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resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros
resource project Public Programs
This Innovations in Development project supports racially and ethnically diverse youth in learning about climate resilience in informal settings, including community centers, afterschool programs, and museums. The project aims to: (1) build the capacity of community organizations to implement youth programming on climate resilience; (2) increase youth knowledge, skills, and self-efficacy associated with climate resilience (also referred to as environmental health literacy for climate resilience); and (3) explore how collaborating research universities and community organizations engage diverse youth in informal STEM learning. Project partners include the UNC Institute for the Environment, the University of Washington-Interdisciplinary Center for Exposures, Diseases, Genomics and Environment, the North Carolina Museum of Natural Sciences, Juntos NC, and the Duwamish River Community Coalition (DRCC). Juntos NC and DRCC actively engage Latino and Indigenous youth in their programming and seek to implement resilience-focused programming that supports youth science learning and leadership development.

Together, informal educators and participating youth will develop locally relevant solutions to climate impacts in their communities. Youth will interact with university-based climate scientists and educators to collect and analyze data and will participate in resilience-focused dialogue, planning, and actions in their communities. Youth will share what they learn with their families and peers through family events and teen summits. The project will engage dozens of educators in community organizations and at least 250 youth, who will share what they learn with their families and communities, reaching hundreds more people through communications and local action projects. Mixed-methods assessment will provide insight into the extent participating youth (a) develop environmental health literacy for climate resilience, and (b) take action to address resilience in their home communities. The team will assess how these outcomes vary by location, and the implications of any variation on potential for project replication. A participatory evaluation, led by an external evaluator, will provide insight into empowerment outcomes. Findings will be disseminated to professional audiences at local and national conferences; and curricular materials from this project will be disseminated through the project website.
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TEAM MEMBERS: Kathleen Gray Sarah Yelton
resource project Public Programs
The project will develop and research an after-school program designed to engage rural, Latinx youth in design thinking and math through making. Making is a learner-centered environment where participants design, create, and develop projects. Latinx individuals are underrepresented in the STEM workforce. The project will engage Latinx youth during the critical middle school years when young people make choices that affect their futures. The project will work with community members, after school staff, and youth as co-designers to develop and pilot the complete after school program. The program will involve Latinx youth who live in the agricultural regions of the Southwest United States with the goal of developing agency and positive identity, as makers, mathematical doers and users, and active community members. They will engage in developmentally appropriate mathematics, such as the volume and surface area of geometric shapes, within the context of informal learning projects. The program will comprise four semester-long after school projects, involving participants for 2-4 hours each week, during which time youth will design and create objects to address typical community challenges. Each project will incorporate smaller modules to enable youth with different attendance needs to participate. Real community problems (e.g., drought) and solution paths (e.g., water catchment system) will motivate the making and the mathematics. The program, co-designed in partnership with the Cesar Chavez Foundation, promises to reach 100,000 youth over the next decade. Because the program can serve as a model for others with similar goals, this reach has the potential to be expanded in many other communities.

