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resource evaluation Exhibitions
The summative evaluation of the Build a Human Habitat on Mars exhibit explored the public’s learning, interest, and engagement with the activity.
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resource evaluation Games, Simulations, and Interactives
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
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resource evaluation Museum and Science Center Exhibits
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series. 
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resource evaluation Exhibitions
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and DIY activities. The toolkit expands on the Explore Science series from the NISE Network and will be distributed to 350 NISE Network partner sites. This evaluation report focuses on the formative evaluation of the facilitated museum activities at the Science Museum of Minnesota. 
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resource research Professional Development, Conferences, and Networks
If your project, large or small, needs an external review panel or evaluation advisory committee to help oversee the extent to which project impacts were achieved, one option is to create an Evaluation Committee of Visitors (COV). A COV is commonly used when a project team wants to ensure a consistent outsider lens and broader perspective. As an external group, the COV reviews work and provides recommendations to improve project performance. In this example from the NISE Network, a COV was designated for evaluation efforts. Depending on how the evaluation activities are situated in your
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TEAM MEMBERS: Oregon Museum of Science and Industry
resource research Professional Development, Conferences, and Networks
At the end of the NISE Network’s 10th year, the Evaluation workgroup created a reflection document to describe how we managed the evaluation of the NISE Network, one of the largest informal education networks ever formed. This document goes into specifics of how we set up our team, what impacts we decided to measure, and what methods we used to collect data on a national scale. It also talks about ethical considerations we took into account and how we shared our work with multiple audiences. This reflection document is not meant to be a prescriptive "how-to" manual, but an example of one
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resource evaluation Professional Development, Conferences, and Networks
The purpose of this report is to summarize the findings from the Years 6-10 (2010-2015) Nanoscale Informal Science Education Network (NISE Net) summative evaluation studies and to discuss factors that contributed to the achievement of NISE Net’s goals. The report centers on summative evaluation findings, while also including major project output data and corroborating findings from the Years 6-10 NISE Net research studies. By synthesizing findings across studies, this summary evaluation report provides a high-level description of the cross-cutting and integrated knowledge generation efforts
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resource research Exhibitions
Over the final five years of the Nanoscale Informal Science Education Network (NISE Net), the “Research on Public Learning and Decision-Making” (PLDM) team studied how visitors make decisions and learn about nanotechnologies through a variety of NISE Network educational products. The focus of this report is an exploratory study conducted on the Nano exhibition in order to answer the research question: How do visitors use, interact with, and talk about the exhibit components within the Nano exhibition to learn about the relevance of nano to their lives? To answer this question, PLDM team
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resource evaluation Public Programs
The Nanoscale Informal Science Education Network (NISE Network) is a national infrastructure that links science museums and other informal science education organizations with nanoscale science and engineering research organizations. The Network's overall goal is to foster public awareness, engagement, and understanding of nanoscale science, engineering, and technology. In support of the NISE Network, this 2005 report reviews 20 secondary research documents with a focus on how nanotechnology has penetrated the consciousness of the general adult public.
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TEAM MEMBERS: Barbara Flagg Nanoscale Informal Science Education (NISE) Network
resource evaluation Professional Development, Conferences, and Networks
Nanoscale Education Outreach (NEO) workshop participants were interviewed 6+ months after their attendance to determine the effect of the workshop on the participants' professional capacity and to determine the effect of the participants' involvement in the broader NISE Network. 33 of the 87 total participants were interviewed over several months.
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TEAM MEMBERS: Scott Ewing
resource evaluation Public Programs
This study was conducted as a part of the formative evaluation of the NISE Network forum Energy Challenges, Nanotech Solutions? The purpose of the forum was to bring members of the public together to discuss how they would suggest that NSF distribute funding among three different energy-related research topics: nanotechnology-dependent energy, existing alternative energy, and conservation & energy efficiency. During 2008, all five NISE Network Forum Team institutions (Exploratorium, Museum of Science, Museum of Life and Science, Science Museum of Minnesota, and Oregon Museum of Science and
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resource evaluation Public Programs
This study was conducted as part of the formative evaluation of the NISE Network forum Privacy. Civil Liberties. Nanotechnology. The purpose of the forum was to bring members of the public together to discuss whether nanotechnology applications that could impact privacy should be used. During the course of the forum, participants learned about nanotechnology from expert speakers, learned about the societal and ethical implications of nanotechnology through the play Let Alone, had a chance to ask questions of the experts, participated in a small group discussion where they talked about the pros
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