancing Informal STEM Learning Program, the Directorate for Social, Behavioral and Economic Sciences Ethical and Responsible Research program and the Directorate for Geosciences Education and Diversity program.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Kendall Moore Amelia Moore
resource project Public Programs
While museums strive to be as inclusive and welcoming as possible to all visitors, data from many institutions shows that audiences are still disproportionately white, well-educated, and more affluent than the average local population. One contributing factor to the lack of progress is that staff often create programs that work to create inclusivity from their own perspective, rather than grounding the work in a broader vision of the museum experience. This project will allow for a deeper exploration of how visitors, particularly those from groups that visit less frequently, experience a museum visit, and how their sense of belonging is supported or eroded during their visit. The team believes this sense is built up or taken away through specific moments of engagement or alienation and will explore these moments that matter through the work. Through intensive work at one museum, and additional work at three other museums, the project will look for themes and insights that can help all museums to create more positive moments that matter for all audiences. Specifically, the project will result in a) insights for museums in supporting a visitor-based sense of belonging, b) shared methods for working with visitors that could be applied by other researchers to explore specifics in a particular setting, and c) grounding work to develop survey questions for use across the field. This award is funded by the Advanced Informal STEM Learning program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

Building on existing work around exclusion and inclusion in everyday science learning, this project aims to formally define what a sense of belonging means in the science and natural history museum context as a construct for understanding inclusivity. The research team hypothesizes that the majority of experiences in an entire museum visit have a relatively neutral effect on visitor sense of belonging; however, at times, visitors may experience positive or negative moments, and these moments that matter may influence a visitor's STEM engagement, interest, and/or identity. This exploratory work will help to develop and ground the construct of sense of belonging within the museum visitor's experiences, to identify visitor moments that matter using an equity approach that intentionally centers the experiences of visitors from underrepresented groups, and to form the basis for future research that would support the development of a fieldwide measure of sense of belonging. The research study will focus on defining the construct of sense of belonging so it 1) aligns with the research literature and 2) is grounded in the experiences of science/natural history museum visitors. Photovoice data collection method and interviews will be used with visitors ages six and above to identify moments that matter for them during a visit to a science/natural history museum. This project will create new understanding of this construct for not only science/natural history museums and the larger informal science education (ISE) field, but fill a gap in the overall literature around the construct of sense of belonging. The project will also provide new learnings for the ISE field on how to adapt and use the photovoice method to study complex constructs, such as sense of belonging, in science/natural history museums.

This Pilots and Feasibility Studies award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Public Programs
This Pilot and Feasibility project will investigate: a) the kinds of learning outcomes that occur in an informal STEM project utilizing a Critical Environmental Justice-informed Participatory Action Research framework, co-created between researchers and homeless communities, and b) the challenges and opportunities that arise in evaluating such collaborative projects. To address these questions, a team of university and community researchers will work with two self-organized homeless communities, in Portland, OR and Baltimore, MD, to systematically examine air quality at their sites and further develop a multimedia environmental justice toolkit. The toolkit is aimed at equipping homeless communities with STEM-based information and approaches to learn about and address various environmental hazards. Homeless people are disproportionately vulnerable to the impacts of air and soil pollution, rodents, extreme weather, floods, fires, and other hazards. This collaboration will study STEM learning outcomes related to the broader historical socio-political context in which people are living. The project also anticipates finding ways to adapt evaluation processes to better suit the needs of marginalized groups participating in informal STEM projects.

Guided by this integrated framework, the team will undertake participant observation, interviews, focus groups, and document analysis to assess learning. It also anticipates gaining insights into how evaluation processes may be adapted to better suit the needs of marginalized groups participating in informal STEM learning. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Chris Hawn Melanie Malone Erin Goodling Dillon Mahmoudi Anthony Levenda
resource project Media and Technology
Virtual Reality (VR) shows promise to broaden participation in STEM by engaging learners in authentic but otherwise inaccessible learning experiences. The immersion in authentic learner environments, along with social presence and learner agency, that is enabled by VR helps form memorable learning experiences. VR is emerging as a promising tool for children with autism. While there is wide variation in the way people with autism present, one common set of needs associated with autism that can be addressed with VR is sensory processing. This project will research and model how VR can be used to minimize barriers for learners with autism, while also incorporating complementary universal designs for learning (UDL) principles to promote broad participation in STEM learning. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This project will build on a prototype VR simulation, Mission to Europa Prime, that transports learners to a space station for exploration on Jupiter's moon Europa, a strong candidate for future discovery of extraterrestrial life and a location no human can currently experience in person. The prototype simulation will be expanded to create a full, immersive STEM-based experience that will enable learners who often encounter cognitive, social, and emotional barriers to STEM learning in public spaces, particularly learners with autism, to fully engage and benefit from this STEM-learning experience. The simulation will include a variety of STEM-learning puzzles, addressing science, mathematics, engineering, and computational thinking through authentic and interesting problem-solving tasks. The project team's learning designers and researchers will co-design puzzles and user interfaces with students at a post-secondary institute for learners with autism and other learning differences. The full VR STEM-learning simulation will be broadly disseminated to museums and other informal education programs, and distributed to other communities.