Project research will address a gap in the current literature on mathematics, making, and community membership. The project connects community mathematics—the rich mathematical knowledge and practices drawn from communities—to educational making to both enrich understanding of school mathematics and aid in developing students’ positive mathematical and cultural identities. The project will also result in a model of professional development that can be used and studied by after school programs and researchers, contributing to the limited body of knowledge of professional development on STEM making for after school facilitators. The research design for this project will follow a mixed methods approach where quantitative and qualitative data collection and analysis will occur simultaneously. Results of both strands will be brought together at the interpretation and reporting level to compare and bring out the convergence, divergence, or complementarity of findings. The research will take place in two stages (co-design and pilot) over 3 years, with an additional half year for developing communications of the findings. Research will address the following questions: (1) What are the key features of projects for integrating community mathematics, school mathematics understanding, and design/making? (2) How do facilitators support the youth in engaging in program activities? (3) What math content and practices do youth learn through participation in program activities? and (4) How do youth’s agency and identity as makers, mathematics doers and users, and community members change with participation in the program? Program research and resources will be disseminated nationally through the Cesar Chavez Foundation and by sharing project research and resources through publications and conference presentations reaching researchers, educators, and program developers.
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TEAM MEMBERS: Teresa Lara-Meloy Celia Alvarado Nuria Jaumot-Pascual Jennifer Knudsen
resource project Media and Technology
Engineering is arguably one of the most critical skills in any society, from building bridges and homes, to designing cell phones and life-saving medical devices. Yet many Americans do not consider engineering to be essential or relevant to their everyday lives, and may even question its positive impact on society. While there have been gains in the number of women and underrepresented minorities in STEM professions over the past few decades, their numbers in the field remain disproportionately low. The Built World integrated multimedia and research project therefore aims to expand access to engineering content through the lens of “inclusive engineering,” which highlights how problem-solvers of all ages, genders, backgrounds, and perspectives approach and overcome challenges to innovate. The project applies this concept through the creation of Built World, a three-hour documentary series for broadcast on PBS stations nationwide, and a complementary interactive escape game streamed live on Twitch, where individuals of all ages and backgrounds can play and solve engineering challenges together. There is a need for effective remote and virtual interaction to support informal STEM learning, and live streaming game platforms present a promising approach to filling this need. Built World is poised to advance the field through: (1) content - creating high-quality inclusive engineering content across multiple platforms to reach a wide audience (Built World documentary, digital reporting and short form videos, community outreach campaign); (2) applied research - designing and studying how live-streaming, collaborative platforms can serve as safe and inclusive spaces for engineering learning; and (3) best practices - exploring how audiences engage with inclusive engineering on different platforms—a traditional documentary format (Built World) versus an interactive, collaborative space (Twitch game)—and identifying what learning outcomes might be expected on each.

A three-phase research design aims to understand what motivates users to engage with STEM content on Twitch; how to define and measure learning outcomes associated with the platform; and how to mitigate the risk of toxic environments in online communities by fostering safe spaces for a diversity of gamers. Phase 1 informs the initial design of the Twitch game and audience interaction strategies and seeks to answer: What is the best way to measure informal learning on Twitch? What is the best way to design a Twitch channel to create an inclusive space while optimizing learner engagement? Phase 2 is the core focus of the research and uses a semi-experimental design to answer questions such as: Is there evidence of learning on Twitch, and what type of learning is happening? What is the digital culture that emerges? Phase 3 assesses the pairing of the documentary series with the Twitch game to maximize informal STEM learning and is guided by questions such as: How does inclusive engineering content presented on two platforms (Twitch game and Built World series) mediate learning outcomes? How does inclusive engineering content presented on two platforms shape learners’ experiences of inclusivity and belonging? Knowledge generated through the Built World project will offer tools and best practices to other STEM media producers so that they may also leverage live streaming platforms for learning.
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TEAM MEMBERS: Chris Schmidt
resource project Informal/Formal Connections
This Innovations in Development project explores radical healing as an approach to create after-school STEM programming that welcomes, values and supports African American youth to form positive STEM identities. Radical healing is a strength-based, asset centered approach that incorporates culture, identity, civic action, and collective healing to build the capacity of young people to apply academic knowledge for the good of their communities. The project uses a newly developed graphic novel as a model of what it looks like to engage in the radical healing process and use STEM technology for social justice. This graphic novel, When Spiderwebs Unite, tells the true story of an African American community who used STEM technology to advocate for clean air and water for their community. Youth are supported to consider their own experiences and emotions in their sociopolitical contexts, realize they are not alone, and collaborate with their community members to take critical action towards social change through STEM. The STEM Club activities include mentoring by African American undergraduate students, story writing, conducting justice-oriented environmental sciences investigations, and applying the results of their investigations to propose and implement community action plans. These activities aim to build youth’s capacity to resist oppression and leverage the power of STEM technology for their benefit and that of their communities.

