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resource project Media and Technology
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:


Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.


Linked to these objectives were three project goals:


Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]


The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.

Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.

Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.

Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource project Public Programs
The Fusion Science Theater National Training and Dissemination Program builds on the success of the Fusion Science Theater (FST) planning grant (DRL 07-32142). Madison Area Technical College, in collaboration with the Institute for Chemical Education at the University of Wisconsin-Madison, the American Chemical Society (ACS) and area science centers and museums will create a national program to disseminate the FST model which directly engages children in playful, participatory, and inquiry-based science learning of chemistry and physics topics. The primary target audience is children aged 4-11, while undergraduate chemistry students, faculty, and formal and informal educators comprise the secondary professional audience. The project will result in the development of a robust, creative, and highly visible national dissemination program. The National Training and Dissemination Program includes three deliverables. First, a Distance Performance Training Program will be developed to teach groups of undergraduate students, faculty, and educators how to perform FST Science Investigation (SI) Shows. The Training Program includes a Performance Training Package and a 3-day Performance Training Workshop. The Performance Training Package will be comprised of training videos, performances videos, scripts, rehearsal schedules, and training exercises. These materials will be pilot tested while training representatives of five groups from around the country to perform SI Shows during the Performance Training Workshop at Madison Area Technical College in summer 2012. Participants will be selected from ACS undergraduate groups, outreach specialists, and museum professionals. Workshop participants then return to their home institutions and lead their groups through the improved Performance Training Package delivered via Moodle, with support from FST team members and social networking tools. The second deliverable is the FST Methods Workshop. The Methods Workshop is designed to teach formal and informal educators to use selected methods (Investigation Question, Embedded Assessment, and Act-It-Out) in their outreach efforts and classroom teaching. Four workshops will be presented at national meetings and at the invitation of colleges, universities, and science centers. Follow-up with workshop participants will be mediated through an online forum to encourage experimentation, modification, and dissemination of a second generation of FST activities. The final project deliverable is the development and implementation of a Promotion and Recruitment Plan to connect professional audiences with FST. The Distance Performance Training Program and workshops will be evaluated using mixed methods, while embedded assessment will be utilized to measure the impact on youth participants attending SI shows to determine the overall effectiveness the Distance Performance Training. This project is designed to have important impacts on STEM education and society. The proposed dissemination program brings innovative models and methods into the hands of informal science education practitioners who can use them to engage local audiences and enhance their own teaching and communication practices. Finally the project offers likely benefits for society through the creation and dissemination of innovative practices to combat science illiteracy, diminishing pools of scientists and engineers, lack of understanding about the nature of science, and the achievement gap that exacerbates these problems. This project could be transformative in informal science education as SI Shows use theater to engage audiences in multiple aspects of science learning. It is anticipated that this project will reach up to 2,500 individuals in public and professional audiences.
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resource project Public Programs
Madison Area Technical College will refine and evaluate the effectiveness of Fusion Science Theater (FST), a combination of theater, science demonstrations, and participatory components, as an ISE teaching model, to test its transferability through development and trials of an exportable version (Science-in-a-Box), and to recruit appropriate partners nationally in preparation for a larger scale implementation and evaluation. A Fusion Science Theater event utilizes the collaborative effort of applied expertise in science, theater and education. These events support playful interactions as characters engage the emotions of the audience. The Act-It Out sequences invite children and parents to become involved in modeling scientific concepts, thus creating an environment where learning is the product of social interaction and kinesthetic, affective and interpersonal learning. To provide proof-of-concept that this a transferable model, an independent, interdisciplinary team from the University of Wisconsin, Madison Biotechnology Center will produce their own FST event that will be evaluated and compared to an existing FST program. The Madison Children's Museum will partner as a venue for the event and provide expertise in the planning process. The ultimate project resulting from this planning would include workshops to train collaborative teams from around the country in the principles and practices of FST, promotion of cross-disciplinary collaboration among professionals, and honing of an evaluation design for FST events. The trained teams would then produce FST events that reach children, their parents and the general public. The planning grant project design includes activities necessary to further test, verify and document Fusion Science Theater events. It provides a proof of concept of model effectiveness and transferability. It also initiates, develops and assesses ways to train other groups to implement the model and publicizes the model to national professional networks to spread the work and recruit site teams.
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TEAM MEMBERS: Holly Kerby
resource project Museum and Science Center Programs
Through a collaboration of the DuPage Children's Museum, Argonne National Laboratory, and National-Louis University, a three-element project is being conducted focusing on the following: 1) a research component that studies children's naive perceptions of the phenomena of air and wind energy, 2) an exhibition component that uses the project research to design, develop, and construct a 3- 4,000 square foot "process" oriented exhibition with a 2-story exhibit tower and 12-15 replicable exploratory workstations, 3) a program component that offers explorations for children adapted for museums, preschools and elementary school classrooms. Target audiences include young children and their parents, pre- and in- service early childhood teachers, and museum professionals interested in reaching very young children.
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TEAM MEMBERS: Rebecca Lindsay