Project research is designed to advance knowledge about VR-based informal STEM learning and the affordances of VR to support learners with autism. To broaden STEM participation for all, the project brings together research at the intersection of STEM learning, cognitive and educational neuroscience, and the human-technology frontier. The simulation will be designed to provide agency for learners to adjust a STEM-learning VR experience for their unique sensory processing, attention, and social anxiety needs. The project will use a participatory design process will ensure the VR experience is designed to reduce barriers that currently exclude learners with autism and related conditions from many informal learning opportunities, broadening participation in informal STEM learning. Design research, usability, and efficacy studies will be conducted with teens and adults at the Pacific Science Center and Boston Museum of Science, which serve audiences with autism, along with the general public. Project research is grounded in prior NSF-funded research and leverages the team's expertise in STEM learning simulations, VR development, cognitive psychology, universal design, and informal science education, as well as the vital expertise of the end-user target audience, learners with autism. In addition to being shared at conferences, the research findings will be submitted for publication to peer-reviewed journals for researchers and to appropriate publications for VR developers and disseminators, museum programs, neurodiverse communities and other potentially interested parties.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Teon Edwards Jodi Asbell-Clarke Jamie Larsen Ibrahim Dahlstrom-Hakki
resource evaluation Media and Technology
Sense-making with data through the process of visualization—recognizing and constructing meaning with these data—has been of interest to learning researchers for many years. Results of a variety of data visualization projects in museums and science centers suggest that visitors have a rudimentary understanding of and ability to interpret the data that appear in even simple data visualizations. This project supports the need for data visualization experiences to be appealing, accommodate short and long-term exploration, and address a range of visitors’ prior knowledge. Front-end evaluation
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resource project Exhibitions
For thousands of years, Native Hawaiian/Pacific Islander (NHPI) seafarers have successfully utilized systemic observation of their environment to traverse vast expanses of open ocean and thrive on the most remote islands on earth. Developing NHPI trust in the scientific enterprise requires building connections that bridge the values and concepts of 'ike kupuna (traditional knowledge) with scientific knowledge systems and contemporary technology. This project will develop and research a pop-up science exhibit that connects indigenous Hawaiian knowledge with contemporary Western science concepts. The exhibit will show how community knowledge (that is consistent with underlying scientific principles and natural laws) has informed innovation by indigenous peoples. This community-initiated and developed project will begin with a single pop-up exhibit designed to incorporate several hands-on culture-based STEM activities that integrate traditional and modern technologies. For example, the exhibit may cover indigenous systems of star navigation for ocean voyaging, systems of netting for food and water containers, or systems of home design with local and natural materials. This project seeks to develop preliminary evidence of the effectiveness of such an approach for supporting rural Hawaiian youths' STEM engagement, understanding, and personal connections to Native Hawaiian STEM knowledge. Findings from this pilot and feasibility study will inform the development of a larger pop-up science center grounded in indigenous Hawaiian STEM knowledge, and advance intellectual knowledge around culturally sustaining pedagogy by helping informal STEM education practitioners understand community initiated and developed STEM exhibits.

This pop-up science center pilot will be led by a local Hawaiian community organization, INPEACE, in collaboration with several local community members and other community-based organizations. The preliminary research will iteratively explore whether and how an existing Hawaiian culture-based framework can be used to design hands-on STEM exhibits to enhance rural learner engagement, depth of STEM knowledge, and connection to Native Hawaiian STEM knowledge. Research efforts led by Kamehameha Schools, which has a long history of conducting research from an indigenous worldview, will engage 120 learners from various rural communities across Hawaii, from which 40 will be pre-selected middle-school youth, and 80 individuals will be from public audiences of learners ages 12 and up. Through a series of observations, interviews, pre and post surveys with validated instruments, and focus groups, the research will probe: (1) The learners' thoughts on the science practice and its relevance to old and new Hawaii and modern society. (2) The level at which related STEM topics have been understood, and (3) The learners' perceptions about their connection to Native Hawaiian STEM knowledge. Results from this pilot study will inform a future pop-up science center development project, and add to the scarce literature on community-driven, culturally sustaining exhibition development.

This Pilots and Feasibility Studies project is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Maile Keliipio-Acoba