Clemson University, in partnership with the Urban League of the Upstate, engages 100 predominantly African American middle school students and 32 African American undergraduate students in healing justice work, across two youth-serving, community-based organizations at three sites. These young people assume a leadership role in developing this project’s graphic novel and curriculum for a yearlong, after-school STEM Club, both constructed upon the essential components of radical healing. This project uses a qual→quant parallel research design to investigate how the development and use of a graphic novel could be used as a healing justice tool, and how various components of radical healing (critical consciousness, cultural authenticity, self knowledge, radical hope, emotional and social support, and strength and resilience) affect African American youths’ STEM identity development. Researchers scrutinize interviews, field observations, and project documents to address their investigation and utilize statistical analyses of survey data to inform and triangulate the qualitative data findings. Thus, qualitative and quantitative data are used to challenge dominant narratives regarding African American youth’s STEM achievements and trajectories. The project advances discovery and understanding of radical healing as an approach to explicitly value African Americans’ cultures, identities, histories, and voices within informal STEM programming.
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TEAM MEMBERS: Renee Lyons Rhondda Thomas Corliss Outley
resource project Professional Development, Conferences, and Networks
Centering Native Traditional Knowledge within informal STEM education programs is critical for learning for Native youth. In co-created, place-based learning experiences for Native youth, interweaving cultural traditions, arts, language, and community partnerships is vital for authentic, meaningful learning. Standardized STEM curricula and Western-based pedagogies within the mainstream and formal education systems do not reflect the nature of Native STEM knowledge, nor do they make deep connections to it. The absence of this knowledge base can reinforce a deficit-based STEM identity, which can directly impact Native youths’ participation and engagement in STEM. Reframing STEM education for Native youth to prioritize the vitality of community and sustainability requires active consideration of what counts as science learning and who serves as holders and conduits of STEM knowledge. As highly regarded holders of traditional and western STEM knowledge, Native educators and cultural practitioners are critical for facilitating Native youths’ curiosity and engagement with STEM. This Innovations in Development project is Native-led and centers Native knowledge, voice, and contributions in STEM through a culturally based, dual-learning approach that emphasizes traditional and western STEM knowledge. Through this lens, a network of over a dozen tribal nations across 20 U.S. states will be established to support and facilitate the learning of Traditional and Western STEM knowledge in a culturally sustaining manner. The network will build on existing programs and develop a set of unique, interconnected, and synchronized placed-based informal STEM programs for Native youth reflecting the distinctive cultural aspects of Native American and Alaska Native Tribes. The network will also involve a Natives-In-STEM Role Models innovation, in which Native STEM professionals will provide inspiration to Native youth through conversations about their journeys in STEM within cultural contexts. In addition, the network will cultivate a professional network of STEM educators, practitioners, and tribal leaders. Network efforts and the formative evaluation will culminate in the development and dissemination of a community-based, co-created Framework for Informal STEM Education with Native Communities.

Together with Elders and other contributors of each community, local leads within the STEM for Youth in Native Communities (SYNC) Network team will identify and guide the STEM content topics, as well as co-create and implement the program within their sovereign lands with their youth. The content, practitioners, and programming in each community will be distinct, but the community-based, dual learning contextual framework will be consistent. Each community includes several partner organizations poised to contribute to the programming efforts, including tribal government departments, tribal and public K-12 schools, tribal colleges, museums and cultural centers, non-profits, local non-tribal government support agencies, colleges and universities, and various grassroots organizations. Programmatic designs will vary and may include field excursions, summer and after school STEM experiences, and workshops. In addition, the Natives-In-STEM innovation will be implemented across the programs, providing youth with access to Native STEM professionals and career pathways across the country. To understand the impacts of SYNC’s efforts, an external evaluator will explore a broad range of questions through formative and summative evaluations. The evaluation questions seek to explore: (a) the extent to which the culturally based, dual learning methods implemented in SYNC informal STEM programs affect Native youths’ self-efficacy in STEM and (b) how the components of SYNC’s overall theoretical context and network (e.g., partnerships, community contributors such as Elders, STEM practitioners and professionals) impact community attitudes and behaviors regarding youth STEM learning. Data and knowledge gained from these programs will inform the primary deliverable, a Framework for Native Informal STEM Education, which aims to support the informal STEM education community as it expands and deepens its service to Native youth and communities. Future enhanced professional development opportunities for teachers and educators to learn more about the findings and practices highlighted in the Framework are envisioned to maximize its strategic impact.
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TEAM MEMBERS: Juan Chavez Daniella Scalice Wendy Todd
resource project Informal/Formal Connections
This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.

