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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. In this project, Science Cafe's have emerged over the years as a useful mechanism for exposure of scientific information to the public. More recently, this forum has been successfully used as a communication mechanism for teens. While this mechanism is successful with urban and suburban youth, it has not been efficacious with rural teens. Thus, this project is designed to ferret out the challenges faced by Teen Science Cafe's(TSCs) in rural settings and find ways to surmount them. The long-term goal is to engage a large number of teens who will enter adulthood as citizens with a sophisticated understanding of the science process and who will follow a myriad of pathways into the U.S. STEM workforce. The research will focus on what works, for whom, and where with respect to the key components and outcomes of teen science cafe's in rural areas.

At the broadest level, the project will strengthen infrastructure and build capacity by producing a national model for bringing OST (out of school time) STEM to rural communities. Over the two project years, approximately 600 unique participants will participate in teen science cafe's that engage their curiosity in STEM, provide leadership opportunities, and make STEM occupations more visible, participatory and approachable for rural teems who often lack access to high quality STEM programs in school.

Specific goals of the project for rural settings are: (1) To test the feasibility and effectiveness of a national model of professional development centered on an in-person and virtual community of practice for informal STEM educators leading teen science cafe's. (2) Form research-practice partnerships involving the PIs and the leaders of cafe's to: i) identify and document existing local conditions, resources, and challenges and their significance for OST STEM education; ii) work collaboratively with peers and the PIs to systematically test new strategies for engaging rural teens in TSCs; (3) Cultivate a mindset among teens that STEM IS EVERYWHERE. Rural teens are often isolated and the STEM careers in their communities are largely invisible to them. To date, 19 geographically and demographically diverse active teen cafe's sites have committed to the project. The PIs will use a multifaceted approach to characterizing rurality, They will use the established Index of Relative Rurality (IRR) which includes four spatial variables (remoteness, overall population size, density, and proportion of built-up land). The impact of the Cafe's series at each site will be determined via multiple methods, including: (1) pre-post-surveys with teens, employing the measure of STEM attitudes and engagement; (2) detailed blog postings by adult leaders describing the challenges/successes of teen and (3) interviews with leaders to uncover their perceptions of the reasons associated with success of the strategy.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Michelle Hall Janice Mokros
resource project Media and Technology
Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the Smithsonian Institution's National Museum of Natural History and is linked to the opening of that museum's new Deep Time Fossil Hall in June 2019. The project includes a two-hour film for national broadcast on PBS, and a 20-minute short version for exhibition in science centers. The documentaries will show how scientists, using paleontology, genetics, earth science and other disciplines, can reconstruct in detail the origins of living animals like birds and elephants, revealing their ancient past as well as evidence of ecological change that can inform our understanding of Earth today. Extensive educational outreach will include the creation of "Bone Hunter," an innovative VR (Virtual Reality) game designed for family co-play that engages multiple players in the process of paleontology as they piece together a fossil in a digital lab. Bone Hunter and other collaborative educational activities will be deployed at Family Fossil Festivals that will attract multi-generational learners. One such Festival will take place at the Smithsonian Institution in Washington, D.C., while others will be based at geographically diverse institutions that serve underserved rural as well as urban communities. Lineage is a collaboration between national media producers, noted learning institutions and researchers, including Twin Cities Public Television, the Smithsonian Institution / National Museum of Natural History, Schell Games, the Institute for Learning Innovation (ILI), and Rockman et al. One of the project's primary innovations is its exploration of new learning designs for families that use cutting-edge technologies (e.g. the Bone Hunter virtual reality game) and collaborative multi-generational learning experiences that advance science knowledge and inquiry-based learning. An external research study conducted by ILI will investigate how intergenerational co-play with physical artifacts compared to virtual artifacts influences STEM (Science Technology Engineering Mathematics) learning and engagement. The findings will lead to critical strategic impacts for the field, building knowledge about ongoing innovation in the free choice learning space. The project's external evaluation will be conducted by Rockman et al and evaluative findings, as well as the educational materials derived from the project, will be widely disseminated through partnerships with professional and educator groups. Clips from the Lineage film and related learning resources will be hosted on PBS LearningMedia, so educators can incorporate these resources into their classrooms, and students and lifelong learners can explore and discover on their own. The project outcomes will have broad impact on public audiences, deepening and advancing knowledge and understanding about important scientific concepts, and promoting continued, family-based collaborative learning experiences to expand and deepen STEM knowledge. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning.
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TEAM MEMBERS: Michael Rosenfeld Sarah Goforth Amy Bolton