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resource project Exhibitions
This project creates a pilot program to deliver ocean literacy learning opportunities to 7 million people across the country through installation of dynamic Ocean Interpretive Stations at five Coastal America Coastal Ecosystem Learning Centers: the Aquarium of the Pacific in Long Beach, CA; the J.L.Scott Marine Education Center in Ocean Springs, MS; the John G. Shedd Aquarium in Chicago, IL; the National Aquarium in Baltimore, MD; and the National Mississippi River Museum & Aquarium in Dubuque, IA. These Interpretive Stations present vital messages of ocean literacy to the broad public using and expanding on a proven product in a free choice learning environment in four key sites across the country. The pilot kiosks provide the regional stories of Chesapeake Bay and the Atlantic, the Great Lakes, the Mississippi River watershed and the Gulf of Mexico, and the Pacific. The Ocean Interpretive Stations enhance ocean literacy among museum goers through multimedia offerings, providing current, newsworthy and foundational ocean topics to encourage visitor learning. The project has the potential to be disseminated to 18 other Coastal Ecosystem Learning Centers throughout the United States, with the possibility of reaching over 25 million visitors. The project outcomes are: Increased awareness of ocean issues on the part of visitors; increased knowledge of regional ocean issues; increased capacity of sites to provide additional resources to teachers in the four regions; and encouragement of additional partnerships in the future.
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TEAM MEMBERS: Jerry Enzler
resource project Media and Technology
Through this award, the North Carolina Aquarium on Roanoke Island (NCARI) has installed NOAA's Science on a Sphere (SOS) to enhance and expand their existing Storms exhibit. NCARI's location on the Outer Banks makes understanding ocean systems critically important. Installing SOS increases environmental literacy by exposing NCARI's 300,000 annual visitors to NOAA datasets and information. Additionally, through educational programming students, teachers, and visitors obtain current and accurate information to help them make better-informed decisions. Workshops hosted at NCARI have provided valuable professional development opportunities for both informal educators and NOAA staff.
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TEAM MEMBERS: Andrea Hitt
resource project Media and Technology
The Smithsonian National Zoological Park (SNZP) in Washington, DC is integrating the NOAA Science on a Sphere(SOS) spherical display system into SNZP's Amazonia Science Gallery (ASG). The SOS system at ASG will be seen in person by tens of thousands of visitors each year and potentially by millions more through electronic outreach programs. The SOS system will become an integral part of the exhibit and will be used for both informal and formal science education programs at the National Zoo.
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TEAM MEMBERS: Miles Roberts
resource research Media and Technology
The National Science Foundation (NSF) supports the most meritorious ideas submitted as proposals from researchers and educators in all fields of science, technology, engineering, and mathematics (STEM). Creating opportunities and developing innovative strategies to broaden participation among diverse individuals, institutions, and geographic areas are critical to the NSF mission of identifying and funding work at the leading edge of discovery. The creative engagement of diverse ideas and perspectives is essential to enabling the transformative research that invigorates our nation’s scientific
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TEAM MEMBERS: National Science Foundation
resource project Media and Technology
The Department of Computer Science and Engineering and DO-IT IT (Disabilities, Opportunities, Internetworking and Technology) at the University of Washington propose to create the AccessComputing Alliance for the purpose of increasing the participation of people with disabilities in computing careers. Alliance partners Gallaudet University, Microsoft, the NSF Regional Alliances for Persons with Disabilities in STEM (hosted by the University of Southern Maine, New Mexico State University, and UW), and SIGACCESS of the Association for Computing Machinery (ACM) and collaborators represent stakeholders from education, industry, government, and professional organizations nationwide.

Alliance activities apply proven practices to support persons with disabilities within computing programs. To increase the number of students with disabilities who successfully pursue undergraduate and graduate degrees, the alliance will run college transition and bridge, tutoring, internship, and e-mentoring programs. To increase the capacity of postsecondary computing departments to fully include students with disabilities in coursers and programs, the alliance will form communities of practice, run capacity-building institutes, and develop systemic change indicators for computing departments. To create a nationwide resource to help students with disabilities pursue computing careers and computing educators and employers, professional organizations and other stakeholders to develop more inclusive programs and share effective practices, the alliance will create and maintain a searchable AccessComputing Knowledge Base of FAQs, case studies, and effective/promising practices.