The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs.
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TEAM MEMBERS: Edward Price Frank Gomez James Marshall Sinem Siyahhan James Kisiel Heather Macias Jessica Jensen Jasmine Nation Alexandria Hansen Myunghwan Shin
resource project Public Programs
Environmental Protectors is a four-year project based at the University of California at Berkeley’s Lawrence Hall of Science. The project is designed to explore the educational and developmental impact of an informal science education programming model that features Community and Citizen Science (CCS) activities for youth of color residing in urban communities. The project is grounded in hypothesis that CCS-focused experiences result in learning outcomes that better position youth of color to more effectively engage in Science, Technology, Engineering, and Mathematics (STEM) related educational, occupational, and civic activities. Each year, in three economically challenged urban communities located throughout the country, youth of color between the ages of 14 and 18 will participate in month-long summer or semester-long afterschool programs. These programs will feature CCS-related activities that include collection, analysis, interpretation and presentation of data that addresses local, pressing environmental quality concerns, such as soil lead contamination and air particulate matter pollution. The project will use a mix of qualitative and quantitative data collection and analysis to assess the impact of youth engagement in these CCS activities. Overall, through its implementation the project aims to generate information useful in nationwide efforts designed to identify effective strategies and approaches that contribute to increasing STEM understanding and interest among youth of color.

Project research is guided by the following questions: A) What are ways to increase STEM engagement among those who have typically been underrepresented in Community and Citizen Science (CCS) research projects in particular and STEM in general? B) When youth are engaged in CCS, what outcomes are observed related to their science agency and science activism? What other unanticipated outcomes are observed related to benefits of participation and learning? C) How does science activism develop in youth participating in CCS?; and D) How do differences in program implementation impact youth outcomes. In particular, the project explores the manner in which particular CCS activities (e.g., project design, data analysis and interpretation, data presentation) impact youth “Science Agency,” defined as a combination of constructs that include Science Identity (i.e., sense of themselves as science thinkers), Science Value (i.e., awareness of the potential benefits of applying scientific practices to addressing critical community health and environmental issues) and Science Competency Beliefs (i.e., belief of themselves as competent science practitioners) and “Science Activism,” defined as a combination of perceived behavioral control and personal salience. Through its execution the project will refine a theory of learning that makes explicit connections between these constructs. Information derived from the execution of the project will contribute to deeper understanding of the potential for using of CCS projects as a key component of science education environments in urban areas and in general.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Kevin Cuff Mac Cannady Sarah Olsen
resource project Public Programs
Many Black youth in both urban and rural areas lack engaging opportunities to learn mathematics in a manner that leads to full participation in STEM. The Young People’s Project (YPP), the Baltimore Algebra Project (BAP), and the Education for Liberation Network (EdLib) each have over two decades of experience working on this issue. In the city of Baltimore, where 90% of youth in poverty are Black, and only 5% of these students meet or exceed expectations in math, BAP, a youth led organization, develops and employs high school and college age youth to provide after-school tutoring in Algebra 1, and to advocate for a more just education for themselves and their peers. YPP works in urban or rural low income communities that span the country developing Math Literacy Worker programs that employ young people ages 14-22 to create spaces to help their younger peers learn math. Building on these deep and rich experiences, this Innovations in Development project studies how Black students see themselves as mathematicians in the context of paid peer-to-peer math teaching--a combined social, pedagogical, and economic strategy. Focusing primarily in Baltimore, the project studies how young people grow into new self-definitions through their work in informal, student-determined math learning spaces, structured collaboratively with adults who are experts in both mathematics and youth development. The project seeks to demonstrate the benefits of investing in young people as learners, teachers, and educational collaborators as part of a core strategy to improve math learning outcomes for all students.

