Skip to main content

Community Repository Search Results

resource project Exhibitions
The Wyoming State Museum will implement an exhibit plan developed with content experts from across the state to produce a Prehistoric Wyoming exhibit. The exhibit will explore the prehistory of Wyoming, with a special focus on the age of dinosaurs, and will serve the needs of the museum’s three main visitor groups—local families, out-of-state tourists, and students on field trips—as determined through formative surveys and visitor feedback. Visitors will learn about the geological forces that shaped the Wyoming landscape visible today, examine the different plants and animals that have called Wyoming home through the ages, and discover the history of fossil hunters in Wyoming.
DATE: -
TEAM MEMBERS: Kevin Ramler
resource project Exhibitions
The Nest: A Nature Inspired Space, Design Workshop, and Art Studio is a new project of the Massachusetts Audubon Society’s Museum of American Bird Art designed to provide a dedicated space and robust mobile component for pre-K to grade 5 aged children, their families, and educators. Working with community partners, the museum will create an interactive exhibition integrating nature, art, and science, using existing underutilized space at the museum. The project team will test and develop prototypes of content, materials, and equipment for the Nest, along with curriculum and programmatic activities. Through the immersive exhibition and supporting programmatic activities, the museum will better serve an expanded group of learners with nature-based STEAM programs.
DATE: -
TEAM MEMBERS: Kristen Scopinich
resource project Exhibitions
The Westmoreland Sanctuary Nature Center and Museum will develop an interactive educational museum exhibition to teach visitors about pond ecology, watershed health, and sustainable resource management and encourage them to become more involved in environmental conservation. The museum will use its pond ecology curriculum, which comports with Next Generation Science Standards, to educate approximately 10,000 visitors annually. The interactive exhibition will include a touchable model of a pond’s edge; a roll-out specimen drawer with additional taxidermy such as a green heron, frog, spotted salamander, or freshwater clam; and a microscope with slides of rainwater so students can see the “life” in a drop of water. Multi-level, take-home reading materials aimed at elementary, middle/high school, and adult learners will further promote science literacy and provide concrete ways individuals can get involved in their communities to support sustainable aquatic ecosystems.
DATE: -
TEAM MEMBERS: Stephen Ricker
resource project Exhibitions
The Institute for Native Pacific Education and Culture (INPEACE) will create a mobile science exhibit to support improved academic outcomes in science and math for students from pre-school to eighth grade. With the collaboration of science experts, teachers, students, and cultural practitioners, the project team will identify and design three core exhibits using a culture-based educational approach. The project will link indigenous knowledge and practices with scientific theory, providing hands-on experiences designed to engage youth in STEM learning. The 'Ike Hawai'i Science Center Exhibit will visit rural Native Hawaiian communities on O'ahu and at least one other island. It will be available to public audiences of all ages.
DATE: -
TEAM MEMBERS: Sanoe Marfil
resource research Informal/Formal Connections
Abstract STEM education programs are often formulated with a "hands-on activities" focus across a wide array of topics from robotics to rockets to ecology. Traditionally, the impact of these programs is based on surveys of youth on program-specific experiences or the youths’ interest and impressions of science in general. In this manuscript, we offer a new approach to analyzing science programming design and youth participant impact. The conceptual framework discussed here concentrates on the organization and analysis of common learning activities and instructional strategies. We establish
DATE:
resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with three audiences: adults, female youth 10-17 years old, and male youth 13-14 years old. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
DATE:
TEAM MEMBERS: Amanda Krantz
resource evaluation Media and Technology
This assessment serves as the summative assessment of the IMLS-funded project at KU Biodiversity Institute and Natural History Museum: Natural History Mystery: Immersing families in a problem-solving game using museum collections. The assessment employs a mixed methods approach, in which both quantitative and qualitative data are collected. More specifically, quantitative data are generated from surveys that are administered to participants at the beginning and end of the game and analyzed by using descriptive statistics (i.e., mean, standard deviation, and histogram) and paired sample t-test
DATE:
TEAM MEMBERS: Haiying Long Teresa MacDonald
resource project Public Programs
Chabot Space & Science Center will expand its work in youth development and community outreach by launching the Oakland Connected Learning Partnership program targeting underserved children and youth. Over the two-year project period, the museum will hire 12 teens each year from a Title I high school as paid interns. Museum educators will provide training and mentorship to prepare the interns to present STEM-based after-school programs for children aged 6-12 at local Girls & Boys Clubs. The teens will help to organize and present additional project activities, including Community Science Events at local libraries, public schools and places of worship. Each year of the project will culminate with a free Community Day at the museum for all participants. Community listening sessions at strategic intervals will help the project team understand resources and needs and obtain feedback on the program.
