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resource project Exhibitions
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. This study will capitalize on the increased availability and affordability of immersive interactive technologies, such as Augmented Reality devices and virtual characters, to investigate their potential for benefitting STEM learning in informal museum contexts. This project will combine these technologies to create an Augmented Reality experience that will allow middle-school youth and their families to meet and assist a virtual crew on a historic ship at the Independence Seaport Museum in Philadelphia. The players in this game-like experience will encounter technologies from the turn of the 20th century, including steam power, electricity, and wireless communication. Crew members and technologies will be brought to life aboard the USS Olympia, the largest and fastest ship in the US Navy launched in 1892. The historic context will be positioned in relation to current day technologies in ways that will enable a change in interest towards technology and engineering in middle school-age youth. This will result in a testbed for the feasibility of facilitating short-term science, technology, engineering and mathematics (STEM) identity change with interactive immersive technologies. A successful feasibility demonstration, as well as the insights into design, could open up novel ways of fostering STEM interest and identity in informal learning contexts and of demonstrating the impact of this approach. The potential benefit to society will rest in the expected results on the basic science regarding immersive interactive technologies in informal learning contexts as well as in demonstrating the feasibility of the integrated approach to assessment.

This project will use a living lab methodology to evaluate interactive immersive technologies in terms of their support for STEM identity change in middle-school age youth. The two-year design-based research will iteratively develop and improve the measurement instrument for the argument that identity change is a fundamental to learning. A combination of Augmented Reality and intelligent virtual agents will be used to create an interactive experience--a virtual living lab--in an informal museum learning exhibit that enables change interests towards technology and engineering and provides short-term assessment tools. In collaboration with the Independence Seaport Museum in Philadelphia, the testbed for the approach will be an experience that brings to life the technologies of the early 20th century aboard a historic ship. Through the application of Participatory Action Research techniques, intelligent virtual agents interacting with youth and families will customize STEM information relating to the ship's mission and performance. Topics explored will make connections with current day technologies and scientific understanding. Mixed-methods will be used to analyze interactions, interview and survey data, will form the basis for assessing the impact on youth's STEM interests. The elicitation method specifically includes assessment metrics that are relevant to the concept of learning as identity change. This assessment, through immersive interactive technologies, will target the priority areas of engagement in STEM as well as the measurement of outcomes.
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TEAM MEMBERS: Stefan Rank Ayana Allen Glen Muschio Aroutis Foster Kapil Dandekar
resource evaluation Public Programs
With support from the Institute of Museum and Library Services, The Wild Center (TWC) engaged Insight Evaluation Services (IES) to assess the impact of specific outreach activities of the Northern New York Maple Project between September 2013 and September 2015. Data for this two-year evaluation study were collected via in-depth telephone interviews conducted with a total of 25 participants, including 16 Tupper Tappers (Tupper Lake area residents who engaged in backyard tapping to provide sap for syrup production at the museum through the Community Maple Project), four local school teachers
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TEAM MEMBERS: Kirsten Buchner
resource evaluation Exhibitions
In 2012, the Conner Prairie Interactive History Park began work on the National Science Foundation-funded Prairie Science project. Its goal: to produce a framework for integrating informal science experiences into exhibitions, interpretation, and programs at historic sites and museums. From the outset, the core project team acknowledged that the task of integrating STEM (Science, Technology, Engineering, and Math) and history learning would challenge the norms of both disciplines and institutions. Conner Prairie is a history museum in Fishers, Indiana, with a long tradition of exploring novel
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resource evaluation Media and Technology
This presentation outlines the front-end and formative evaluation of the redesigned Ancient Worlds Gallery at the Milwaukee Public Museum (MPM), set to open in the spring of 2015. The gallery will contain artifacts, props, and interactives pertaining to ancient Near Eastern, Egyptian, Greek, and Roman cultures. The previous MPM exhibition featuring these civilizations was presented chronologically; for this new gallery, six themes have been selected to guide the visitor experience: construction, communion, community, communication, commerce, and conflict. When affiliated with the Institute for
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TEAM MEMBERS: Milwaukee Public Museum Sharisse Butler
resource research Exhibitions
The "Bridges to Understanding Children's Museums" publication is a seven-chapter research report of the field of children's museums. This excerpt from chapter 5 includes a policy study highlighting some of the issues museums and other nonprofits confront in questions of funding and support.
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TEAM MEMBERS: Margaret Jane Wyszomirski
resource research Public Programs
This article discusses one of many studies conducted at Colonial Williamsburg for the purpose of strengthening the learning experience for families. The study was conducted in 1993-1996 and continues to match what current audiences tell staff year after year. The article includes a brief description of the methodology used a discussion of what researchers learned and how interpreters can apply these lessons to their daily interpretations.
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TEAM MEMBERS: Conny Graft
resource research Exhibitions
This paper presents the methodology and findings of the formative and summative evaluation of the "Kongo Ranger Station" interactive interpretive displayed located in the new "Africa Rain Forest" exhibit at the Metro Washington Park Zoo. This display focuses on conservation, natural history and cultural issues in West and Central Africa.
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TEAM MEMBERS: David L. Mask Alyson L. Burns
resource research Public Programs
This paper discusses the "Growing Up and Away" project at the Glenbow Museum in Calgary, in which a team consisting of a curator, programmer, designer and project team leader, developed a family-friendly exhibit that showcased the vast diversity of Glenbow's collection of artifacts related to childhood. This paper outlines the team's approach to development, front-end evaluation, formative evaluation, advisory groups, and related programs.
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TEAM MEMBERS: Linda Hawke Christina J. Simpson
resource research Exhibitions
In this paper, Pat Sterry of the University of Salford (UK) discusses the potential of family group research and the need to establish a research program in a variety of heritage sites and attractions, not just museums.
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TEAM MEMBERS: Pat Sterry
resource research Media and Technology
In this article, Linda A. Black, Exhibits Planning Director at The Children's Museum of Indianapolis, discusses methods and findings from the Kellogg Demonstration Project. The project directly involved museum staff in the instrument design and data collection for evaluation of the Museum's new "Mysteries in History" exhibit. Also, a computer software package known as "Looking Closely" was developed to assist with data collection and analysis.
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TEAM MEMBERS: Linda A. Black
resource research Exhibitions
In this article, the Center for Social Design's Don Thompson summarizes a 1988 paper written by K.D. Hirschi and C.G. Screven featured in the "ILVS Review." Thompson summates findings from the researchers' investigations of the use labels which ask questions. The study was conducted with family groups of visitors to five different exhibits at the Milwaukee Public Museum.
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TEAM MEMBERS: Don Thompson
resource research Exhibitions
In this article, Jacksonville State University's Amy Cota and Stephen Bitgood address the following evaluation questions: (1) Would label reading decrease when the number of labels is increased? (2) Do groups who visit in families behave differently than groups composed of adults only? and (3) Do label readers view exhibit objects longer than nonreaders? The researchers share findings from a study that evaluated these questions in the Egyptian Mummy gallery at the Anniston Museum of Natural History.
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TEAM MEMBERS: Amy Cota Stephen Bitgood