The project uses a mixed methods approach to describe how mathematical identity develops over time in young people employed in a Youth-Directed Mathematics Collaboratory. 60 high school aged students with varying mathematical backgrounds (first in Baltimore and later in Boston) will learn how to develop peer- and near-peer led math activities with local young people in informal settings, after-school programs, camps, and community centers, reaching approximately 600 youth/children. The high school aged youth employed in this project will develop their own math skills and their own pedagogical skills through the already existing YPP and BAP structures, made up largely of peers and near-peers just like themselves. They will also participate in on-going conversations within the Collaboratory and with the community about the cultural significance of doing mathematics, which for YPP and BAP is a part of the ongoing Civil Rights/Human Rights movement. Mathematical identity will be studied along four dimensions: (a) students’ sequencing and interpretation of past mathematical experiences (autobiographical identity); (b) other people’s talk to them and their talk about themselves as learners, doers, and teachers of mathematics (discoursal identity); (c) the development of their own voices in descriptions and uses of mathematical knowledge and ideas (authorial identity); and (d) their acceptance or rejection of available selfhoods (socio-culturally available identity). Intended outcomes from the project include a clear description of how mathematical identity develops in paid peer-teaching contexts, and growing recognition from both local communities and policy-makers that young people have a key role to play, not only as learners, but also as teachers and as co-researchers of mathematics education.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Jay Gillen Maisha Moses Thomas Nikundiwe Naama Lewis Alice Cook
resource project Public Programs
Milwaukee has established itself as a leader in water management and technology, hosting a widely recognized cluster of industrial, governmental, nonprofit, and academic activity focused on freshwater. At the same time, Milwaukee faces a wide range of challenges with freshwater, some unique to the region and others common to cities throughout the country. These challenges include vulnerability to flooding and combined sewer overflows after heavy rainfall, biological and pharmaceutical contamination in surface water, lead in drinking water infrastructure, and inequity in access to beaches and other recreational water amenities. Like other cities, Milwaukee grapples with the challenges global climate change imposes on urban water systems, including changing patterns of precipitation and drought.

These problems are further complicated by Milwaukee's acute racial and economic residential segregation. With a population of approximately 595,000, embedded within a metropolitan area of over 1.5 million, Milwaukee remains one of the country's most segregated cities. There is increasing urgency to engage the public--and especially those who are most vulnerable to environmental impacts--more deeply in the stewardship of urban water and in the task of creating sustainable urban futures. The primary goal of this four-year project is to foster community-engaged learning and environmental stewardship by developing a framework that integrates art with Science, Technology, Engineering, and Mathematics (STEM) experiences along with geography, water management, and social science. Synergies between STEM learning and the arts suggest that collaborations among artists, scientists, and communities can open ways to bring informal learning about the science of sustainability to communities.

WaterMarks provides an artist generated conceptual framework developed by Mary Miss / City as Living Laboratory (CALL) to help people better understand their relationship to the water systems and infrastructure that support their lives. Project activities include artist/scientist/community member-led Walks, which are designed to engage intergenerational participants both from the neighborhoods and from across the city, in considering the conditions, characteristics, histories, and ecosystems of neighborhoods. Walks are expanded upon in Workshops with residents, local scientists/experts, and other stakeholders, and include exploring current water-related environmental challenges and proposing solutions. The Workshops draw on diverse perspectives, including lived experience, scientific knowledge, and policy expertise. Art projects created by local artists amplify community engagement with the topics, including programming for teens and young adults. Free Wi-Fi will be integrated into various Marker sites around the city providing access to online, self-guided learning opportunities exploring the water systems and issues facing surrounding neighborhoods. Current programming focuses primarily on Milwaukee's predominantly African American near North Side and the predominantly Latinx/Hispanic near South Side. Many neighborhoods in these sections are vulnerable to such problems as frequent flooding, lead contamination in drinking water, inequities in safety and maintenance of green space, and less access to Lake Michigan, the city's primary natural resource and recreational amenity.

