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resource project Public Programs
Urban environments are remarkable natural laboratories to study ecology and speciation. These learning ecosystems are ecologically diverse and potentially more accessible for urban youth and their families. Unfortunately, disparities in STEM access continue to persist. Transportation, social and financial barriers, and a lack of awareness of STEM opportunities are a few of the inequities that significantly limit participation in STEM programs among urban youth, especially from underrepresented groups. Perceptions of who can meaningfully engage in scientific research remain demographically skewed to affluent, aged, and non-minoritized individuals. In an effort to address these challenges, this pilot study will investigate the feasibility of using remote cameras to survey local, urban wildlife to promote inclusive practices and youth engagement in STEM. A co-created curriculum will be employed, bringing urban ecologists and Detroit youth (6th-8th grade) together to participate in wildlife field experiences to garner and analyze data collected from cameras deployed through the city. It is the unique coupling of the camera surveys with authentic place-based, culturally relevant ecological research that will facilitate the innovative, experiential learning experiences. This pilot study will advance the understanding of the extent to which various facilitation methods and participation in out-of-school time programs like the Wildlife Neighbors program impact youth. From a broader impacts perspective, this work may yield positive environmental literacy outcomes and prove applicable for other urban youth in the country. The research findings would lay the foundation for future research and add novel approaches to the NSF portfolio on urban, out-of-school time environmental education programs for middle school youth using camera surveys to promote inclusivity, engagement in scientific field research, and increase youths' interest in STEM.

Through a strategic partnership between the Applied Wildlife Ecology Lab at the University of Michigan and the Detroit Zoological Society, this pilot will examine the effects of experiential learning through wildlife monitoring in twenty-four Detroit parks on strengthening four aspects of youth's environmental literacy: knowledge of ecology, competencies as researchers, empathy for wildlife, and sense of place. Youth will self-select into one of four facilitation models, each varying in intensity (summer experience, afterschool club) and mode (in-person, remote). Using camera surveys deployed in Detroit parks, youth will be immersed in ecological research, engaging them in the entire scientific process: observation, inquiry, data collection, fieldwork, data analysis and storytelling. Youth pre- and post-surveys, daily reflections on program activities, and parent/guardian questionnaires will assess impacts and experiences of the Wildlife Neighbors facilitation models and program more broadly. The research questions will explore the extent to which participation in Wildlife Neighbors: (a) differs across facilitation intensity and mode, and (b) strengthens environmental literacy among middle school urban youth when engaged in a co-created out-of-school time experiential program using remote cameras to survey local wildlife. Over the two-year pilot duration, approximately 100 youth and their families will participate in the program.

This pilot study is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Pilots and Feasibility Studies award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nyeema Harris Stephen Vrla
resource project Media and Technology
The project will advance efforts by the American Association for the Advancement of Science and the Institute for Learning Innovation to bring together young adults from communities historically underrepresented in science, technology, engineering, and mathematics (STEM) to collaboratively conduct scientifically driven challenges embedded in a mobile learning tool based upon the AAAS Active Explorer platform. The project will be conducted at the Washington National Mall, San Francisco National Golden Gate Park, and the Boston Harbor Islands National Recreation Area, and will study how a mobile technology used in these settings can facilitate learner engagement in science content; how it can affect young adults' engagement in science-learning processes; and whether interest in learning science and technology has been furthered. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including pathways for broadening access to STEM learning experiences and advancing research STEM learning. Research questions will investigate science learning inequalities by addressing how place-based augmented reality games can connect young adults to scientific practices, including observing science phenomena, analyzing data, and communicating findings; how young adults develop science skills related to their science self-efficacy through participation in augmented reality science exploration; and how mobile technologies and gaming can serve as mediators that enable young adults to improve their science identity. In addition to engaging young adults in science activities at the National Parks and increasing their science skills, the project will provide valuable information to National Park staff and scientists to assist them in designing effective tools, resources and experiences to better engage young adults. Research teams will collect data in the form of digital ethnography, focus groups, activity reports, artifacts, and surveys. The project will document learning and engagement through mobile technology in three urban national parks that will involve 60 young adults at each location, and will create innovative measurement tools to monitor how informal settings can leverage the intersections of the arts and sciences to support student engagement and learning.
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resource project Public Programs
Public Participation in Scientific Research (PPSR), often referred to as crowdsourcing or citizen science, engages participants in authentic research, which both advances science discovery as well as increases the potential for participants' understanding and use of science in their lives and careers. This four year research project examines youth participation in PPSR projects that are facilitated by Natural History Museums (NHMs). NHMs, like PPSR, have a dual focus on scientific research and science, technology, engineering, and mathematics (STEM) education. The NHMs in this project have established in-person and online PPSR programs and have close ties with local urban community-based organizations. Together, these traits make NHMs appropriate informal learning settings to study how young people participate in PPSR and what they learn. This study focuses on three types of PPSR experiences: short-term outdoor events like bioblitzes, long-term outdoor environmental monitoring projects, and online PPSR projects such as crowdsourcing the ID of field observations. The findings of this study will be shared through PPSR networks as well as throughout the field in informal STEM learning in order to strength youth programming in STEM, such that youth are empowered to engage in STEM research and activities in their communities. This project is funded through Science Learning+, which is an international partnership between the National Science Foundation (NSF) and the Wellcome Trust with the UK Economic and Social Research Council. The goal of this joint funding effort is to make transformational steps toward improving the knowledge base and practices of informal STEM experiences. Within NSF, Science Learning+ is part of the Advancing Informal STEM Learning (AISL) program that seeks to enhance learning in informal environments and to broaden access to and engagement in STEM learning experiences.

The study employs observations, surveys, interviews, and learning analytics to explore three overarching questions about youth learning: 1) What is the nature of the learning environments and what activities do youth engage in when participating in NHM-led PPSR? 2) To what extent do youth develop three science learning outcomes, through participation in NHM-led citizen science programs? The three are: a) An understanding of the science content, b) identification of roles for themselves in the practice of science, and c) a sense of agency for taking actions using science? 3) What program features and settings in NHM-led PPSR foster these three science learning outcomes among youth? Based on studies occurring at multiple NHMs in the US and the UK, the broader impact of this study includes providing research-based recommendations for NHM practitioners that will help make PPSR projects and learning science more accessible and productive for youth. This project is collaboration between education researchers at University of California, Davis and Open University (UK), and Oxford University (UK) and citizen science practitioners, educators, and environmental scientists at three NHMs in the US and UK: NHM London, California Academy of Sciences, and NHM Los Angeles.
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TEAM MEMBERS: Heidi Ballard Lila Higgins Alison Young
resource project Public Programs
The Missouri Botanical Garden will work with six urban schools, to create new educational opportunities for teachers and students who use the garden's institutional research as a foundation for STEM Programming (Science, Technology, Engineering, and Math). Students in the program will focus on one of three core garden research themes: medicinal uses of plants, plants as a food source, or the ecological value of plants. Anchored by multiple field experiences at the garden and its satellite sites, follow up programming, and teacher professional development, the program will be aligned with state standards to address concerns with student proficiency in the STEM disciplines.
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TEAM MEMBERS: Robert Coulter