These activities will build on existing alliances and resources in a comprehensive, integrated effort. They will create nationwide collaborations among individuals with disabilities, computing professionals, employers, disability providers, and professional organizations to explore the issues that contribute to the underrepresentation of persons with disabilities and to develop, apply and assess interventions. In addition, they will support local and regional efforts to recruit and retain students with disabilities into computing and assist them in institutionalizing and replicating their programs. The alliance will work with other Alliances and organizations that serve women and underrepresented minorities to make their programs accessible to students with disabilities. Finally they will collect and publish research and implementation data to enhance scientific and technological understanding of issues related to the inclusion of people with disabilities in computing.
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TEAM MEMBERS: Richard Ladner Libby Cohen Sheryl Burgstahler William McCarthy
resource research Media and Technology
The Exploratorium explainer program is not only important to the young people involved, but is an integral part of the museum culture. This initiative that started to help the youth of our community has blossomed into a program that has been very helpful to the science centre. In fact, the institution would not be complete without the fresh energy of the explainers. They help the Exploratorium to continue to give the real pear to its public.
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TEAM MEMBERS: Sebastian Martin Modesto Tamez
resource research Public Programs
This article seeks to reflect on mediation in museums based on experiences that occurred in the “Learning in order to Teach” Project. In this case, the mediation acquires specific characteristics because it deals with young deaf people learning art-related contents in order to teach other youth in their first language. The most interesting aspect of this encounter between museum and deaf culture is a mutual, immediate and highly visible influence. While museum-goers and professionals understand that the “gestures” used by the deaf are not random (rather, on the contrary, they make up a
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TEAM MEMBERS: Daina Leyton Cibele Lucena Joana Zatz Mussi
resource research Public Programs
This paper discusses three mediation concept approaches and, consequently, three facets of mediator action. The approaches presented start with a bibliographical review of the concept of mediation present in education and scientific communication studies. These approaches serve as a basis for interpreting a semi-directive interview with the director of the Museum of Morphological Sciences of the Federal University of Minas Gerais (UFMG). They also help us reflect on the complexity of organizing the objectives of a museum action that takes into account the transformational role of the
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TEAM MEMBERS: Silvania Sousa do Nascimento
resource evaluation Media and Technology
Earth & Sky (E&S) is a short-format science radio series airing daily on more than 1,000 commercial and public radio stations and translators in the U.S. as well as on satellite and Internet radio outlets. The series is also widely heard beyond U.S. borders. Produced by a small non-profit, Earth & Sky, Inc. of Austin, TX, the series is hosted by Deborah Byrd and Joel Block and consists of 90-second programs on a wide variety of topics mostly drawn from environmental sciences, earth sciences and astronomy but also including emerging technologies like nanotechnology. Over the previous three
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TEAM MEMBERS: Barbara Flagg
resource project Media and Technology
The Louisiana State Museum and Tulane University/Xavier University Center for Bioenvironmental Research and the University of Rhode Island Graduate School of Oceanography, along with several other research collaborators, designers, evaluators, and the Times-Picayune newspaper are partnering to develop a multi-pronged approach on educating the general public, school children, teachers and public officials on the STEM-related aspects of Hurricane Katrina and its implications for the future of New Orleans and other parts of the country. The major products will be an 8,500 square-foot semi-permanent exhibit, smaller exhibits for Louisiana regional libraries, a comprehensive Web site on hurricanes, a set of studies on informal learning, a case study for public officials about the relevance of science research to policy and planning, teacher workshops, and a workshop for interested exhibit designers from around the country. This project advances the field of informal science education by exploring how museums, universities, and their communities can work together to provide meaningful learning experiences on STEM topics that are critical to solving important community and national issues.
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TEAM MEMBERS: Karen Leathem Douglas Meffert
resource research Exhibitions
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratório de Ciências for children and teenagers (ages 9 to 14), but it was also open to the general public. We report findings from a mixed-methods study incorporating questionnaires completed by visiting school children (n=814) and the general public (n=338) and interviews with school visitors (n=23)
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TEAM MEMBERS: Museu Exploratorio de Ciencias Sandra Murriello Marcelo Knobel
resource research Public Programs
Although the generic subject of botanical garden history is increasingly well documented, botanical gardens lack a reflective historical commentary on the educational work of their institutions. Apart from individual garden monographs, and the work of Stafleu, Prest, and Spary, few authors have examined the socio-educational history of botanical gardens. Exceptions to this are Gilberthorpe's doctoral thesis, which critiqued changes in British botanical gardens in the 1980s, and Kleinman's doctoral study, The Museum in the Garden, which considered research, display, and education at The
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TEAM MEMBERS: Dawn Sanders