DATE: -
TEAM MEMBERS: Sara Stone
resource project Public Programs
Science Mill will pilot an expansion of its STEM Equity Initiative for urban communities by introducing summer STEM career immersion camps for students in grades 3 to 8 in rural, underserved Texas communities. Developed by the museum's educators and taught by science teachers, the camps introduce students to real-world STEM careers and teach what it means to be a STEM professional. The project team will create new curriculum to support the week-long camps. Reaching up to 120 students, the camps feature team challenges, project-based designing and building, and daily hands-on content engagement through inquiry-based activities. Students will focus on different STEM fields each day with a goal to build their confidence and spark lifelong curiosity in STEM. During the school year, campers will participate in local STEM clubs, engaging in hands-on activities that continue to reinforce excitement in STEM learning.
DATE: -
TEAM MEMBERS: Mahek Shaikh
resource project Media and Technology
The University of Kansas Natural History Museum, in collaboration with the University of California Museum of Paleontology, will develop, test, and deploy an immersive educational game on the topic of evolution and common ancestry. The museum will frame the game with a narrative that involves tracing the origin of a zoonotic disease (infectious disease that is transmitted between species from animals to humans or from humans to animals). Played on the museum floor, the escape room-inspired game will explore innovative formats for museum learning and engagement. It is being designed for families with children ages 7 to 12, and by visiting groups of schoolchildren in grades 3 to 5.
DATE: -
TEAM MEMBERS: Teresa MacDonald
resource project Public Programs
The Whaling Museum & Education Center will expand its educational programming to benefit underserved and high-risk students in grades 2 to 5, as well as their teachers and families. The museum will develop, implement, market, and evaluate core components of its programming to reach nearly 3,000 students and 50 teachers. Museum educators will present hands-on activities in nearby schools, using real and replica artifacts and other learning materials. They will also deliver workshops for teachers at the museum to help them incorporate primary resources from the museum's collection into their curricula. A family day event will showcase what students learned from the in-class visit through displays of art projects and science posters. Other project activities will include free afterschool library programs exploring STEAM and history topics and an increase in the number of scholarships to the museum's summer camp program.
DATE: -
TEAM MEMBERS: Brenna McCormick-Thompson
resource project Public Programs
The Saginaw Chippewa Indian Tribe of Michigan's Ziibiwing Center of Anishinabe Culture and Lifeways will organize a four-day educational symposium to build a better understanding of Native American culture and history. The project will begin with a forum to foster dialogue on the 200th anniversary of the Treaty of Saginaw. The forum will discuss the treaty's impact on sovereignty and relationships between natives and non-natives and the loss of continuity of language, culture, and the practice of traditional art forms. The forum will include representatives from the 25 tribes whose children attended the Mount Pleasant Indian Industrial Boarding School. The representatives will share cultural stories and traditional methods through birch bark, black ash, elm and sweet grass basket making. The symposium will conclude on Michigan Indian Day with science, technology, engineering, art and math (STEAM) activities for area students.
DATE: -
TEAM MEMBERS: Shannon Martin