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resource project Professional Development, Conferences, and Networks
This one-year Collaborative Planning project seeks to bring together an interdisciplinary planning team of informal and formal STEM educators, researchers, scientists, community, and policy experts to identify the elements, activities, and community relationships necessary to cultivate and sustain a thriving regional early childhood (ages 3-6) STEM ecosystem. Based in Southeast San Diego, planning and research will focus on understanding the needs and interests of young Latino dual language learners from low income homes, as well as identify regional assets (e.g., museums, afterschool programs, universities, schools) that could coalesce efforts to systematically increase access to developmentally appropriate informal STEM activities and resources, particularly those focused on engineering and computational thinking. This project has the potential to enhance the infrastructure of early STEM education by providing a model for the planning and development of early childhood focused coalitions around the topic of STEM learning and engagement. In addition, identifying how to bridge STEM learning experiences between home, pre-k learning environments, and formal school addresses a longstanding challenge of sustaining STEM skills as young children transition between environments.

The planning process will use an iterative mixed-methods approach to develop both qualitative and quantitative and data. Specific planning strategies include the use of group facilitation techniques such as World Café, graphic recording, and live polling. Planning outcomes include: 1) a literature review on STEM ecosystems; 2) an Early Childhood STEM Community Asset Map of southeast San Diego; 3) a set of proposed design principles for identifying and creating early childhood STEM ecosystems in low income communities; and 4) a theory of action that could guide future design and research. This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Ida Rose Florez Anthonette Pena
resource project Public Programs
This research project builds upon an Advancing Informal STEM Learning (AISL) project (DRL#1114674) that investigated preschoolers' self-directed science, technology, engineering, and mathematics (STEM) related play experiences in outdoor nature-based playscapes. An emerging trend, nature-based playscapes have great potential for exposing young children to STEM-related phenomena, concepts, and processes in a variety of early childhood education settings, including daycare centers, pre-schools, playgrounds, and children's museums. In contrast to traditional playgrounds, playscapes are designed to result in complex, sensory-rich environments in which extensive access to natural materials and resources inspires young children's investigative and exploratory behaviors. This study explores the hypothesis that play in nature provides young children (ages 3-5) with extensive contact with science content and that a play-based curriculum could expand opportunities for STEM learning. This Research-in-Service of Practice project will: 1) design, implement, and evaluate four digital play-based professional development curriculum modules for pre-school educators across multiple partner sites; 2) research the impact of professional training on educators' facilitation of STEM content and activities; 3) examine the impacts of play-based facilitation on young children's understanding of and engagement with STEM; and 4) evaluate the transferability and sustainability of new playscape design principles at three partner sites. This investigation will be led by researchers at the University of Cincinnati in close collaboration with early childhood educators at the Arlitt Center, Cincinnati Nature Center, and two local early childhood organizations that serve children in Head Start programs. The study will use a mixed-methods approach. Data sources include video observations, behavior mapping, teacher self-studies, surveys, interviews, child assessments and children's photo documentation of their experiences. This research project is being funded by the AISL program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Research that promotes the understanding of how designed play-based natural environments and related instructional approaches support the development of young children's engagement with STEM could lead to new learning theory, pedagogical approaches, and inform the design of effective informal learning experiences. Understanding the affordances of particular components of playscapes with respect to young children, as well as how pre-school educators could productively facilitate young children's engagement with, and understanding of, STEM would be a contribution to the informal STEM field.
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TEAM MEMBERS: Victoria Carr Rhonda Brown Heidi Kloos
resource research Professional Development, Conferences, and Networks
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common
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TEAM MEMBERS: LaRue Allen Bridget Kelly
resource project Media and Technology
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:


Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.


Linked to these objectives were three project goals:


Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]


The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.

Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.

Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.

Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource evaluation Public Programs
NatureStart Network brought together early childhood educators and environmental educators to support nature play, exploration, and inquiry for young children and their families within urban environments. Project partners included the Forest Preserves of Cook County and two established Head Start programs in the Chicago area, Mary Crane Center and El Valor. The foundation of the project was a series of three two-day professional learning sessions that took place over an eighteen month period. Through hands-on, collaborative learning and reflection activities, the participating educators
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TEAM MEMBERS: David Becker
resource evaluation Public Programs
Science from the Start (SFTS) was a two-year early childhood program funded by IMLS, with matching funds from the Sciencenter. The goal of SFTS was to empower teachers, parents, and caregivers to do more science with their students and children. Although the SFTS program continues today,this final summary report describes the results of the initial two-year pilot project only.
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TEAM MEMBERS: Deborah Perry Lorrie Beaumont Michelle Kortenaar Victoria Fiordalis Lauren Van Derzee Bethany Resnick
resource research Public Programs
Since 2009 Vetenskap & Allmänhet (Public & Science, VA) coordinates an annual mass experiment as part of ForskarFredag — the Swedish events on the European Researchers' Night. Through the experiments, thousands of Swedish students from preschool to upper secondary school have contributed to the development of scientific knowledge on, for example, the acoustic environment in classrooms, children's and adolescents' perception of hazardous environments and the development of autumn leaves in deciduous trees. The aim is to stimulate scientific literacy and an interest in science while generating
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TEAM MEMBERS: Dick Kasperowski Fredrik Brouneus
resource research Public Programs
Omaha’s Henry Doorly Zoo and Aquarium has been a strong and active partner in education for over 40 years, educating 1.7 million visitors annually. The zoo has become a leader in both informal and formal education by pioneering many science, technology, engineering, and mathematics (STEM) initiatives. In 1996 the zoo moved from being a partner with others to becoming a true collaborator with a diverse group of education institutions. The zoo discovered that a successful partnership requires multiple organizations to come together and share resources for a cause. In partnering with school
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TEAM MEMBERS: Elizabeth Mulkerrin
resource evaluation Public Programs
The Katonah Museum of Art (KMA) contracted Randi Korn & Associates, Inc. (RK&A) to evaluate its early childhood program, ArteJuntos/ArtTogether (ArteJuntos), ArteJuntos is a bilingual art and culture-based family literacy program that introduces low-income, educationally at-risk preschool children and their families to the KMA. Using works of art in KMA’s exhibitions, the program connects parents and their children (ages 3-5) to activities that support children’s emergent literacies—observation, oral and receptive language, and critical thinking skills. How did we approach this study? RK
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TEAM MEMBERS: Stephanie Downey Cathy Sigmond
resource research Public Programs
Through a study of 14 preschool classrooms serving low-income children from diverse ethnic backgrounds, the authors illustrate how carefully incorporating play-based learning into curricula can improve both literacy and social competence skills. The results illuminate how to more deeply engage learners with informal science education.
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TEAM MEMBERS: Jean Ryoo
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Using a combination of Peg + Cat, an animated math-based PBS television series for preschoolers; professional development (PD); family engagement resources; and the existing infrastructure of a regional Head Start system, this project aims to increase participating educators’ and families’ comfort and engagement with mathematics.
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TEAM MEMBERS: Mallary Swartz Hedda Sharapan Chris Rodgick Cynthia Tananis Nancy Bunt Camellia Sanford-Dolly
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project develops and researches the integration of Peg + Cat (an animated, math-based PBS television series for preschoolers), accompanying digital media, and early childhood educator professional development (PD). PD is designed to enhance educators’ abilities to support preschoolers’ social-emotional learning in the context of math activities, and in turn, their interest and engagement in math. The project also includes recommendations for engaging
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