The WaterMarks project advances informal STEM learning in at least two ways. First, while the WaterMarks project is designed to fit Milwaukee, the project includes the development of an Adaptable Model Guide. The Guide is designed so that other cities can modify and employ its inclusive structure, programming, and process of collaboration among artists, scientists, partner organizations, and residents to promote citywide civic engagement in urban sustainability through the combination of informal STEM learning and public art. The Guide will be developed by a Community-University Working Group (CULab) hosted by UW-Milwaukee's Center for Community-Based Learning, Leadership, and Research and made up of diverse community and campus-wide stakeholders. In addition to overseeing the Guide’s creation, CULab will conceptualize onboarding and mentorship strategies for new participants as well as a framework for the program’s expansion and sustainability.

Second, through evaluation and research, the project will build a theoretical model for the relationships among science learning, engagement with the arts, and the distinctive contexts of different neighborhoods within an urban social-ecological system. The evaluation team, COSI’s Center for Research and Evaluation, and led by Co-PI Donnelly Hayde, aims to conduct formative, summative, and process evaluation of the Watermarks project, with the additional goal of producing evaluative research findings that can contribute to the broader field of informal learning. Evaluation foci include: How does the implementation of WaterMarks support positive outcomes for the project’s communities and the development of an adaptable model for city-scale informal science learning about urban environments? 2. To what extent do the type and degree of outcome-related change experienced by participating community residents vary across and/or between project sites? What factors, if any, appear to be linked to these changes? 3. To what extent and in what ways do the activities of the WaterMarks projects appear to have in situ effects related to the experience of place at project sites?

The project’s research team led by PI Ryan Holifield and Co-PI Woonsup Choi, will investigate how visual artistic activities introduced by the programming team as part of the Walks (and potentially other engagement activities) interact with personal, sociocultural, and physical contexts to produce distinctive experiences and outcomes of informal science learning about urban water systems. The aim of the research will be to synthesize the results from the different WaterMarks sites into an analysis generalizable beyond specific neighborhoods and applicable to other cities. The project's research questions include: 1. How does participation in Walks focused on visual artistic activities affect outcomes and experiences of informal STEM learning about urban water systems? 2. How do outcomes and experiences of informal STEM learning vary across different urban water topics, participants from different demographic groups, and contrasting sociocultural and biophysical contexts?

This Innovations in Development project is led by the University of Wisconsin-Milwaukee (UWM), in collaboration with City as Living Laboratory (CALL) and the COSI Center for Research and Evaluation.
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resource project Media and Technology
Early childhood is a critical time for developing foundational knowledge, skills, and interest in science, technology, engineering, and mathematics (STEM). For that reason, the Public Broadcasting Service (PBS) places a great priority on developing early childhood STEM content, especially through its television shows that are watched by over 60% of young children in the United States. Research suggests that adding in-the-moment interaction to television watching promotes learning and engagement. Toward this end, researchers from the University of California, Irvine and PBS KIDS have prototyped interactive versions of science shows that children view on internet-connected devices while they communicate with the main character powered by an AI conversational agent. Pilot studies show that when children watch these new interactive videos with the main character pausing periodically to ask probing questions about the learning goals of the episode and following up with appropriate responses, they are more engaged and learn more about science, with heightened benefits for children who speak languages other than English at home. Based on these early results, in this Innovations in Development project the research team will develop, test and produce publicly available conversational episodes for two PBS KIDS television shows, one focused on science and the other on computational thinking.

The project will iteratively study and develop six conversational videos with novel forms of support for children, including extended back-and-forth conversation that builds upon a child's responses, visual scaffolding that facilitates verbal communication, and bilingual language processing so that children can answer in English or Spanish. The conversational videos will be evaluated in both lab-based and home settings. The lab-based study will involve 600 children ages 3-7 in a predominantly low-income Latino community in Southern California, in which researchers compare children’s learning and engagement when watching the conversational videos with three other formats: (1) watching the non-interactive broadcast version of the video; (2) watching the video with pseudo-interaction, in which the main character asks questions and gives a generic response after a fixed amount of time but can’t understand what the child says; or (3) watching the broadcast version of the video with a human co-viewer who pauses the video and asks questions. The home-based study will involve 80 families assigned to watch either the non-interactive or interactive videos as many times as they want over a month at home. In both the lab-based and home studies, pre- and post-tests will be used to examine the impact of video watching on science and language learning, and log data will be used to assess children’s verbalization and engagement while watching. Following the home study, the six videos will be further refined and made available for free to the public through the PBS KIDS apps and website, which are visited by more than 13 million users a month. Beyond providing engaging science learning opportunities to children throughout the country, this study will yield important insights into the design, usability, feasibility, and effectiveness of incorporating conversational agents into children’s STEM-oriented video content, with implications for extending this innovation to other educational media such as e-books, games, apps, and toys.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Mark Warschauer Silvia Lovato Andres Bustamante Abby Jenkins Ying Xu
resource project Public Programs
This Innovations in Development project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Specifically, this project connects Native Hawaiian youth ages 12-17 and their family members to STEM by channeling their cultural relationship with ʻāina, the sustaining elements of the natural world including the land, sea, and air. This project seeks to: broaden participation of Native Hawaiian youth who have been historically underrepresented in STEM; actively uphold Native Hawaiian ways of knowing and traditional knowledge; articulate the science rooted in cultural wisdom; and bring STEM into the lives of participants as they connect to the ʻāina. In partnership with six ʻāina-based community organizations across Hawaiʻi, this project will develop, implement, and study ʻāina-centered environmental education activities that explore solutions to local environmental problems. For example, in one module youth and their families will explore of a section of a nearby stream; identify and discuss the native, non-native, and invasive species; remove invasive species from a small section of the stream and make observations leading to discussions of unintended consequences and systemic impacts; ultimately, learners will meet at additional local waterways to engage in similar explorations and discussions, transferring their knowledge to understanding the impacts of construction on local streams and coral reefs. To this effort, the community-based organizations bring their expertise in preserving Hawaiian culture and sustainable island lifestyle, including rural and urban systems such as farming and irrigation traditions and the restoration of cultural sites. University of Hawai’i faculty and staff bring expertise in Environmental Science, Biology, Hawaiian Studies and Problem-Based Learning Curriculum Development. This project further supports organizational learning and sharing among the six community-based organizations. Grounded in Hawaiian ʻAʻo, where learning and teaching are the same interaction, community-based organizations will create a Community of Practice that will co-learn Problem-Based Learning pedagogy; co-learn and engage in research and evaluation methods; and share experiential and traditional knowledge to co-develop the ʻāina-based environmental education activities.

This project is uniquely situated to study the impact of community-led culturally relevant pedagogy on Hawaiian learners’ interests and connections to environmental science, and to understand ʻāina-based learning through empirical research. Research methods draw on Community-Based Participatory Research and Indigenous Research Methods to develop a collaborative research design process incorporated into the project’s key components. Community members, researchers, and evaluators will work together to examine the following research questions: 1) How does environmental Problem-Based Learning situate within ʻāina-based informal contexts?; 2) What are the environmental education learning impacts of ʻāina-based activities on youth and family participants?; and 3) How does the ʻāina-centered Problem-Based Learning approach to informal STEM education support STEM knowledge, interest and awareness? The evaluation will employ a mixed-methods participatory design to explore program efficacy, fidelity, and implementation more broadly across community-based sites, as well as program sustainability within each community-based site. Anticipated project outcomes are a 15-week organizational learning and sharing program with six ʻāina-based community organizations and 72 staff; the design and implementation of 18 activities to reach 360 youth and at least one of their family members; and the launch of an ʻāina-based STEM Community of Practice. The project’s research and development process for ʻāina-centered environmental education activities will be shared broadly and provide a useful example for other organizations locally and nationally working in informal settings with Native or Indigenous populations.
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TEAM MEMBERS: Lui Hokoana Hokulani Holt-Padilla Jaymee Nanasi Davis